Donkey Kong Country (Game Boy Advance): Difference between revisions
→Differences from original
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**Regarding the cutscene, a difference between the cutscene and the manual was who ended up being responsible for subduing Diddy. In the cutscene, it was Krusha. In the manual, it was Klump. | **Regarding the cutscene, a difference between the cutscene and the manual was who ended up being responsible for subduing Diddy. In the cutscene, it was Krusha. In the manual, it was Klump. | ||
*A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time. | *A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time. | ||
*Rock Krocs can now be defeated by Donkey Kong's [[Hand Slap]] when they are stopped by [[Stop & Go Barrel]]s. | *Rock Krocs can now be defeated by Donkey Kong's [[Hand Slap]] when they are stopped by [[Stop & Go Barrel]]s in every region. | ||
*Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits. | *Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits. | ||
*The millstones now spin through in-engine sprite rotation to make the animation more fluid than the separate sprite frames of the original. The same effect is applied to K. Rool's cannonballs. | *The millstones now spin through in-engine sprite rotation to make the animation more fluid than the separate sprite frames of the original. The same effect is applied to K. Rool's cannonballs. |