Donkey Kong: Difference between revisions

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''[[Mario + Rabbids Kingdom Battle]]'' features a boss named [[Rabbid Kong]], a large, ape-like [[Rabbid]] that strongly resembles Donkey Kong, right down to wearing his signature necktie. A figure of Donkey Kong on a girder appears in the introductory cutscene, as well.
''[[Mario + Rabbids Kingdom Battle]]'' features a boss named [[Rabbid Kong]], a large, ape-like [[Rabbid]] that strongly resembles Donkey Kong, right down to wearing his signature necktie. A figure of Donkey Kong on a girder appears in the introductory cutscene, as well.


DK himself was added as a playable character in the [[Donkey Kong Adventure]] story expansion pack in June 2018. This pack sees DK joining forces with [[Rabbid Peach]] and [[Rabbid Cranky]], and taking on Rabbid Kong and his army. As a playable character, he has 280 health points. His dash attack is called Grab & Launch, which allows Donkey Kong to pick up allies, enemies, cover blocks, or sentries, move to another cell and launch them. This also can cleanse an ally overcome by a Super Effect. Donkey Kong's primary weapon is the [[Bwananarang]], which is a mid-range weapon that is capable of hitting multiple targets in a row without cooldown. His secondary weapon is a [[DK Ground Pound]], which is a targeted attack that affects all enemies within the attack's cylindrical area, regardless of cover. His primary technique is Hairy Eye, a mid-range reaction shot that is dealt to the first enemy to move within Donkey Kong's line of sight. His secondary technique is Magnet Groove, which draws enemies towards DK, getting them away from cover.
DK himself was added as a playable character in the [[Donkey Kong Adventure]] story expansion pack in June 2018. This pack sees DK joining forces with [[Rabbid Peach]] and [[Rabbid Cranky]], and taking on Rabbid Kong and his army. As a playable character, he has 280 health points. His dash attack is called Grab & Launch, which allows Donkey Kong to pick up allies, enemies, cover blocks, or sentries, move to another cell and launch them. This also can cleanse an ally overcome by a Super Effect. Donkey Kong's primary weapon is the [[List of weapons in Mario + Rabbids Kingdom Battle#Bwananarang|Bwananarang]], which is a mid-range weapon that is capable of hitting multiple targets in a row without cooldown. His secondary weapon is a [[List of weapons in Mario + Rabbids Kingdom Battle#DK Ground Pound|DK Ground Pound]], which is a targeted attack that affects all enemies within the attack's cylindrical area, regardless of cover. His primary technique is Hairy Eye, a mid-range reaction shot that is dealt to the first enemy to move within Donkey Kong's line of sight. His secondary technique is Magnet Groove, which draws enemies towards DK, getting them away from cover.


===''Luigi's Mansion 3''===
===''Luigi's Mansion 3''===