Doggy Door: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 16: Line 16:
*'''3rd level difficulty:''' The openings are thinner and move as fast as in Level 2.
*'''3rd level difficulty:''' The openings are thinner and move as fast as in Level 2.


==Theme==
==Trivia==
A extended version of its theme is used in the cutscenes of [[Orbulon]], the endings of [[Dribble and Spitz]] and [[Wario-Man]] and the [[Love Tester]].
*An extended version of its theme is used in the cutscenes of [[Orbulon]], the endings of [[Dribble and Spitz]] and [[Wario-Man]] and the [[Love Tester]].
{{WarioWare: Twisted! Microgames}}
{{WarioWare: Twisted! Microgames}}
[[Category:WarioWare: Twisted! Microgames]]
[[Category:WarioWare: Twisted! Microgames]]

Revision as of 12:35, July 19, 2018

Template:Minigame-infobox Doggy Door is one of Mona's microgames in WarioWare: Twisted!

Gameplay

The purpose of the game is to move the dog so that it passes through openings of the satellite in order to avoid getting hit by the satellite. If the dog gets hit, the game is lost.

  • 1st level difficulty: The openings are evenly spaced out, and the satellite rotates slowly.
  • 2nd level difficulty: Either the satellite rotates much faster, or it rotates at the same speed as Level 1 but one of the openings is moved higher up. If the player tries to go through it, they will lose.
  • 3rd level difficulty: The openings are thinner and move as fast as in Level 2.

Trivia

Template:WarioWare: Twisted! Microgames