Dash Panel: Difference between revisions

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{{item infobox
[[File:MKDD LuigiCircuit.png|200px|thumb|One of the '''Boost Pads''' that appear in ''Mario Kart: Double Dash!!''.]]
|image=[[File:MK7Booster.png|200px]]<br>A [[Mii]] driving near a Dash Panel and a [[Glide Ramp]] in ''[[Mario Kart 7]]'' in {{classic-link|SNES|Mario Circuit 2}}
'''Boost Pads''' (also called '''Dash Panels'''<ref>Knight, Michael. ''[[Prima Games|Prima]] Nintendo DS Pocket Guide'', page 127.</ref>, '''Boost Panels''', '''Boosters''', '''Zippers''', '''Speed Ramps''', '''Rainbow Ramps''', '''Dash Zones''', '''Turbo Tiles'''<ref>''Nintendo Power'' #41, page 89.</ref>, and '''Turbo Plates'''<ref>''Nintendo Power'' #41, page 89.</ref>) are special panels that appear as a stationary power-up in the [[Mario Kart (series)|''Mario Kart'' series]]. The appearance of these panels have changed throughout the game's history. Boost Pads give powerful speed boosts for the player's [[Kart]], especially to be used to achieve maximum speed on big jumps and slopes. If the player uses a [[Mushroom]] on any of these pads, nothing will happen; however, the player will go faster if the player [[Slipstreaming|slipstreams]] or performs [[Mini-Turbo]] on it.
|first_appearance= ''[[Super Mario Kart]]'' ([[List of games by date#1992|1992]])
|latest_appearance=''[[Mario Golf: Super Rush]]'' ([[List of games by date#2021|2021]])
|effect=Speeds the player up when touched
}}
'''Dash Panels''' (also formatted as '''dash panels'''),<ref>Grimm, Steven. (2003) ''Mario Kart: Double Dash!!'' Official Nintendo Player's Guide. Page 31.<br>''Mario Kart DS'' instruction booklet. Page 36.<br>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 9.<br>von Esmarch, Nick. (2011) ''Mario Kart 7'' [[Prima Games|Prima]] Official Game Guide. Page 46.</ref> also named '''Turbo Plates''',<ref>''Nintendo Power'' #41. Page 89.</ref> '''Turbo Tiles''',<ref>''Nintendo Power'' #41. Page 89.</ref> '''Boost Pads''', and other names depending on the game, are special panels that make the player go faster. They are most prominently featured in the ''[[Mario Kart (series)|Mario Kart]]'' series.


==Appearances==
==History==
===''Mario Kart'' series===
===''Mario Kart'' series===
Boost Pads are one of the main road elements in ''Mario Kart'' games, appearing in almost every title in the series. However, their design varies from game to game.
====''Super Mario Kart''====
====''Super Mario Kart''====
[[File:SKMB.png|thumb|left|[[Mario]] driving near a Boost Pad in Bowser Castle 1 from ''Super Mario Kart''.]]
[[File:SMK Dash Panel Screenshot.png|thumb|left|[[Mario]] driving near a Zipper in Bowser Castle 1 from ''Super Mario Kart'']]
In ''[[Super Mario Kart]]'', Boost Pads appear as yellow arrows and are very rare. They appear in seven courses: [[Bowser Castle 1 (SNES)|Bowser Castle 1]], [[Mario Circuit 2]], [[Ghost Valley 2]], [[Bowser Castle 2 (SNES)|Bowser Castle 2]], [[Mario Circuit 3]], [[Bowser Castle 3 (SNES)|Bowser Castle 3]], [[Ghost Valley 3]]. CPUs never use them, so the player can easily get to the first positions by using them. In Mario Circuit 2 the boosters are used to make a large jump and are mandatory. Except in Mario Circuit 2, Boost Pads are removed for [[Time Trials]], but remain intact on Match Race .
Dash Panels, named '''Zippers''',<ref>''Super Mario Kart'' Instruction Booklet. Page 12.</ref> first appear in ''[[Super Mario Kart]]'', where they appear as yellow arrows. They appear in [[Bowser Castle 1]], [[SNES Mario Circuit 2|Mario Circuit 2]], [[SNES Ghost Valley 2|Ghost Valley 2]], [[Bowser Castle 2]], [[SNES Mario Circuit 3|Mario Circuit 3]], [[Bowser Castle 3]] and [[Ghost Valley 3]]. In Mario Circuit 2, Zippers are used to make a large jump. In the [[Virtual Console]] release, they are named '''Speed Pads'''.<ref>''[[Super Mario Kart]]'' Wii Virtual Console Manual. Page 5.</ref>
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====''Mario Kart 64''====
====''Mario Kart 64''====
[[File:MK64 Boost Pad.png|thumb|right|[[Donkey Kong]] on a Boost Pad in [[DK's Jungle Parkway]].]]
[[File:MK64 Boost Pad.png|thumb|[[Donkey Kong]] on a Dash Zone in D.K.'s Jungle Parkway]]
In the [[Mario Kart 64|Nintendo 64 title]], Boost Pads are set in two courses, [[Royal Raceway]] and [[DK's Jungle Parkway]]. They appear as yellow and red scrolling arrows, used to launch racers over large gaps (similar to the [[cannon]]s that appears in future ''Mario Kart'' courses like [[DK Mountain]] and [[Airship Fortress]]). The ramps in [[Koopa Troopa Beach]] are also red and yellow, but the arrows look different and they don't have Boost Pads on them.
Dash Panels, named '''Dash Zones'''<ref>''[[Mario Kart 64]]'' instruction booklet. Pages 31 and 32.</ref> and '''booster arrows''',<ref>''[[Mario Kart 64]]'' ''[[Nintendo Power]]'' Player's Guide. Pages 59 and 67.</ref> reappear in ''[[Mario Kart 64]]'' in [[N64 Royal Raceway|Royal Raceway]] and [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]]. They appear as scrolling yellow and red arrows, and they are used to launch racers over large gaps similarly to [[cannon]]s in later games. They are larger than in ''Super Mario Kart''. Ramps that look like Dash Zones appear in [[N64 Koopa Troopa Beach|Koopa Troopa Beach]].
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====''Mario Kart: Super Circuit''====
====''Mario Kart: Super Circuit''====
[[File:MKSCBooster.png|thumb|left|[[Toad]] near a row of Boost Pads in Riverside Park from ''Mario Kart: Super Circuit''.]]
[[File:MKSCBooster.png|thumb|left|[[Toad]] near a row of Speed Strips in Riverside Park from ''Mario Kart: Super Circuit'']]
In ''[[Mario Kart: Super Circuit]]'', they also appear as yellow and red arrows, but smaller and square-shaped. Unlike previous games, they are fairly common as it appears in fourteen courses: [[Riverside Park]], [[Mario Circuit (GBA)|Mario Circuit]], [[Boo Lake]], [[Cheese Land]], [[Bowser Castle 2 (GBA)|Bowser Castle 2]], [[Cheep Cheep Island]], [[Sunset Wilds]], [[Snow Land]], [[Ribbon Road]], [[Yoshi Desert]], [[Lakeside Park]], [[Broken Pier]], [[Bowser Castle 4]] and [[Rainbow Road (GBA)|Rainbow Road]]. They again provide a burst of speed like in ''Super Mario Kart'' but are often used to make large jumps off ramps. Rainbow Road has the most Boost Pads of all the courses.
In ''[[Mario Kart: Super Circuit]]'', they are named '''Speed Strips''',<ref>Stratton, Bryan, and Steve Stratton. (2001) ''Mario Kart: Super Circuit'' [[Prima Games|Prima]] Official Game Guide. Page 39.</ref> and are smaller than in ''Mario Kart 64''. Speed Strips appear in fourteen courses. They act the same as they did in ''Super Mario Kart'' and are often used to make large jumps off ramps, such as in [[GBA Ribbon Road|Ribbon Road]]. With the exception of [[SNES Mario Circuit 2|Mario Circuit 2]], all [[Extra Cup|extra courses]] had their Speed Strips removed.
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====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:MKDDBooster.png|thumb|right|[[Luigi]] and [[Bowser]] about to drive on some Boost Pads in [[Luigi Circuit]] from ''Mario Kart: Double Dash!!''.]]
[[File:MKDDBooster.png|thumb|[[Luigi]] and [[Bowser]] about to drive on some Dash Panels in [[GCN Luigi Circuit|Luigi Circuit]] from ''Mario Kart: Double Dash!!'']]
In [[Mario Kart: Double Dash!!|this game]], they are designed as a flashing rainbow-colored panels and rectangle-shaped. In this game, Boost Pads appear in almost all courses and are noticeably more powerful, about as fast as using a [[Mushroom]].
Dash Panels, also named '''Rainbow Ramps''',<ref>''[[Mario Kart: Double Dash!!]]'' ''Nintendo Power'' Player's Guide. Page 59.</ref> reappear in ''[[Mario Kart: Double Dash!!]]'', where they are designed as rainbow-colored panels and are now rectangle-shaped. In this game, Dash Panels are more powerful, being as fast as a [[Mushroom]].
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====''Mario Kart DS''====
====''Mario Kart DS''====
[[File:MKDS Boost Pad.png|thumb|left|[[Yoshi]] on a Boost Pad in [[Wario Stadium (DS)|Wario Stadium]].]]
[[File:MKDS Boost Pad.png|thumb|left|[[Yoshi]] on a Dash Panel in [[DS Wario Stadium|Wario Stadium]]]]
In ''[[Mario Kart DS]]'', Boost Pads once again appear as a rainbow-colored panels, but this time it scrolls forwards, rather than changing colors over time. In this game the Boost Pads are more rare and only available in certain courses, similar to ''Mario Kart: Super Circuit''. Games older than ''Mario Kart: Double Dash!!'' keep the original booster design (like in [[Bowser Castle 2 (GBA)|GBA Bowser Castle 2]]).
Dash Panels reappear in ''[[Mario Kart DS]]'' with a design similar to ''Mario Kart: Double Dash!!''{{'}}s, except with more vibrant colors. In {{classic-link|GBA|Bowser's Castle 2|Bowser Castle 2}}, certain Dash Panels use their old design, while others use the new design.
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====''Mario Kart Wii''====
====''Mario Kart Wii''====
[[File:LuigiCircuitWii3.png|thumb|right|[[Baby Luigi]] on a Boost Pad in [[Luigi Circuit (Wii)|Luigi Circuit]].]]
[[File:LuigiCircuitWii3.png|thumb|[[Baby Luigi]] on a Dash Panel in [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]]]]
In ''[[Mario Kart Wii]]'', they have a similar design to ''Mario Kart: Double Dash!!'' but in most courses the color only changes from red, orange, yellow and back to red through the color spectrum. Many retro courses from games older than ''Mario Kart: Double Dash!!'' that contains Boost Pads keep the original design (two examples are DK's Jungle Parkway and Mario Circuit 3).
Dash Panels reappear in ''[[Mario Kart Wii]]'', where they have a similar design to the ones in ''Mario Kart: Double Dash!!'', but in most courses, the color only changes from fuchsia to red, orange, and yellow. [[Jump Boost|Trick]]s can now be performed off of Dash Panels that are on ramps in order to gain a jump boost. Every Wii course in the game features a Dash Panel. Retro courses from games older than ''Mario Kart: Double Dash!!'' that contain Dash Panels keep their original design, such as in {{classic-link|SNES|Mario Circuit 3}}. [[Half-pipe (object)|Halfpipe-style boost ramp]]s are also introduced in this game, which signal the locations where the player can jump and perform tricks off the sides of courses.
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====''Mario Kart 7''====
====''Mario Kart 7''====
[[File:MK7Booster.png|thumb|left|A [[Mii]] driving near the two types of Boost Pads in ''Mario Kart 7'' (boost and glide) in [[Mario Circuit 2|SNES Mario Circuit 2]].]]
Dash Panels reappear in ''[[Mario Kart 7]]'', where they no longer change color, and are only orange. A new blue variant called [[Glide Ramp]]s appear which do not increase the player's speed and deploy the player's [[Glider]] when driven over. Tricks can also be performed off of Glide Ramps.
In ''[[Mario Kart 7]]'', with the new feature of gliders, Boost Pads are color-coded:
*'''Orange panels''' boosts the speed of the karts like in all other games.
*'''Blue panels''' are placed at the edge of ramps and activate the [[glider]]s.
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====''Mario Kart 8''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
[[File:MK8Booster.png|thumb|right|[[Pink Gold Peach]] near the boost (orange) and glide (blue, with arrows) pads in [[Cloudtop Cruise]] from ''Mario Kart 8''.]]
[[File:MK8Booster.png|thumb|[[Pink Gold Peach]] near Dash Panels and the Glide Ramp in [[Cloudtop Cruise]] from ''Mario Kart 8'']]
In the [[Mario Kart 8|Wii U game]], they are still color-and-shape-coded and have pixelated animations of their shapes and colors like the ones in ''[[Super Mario 3D World]]'':
Dash Panels and Glide Ramps reappear in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where the arrows on the Dash Panels are pixelated. In {{classic-link|N64|Toad's Turnpike}}, [[dash panel ramp truck]]s appear which have a Dash Panel and a Glide Ramp on them. [[Antigravity Panel]]s appear, which automatically set the Kart into [[anti-gravity]] mode. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on or off when passing over the anti-gravity panel.
*'''Orange panels''' boosts the speed of the vehicle like in previous games.
*'''Blue panels with arrows''' activate the glider feature, and are placed on ramps or edges like in ''Mario Kart 7''.
*'''Blue panels with circles''' turn the wheels horizontal and activate the anti-gravity feature. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on, and turns off when passing over the anti-gravity panel.


In some courses, some boost pads become inactive under certain conditions:
Dash Panels do not speed up the player when inactive. In some courses, some Dash Panels become inactive under certain conditions:
*[[Cloudtop Cruise]]: When they are in contact with a lightning bolt.
*[[Cloudtop Cruise]]: The Dash Panels in the thundercloud segment will switch off when struck by lightning.
*[[Bowser's Castle (Wii U)|Bowser's Castle]]: When they are in contact with fiery Bowser golem's fist.
*[[Bowser's Castle (Mario Kart 8)|Bowser's Castle]]: When they are in contact with the [[Bowser Monument]]'s fist.
*[[Rainbow Road (Wii U)|Rainbow Road]]: Switch on and off when the conveyor belts change directions.
*[[Rainbow Road (Mario Kart 8)|Rainbow Road]]: They switch on and off when the conveyor belts change directions.
*[[Hyrule Circuit]]: When one or more of the [[Spin Boost|spin boost]] bumper's diamonds are not lit up.
*[[Hyrule Circuit]]: When not all of the [[Spin Boost Pillar]]s' diamonds are lit up.
In Cloudtop Cruise and Bowser's Castle, players can carefully drive on the boost pads that are in contact with hazardous obstacles, but they cannot get a boost.
*[[Super Bell Subway]]: When a train drives on one, the Dash Panel become inactive.
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===''Diddy Kong Racing''===
====''Mario Kart Tour''====
[[File:Zippers.png|thumb|left|From Left: the Car Zipper, the Plane Zipper, and the Hovercraft Zipper.]]
Dash Panels, Glide Ramps and half-pipes reappear in ''[[Mario Kart Tour]]''. They act the same as in previous games, except for half-pipes that feature new mechanics. The player now automatically tricks off of Glide Ramps and Dash Panels which are on ramps. Using a Dash Panel gives the player points.
Objects that behave similarly to a boost pad in the ''Mario Kart'' series appear in ''[[Diddy Kong Racing]]'', where they are known as [[Diddy Kong Racing DS#Zippers|Zippers]]. Owing to the different types of vehicles available, there are three types of Zippers: grounded ones shaped like arrows, aerial ones shaped like rings, and waterborne ones shaped like half a ring (with the flat side on the water's surface). Hovercrafts and planes can use all types of Zippers, but cars can only use grounded ones; concurrently, some Zippers do not appear if no player is using a vehicle that can reach them.
 
The following karts increase boost time and points from going over a Dash Panel.
{|class="wikitable"style="text-align:left"width=1000px
!width=40%|Special skill
!width=60%|Karts
{{:Special skill (Mario Kart Tour)|transcludesection=Dash Panel}}
|}
 
====''Mario Kart Live: Home Circuit''====
In ''[[Mario Kart Live: Home Circuit]]'', '''boosts''', or a '''boost zone''', reappear, but with a new 3-D arrow design. They can be placed as a gate customization. Any racer that drives through the gate will receive a short burst of speed. The player can also set the boost to be an entire length, or be in certain spots.
 
===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''===
{{multiframe|[[File:Zipper Ground DKRDS.png|50px]][[File:Zipper Water DKRDS.png|50px]][[File:Zipper Air DKRDS.png|50px]]|The three Zippers, from left to right: Car, Hovercraft and Plane|align=left|size=150}}
Zippers<ref>''[[Diddy Kong Racing DS]]'' instruction booklet. Page 11.</ref><ref> Leung, Jason, Pelland, Scott and Shinoda, Paul. ''Diddy Kong Racing'' Official Nintendo Player's Guide. Pg. 10</ref> appear in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]'', which act similarly to how they act in the ''Mario Kart'' series. There are three variants of Zippers, one for each vehicle. Each vehicle's Zipper has a different appearance and are positioned based on the associated terrain. Car Zippers are arrow-shaped panels placed on the ground, the Hovercraft variant is shaped like a triangle and located on bodies of water, and the Plane variant is ring-shaped and is located in the air. Initially, all these Zippers come in red and yellow. The Hovercraft and Plane variants are slightly transparent and animated, whereas the Car variant is opaque and static.
 
Any vehicle can use any Zipper, though it is difficult and counterproductive for a Car to even touch a Hovercraft or Plane Zipper, whereas a Plane can easily reach any of them, and a Hovercraft is in the middle. Many Hovercraft and Plane Zippers do not appear if no player has selected the matching vehicle, while most Car Zippers are always present.
 
Like other speed boosts in the game, if the player lets go of the {{button|n64|A}} button before it is activated, they receive a bigger speed boost with green fire and rainbow-colored smoke.
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===''Mario & Sonic'' series===
====''Mario & Sonic at the Olympic Games''====
Dash Panels reappear in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'', where they appear in the [[Dream Race (Mario & Sonic at the Olympic Games for Nintendo DS)|Dream Race]] event and function similarly to their appearances in other games. They also appear in the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]], where they also appear in [[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]], however in this version of the event their positions change each lap. In the DS version of the game, Dash Panels are rainbow colored and a red and yellow arrows in the middle. In the Wii version of the game, they are smaller and switch between yellow and orange.
====''Mario & Sonic at the Olympic Winter Games''====
Dash Panels reappear in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (DS)|Mario & Sonic at the Olympic Winter Games]]'', where they appear in the [[Ski Cross Racing]] event, functioning the same as in other games and having a similar design to Dash Panels in ''Mario Kart Wii''. Boosted [[Ramp]]s using various numbers of Dash Panels also appear in this event. A single long Dash Panel appears in [[Intense Short Track]], where it appears near the end of the course, though in this event the characters only receive a small speed boost when they reach the end of the Dash Panel. Numerous Dash Panels appear on the [[Deluxe Halfpipe]] course, where they provide the player with a large speed boost. Another single panel appears in [[Blazing Bobsleigh]], where it gives the characters a speed boost when they pass over it.
In the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]], Dash Panels appear in both the [[Dream Ski Cross (Individual)|individual]] and [[Dream Ski Cross (Team)|team]] versions of Dream Ski Cross, where they give characters that pass over them a short speed boost as well as angling them to better follow the course.
====''Mario & Sonic at the London 2012 Olympic Games''====
[[File:1500m.png|150px|thumb|Dash Panels in the 1500m event in the 3DS version of ''Mario & Sonic at the London 2012 Olympic Games'']]
Dash Panels reappear in both versions of ''[[Mario & Sonic at the London 2012 Olympic Games]]'', where they are generically named '''panels'''. In the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]], they appear exclusively in the [[Dream Equestrian]] event, where they appear in the [[Moo Moo Meadows]] course. In the event they use their ''Mario Kart Wii'' appearance and are surrounded by a wooden border. In the [[Nintendo 3DS]] version they only appear in the [[1500m]] event, where they are blue, green, and yellow, and are surrounded by a white border. Other items which act similarly appear in the [[10km Marathon Swim]] and [[Sailing - 470 (Pair)]] events. They act the same as they did in previous games.
====''Mario & Sonic at the Sochi 2014 Olympic Winter Games''====
Dash Panels appear in [[Groove Pipe Snowboard]] in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'', where they look and function as they do in the ''Mario Kart'' series.
====''Mario & Sonic at the Olympic Games Tokyo 2020''====
Dash Panels reappear in ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'', where they are red and white. They appear in the [[Highway Chase]] and [[Marathon (2D)]] minigames. They act same as they did in previous games.


===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 9''====
====''Mario Party 9''====
Boost Pads (known in this game as '''Dash Zones''') appear in ''[[Mario Party 9]]'' in the minigame, [[Speeding Bullets]]. They are used to accelerate the character's speed when they are used. These Boost Pads are orange in color and are arrow-shaped. In Time Attack mode, the bonus challenge for Speeding Bullets is to not miss a single Dash Zone.
[[File:MP9 4-Player Snow Go.png|left|thumb|200px|A dash ramp in Snow Go]]
Dash Panels, named '''dash zones''', reappear in ''[[Mario Party 9]]'' in the [[minigame]] [[Speeding Bullets]]. They are used to accelerate the character's speed when they are used. They are orange and are in the shape of an arrow. In Time Attack mode, the bonus challenge for Speeding Bullets is to not miss a single dash zone. The introduction cutscene for the minigame shows a player going over a dash zone. A dash zone that is named a '''dash ramp''' also appears in [[Snow Go]] which sends the player over thick snow. In Time Attack mode, the bonus challenge is to use it in all ten laps.
 
====''Mario Party: Island Tour''====
Dash Panels reappear in ''[[Mario Party: Island Tour]]'', where they are present in two minigames: [[Gyro for the Gold]] and [[Mr. Blizzard's Snow Slalom]]. In the former, they are used to cross gaps between the platforms of the obstacle course, and have arrows which move on the Dash Panels quickly. In the latter, they look similar to Dash Panels in ''Mario Kart 7'' and are used to launch the player's snowball at [[Mr. Blizzard]].


A Boost Pad also appears in [[Snow Go]] to help the players crossing thick snow. In Time Attack mode, the bonus challenge is to use it in all ten laps.
====''Mario Party: The Top 100''====
Dash Panels also appear in this game. They are featured in Speeding Bullets.
====''Super Mario Party''====
[[File:RapidsRun SMP.png|150px|left|thumb|A Dash Panel in [[Rapids Run]]]]
Dash Panels reappear in ''[[Super Mario Party]]'', where flat Dash Panels appear in the River Survival mode on the water's surface, boosting the raft forwards when run over. Dash Panels on ramps also appear, which are used to reach minigame balloons and [[+ Clock]]s suspended in the air. The flat Dash Panels are orange and yellow, while the Dash Panels on ramps are red and yellow. Dash Panels also appear with their ''Mario Kart 8'' appearance in the minigame [[Barreling Along]], where they boost players forwards.


====''Mario Party: Island Tour''====
===''Super Mario'' series===
In ''[[Mario Party: Island Tour]]'', Boost Pads are present in two minigames: [[Gyro for the Gold]] and [[Mr. Blizzard's Snow Slalom]]. In the former, they are used to cross gaps between the platforms of the obstacle course. In the latter, it has the same look from recent ''Mario Kart'' Boost Pads, and is used to launch the character's snowball at [[Mr. Blizzard]].
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:SM3DW Dash Panel.png|thumb|A Dash Panel in ''Super Mario 3D World'']]
Dash Panels reappear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They are square-shaped and feature a pixelated diamond animation. When character runs on it, it will blink and will increase their speed. Characters cannot stop running or crouch and cannot make large changes in direction without being in the air during a speed boost. All characters run at the same speed when boosted. Jumping will slow boosted characters down slightly, especially if an ability such as floating is used.  Characters will immediately return to full speed upon landing if the boost has not run out.
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====''Super Mario Maker 2''====
While Dash Panels do not appear in ''[[Super Mario Maker 2]]'', similar objects known as [[Dash Block]]s, which are based on the Dash Panels in ''Super Mario 3D World'', appear as placeable course elements.
 
===''Mario Golf'' series===
====''Mario Golf: World Tour''====
[[File:PeachGardens2.png|thumb|Dash Panels in ''Mario Golf: World Tour'']]
Dash Panels reappear in ''[[Mario Golf: World Tour]]''. They appear in the course [[Peach Gardens (golf course)|Peach Gardens]] and are pink and heart shaped. They speed the golf ball up when the golf ball touches them. All of the course's holes except for hole four include at least one Dash Panel.


===''Super Mario 3D World''===
====''Mario Golf: Super Rush''====
[[File:Yellow Tile Sprint Screenshot - Super Mario 3D World.png|thumb|right|A Boost Pad in ''Super Mario 3D World''.]]
[[File:MGSR UK Battle Golf 1.jpg|left|thumb|150px|Dash Panels in Battle Golf]]
These objects make their debut in the ''[[Super Mario (series)|Super Mario]]'' series in ''[[Super Mario 3D World]]'', for the [[Wii U]]. This time, they are square-shaped, and feature a pixelated diamond animation. Once a character runs on it, it will blink and give them a boost. Boosted characters cannot stop running or crouch (and so cannot [[Long Jump (move)|long jump]]), and cannot make direction changes any sharper than 90 degrees without first being in the air. All characters run at the same speed when boosted. Jumping will slow boosted characters down slightly, especially if an ability such as floating is used, but they'll immediately return to full speed upon landing if the boost has not yet run out.
Dash Panels, using their appearance from ''Super Mario 3D World'', reappear in ''[[Mario Golf: Super Rush]]'' in the Battle Golf mode and in [[New Donk City (golf course)|New Donk City]]. Unlike in ''Mario Golf: World Tour'', the Dash Panels only affect characters dashing in Speed Golf or Battle Golf, and not golf balls.
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===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
[[File:Captain toad lava.jpg|thumb|left|Captain Toad running from Charvaarghs.]]
[[File:Captain toad lava.jpg|thumb|Captain Toad running from [[Charvaargh]]s on Dash Panels]]
Boost Pads return in ''[[Captain Toad: Treasure Tracker]]'' keeping their appearance and function from ''Super Mario 3D World''. They appear in [[Magma Road Marathon]], where [[Captain Toad]] is forced to use them in order to advance and to not get hit by [[Charvaargh]]s, and in [[Drop-Road Dash]].
Dash Panels reappear in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and Nintendo 3DS [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]], where they have the same appearance and function that they had in ''Super Mario 3D World''. They appear in [[Magma Road Marathon]], where the player has to use them in order to advance and to not get hit by [[Charvaargh]]s, and they also appear in [[Drop-Road Dash]]. In the [[Nintendo Switch]] and [[Nintendo 3DS]] versions of the game, they also appear in [[Cookatiel's Sizzling Sprint]].
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==Boost Rings==
===''Mario & Luigi: Paper Jam''===
'''Boost Rings''' are a rare variant of the Boost Pads, appearing in ''Mario Kart 7'' and ''Mario Kart 8''. These rings appear floating in mid-air and provides a speed boost whilst jumping or gliding. In ''Mario Kart 7'', they appear only on [[Rainbow Road (3DS)|Rainbow Road]], while in ''Mario Kart 8'', they appear on four courses; [[Dolphin Shoals]], [[Mount Wario]], [[Rainbow Road (N64)|N64 Rainbow Road]], and [[Big Blue]].
Dash Panels appear in ''[[Mario & Luigi: Paper Jam]]'', where they are white and orange, first appearing in the [[Lakitu Info Center#Missions|mission]] [[Wait Up, Yoshi!]] in [[Gloomy Woods]]. When the Dash Panels are stepped on, the trio dashes in the direction the arrows point. The trio cannot change their direction while they are dashing.  


== Gallery ==
===''Mini Mario & Friends: amiibo Challenge''===
[[File:Play Nintendo MMFaC Items Boost Pad.png|thumb|200px|Boost Pads in ''Mini Mario & Friends: amiibo Challenge'']]
Dash Panels, named '''Boost Pads''', reappear in ''[[Mini Mario & Friends: amiibo Challenge]]'', where they have orange and yellow arrows which move and blue handles on the sides. They appear in every level in the world [[Boost Pad Bonanza]]. [[Mini]]s speed up when touching them. Boost Pads are either on the ground or on walls, the latter of which cause Minis to run up or down a wall. By tapping a Boost Pad, the directions of all Boost Pads in a level can be changed simultaneously.
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===Other appearances===
{{multiframe|[[File:DKP03 Zipper.png]][[File:DKP03 Zipper pink.png]][[File:DKP03 Zipper yellow.png]]|The three differently colored Zippers in ''Diddy Kong Pilot'' (2003).|align=left|size=200}}
The plane-based Zippers from ''Diddy Kong Racing'' appear in both the [[Diddy Kong Pilot|2001 build]] and the 2003 build of the cancelled ''[[Diddy Kong Pilot (2003)|Diddy Kong Pilot]]''. In the 2001 build of ''Diddy Kong Pilot'', they would have acted the same as their original counterparts. The 2003 build of ''Diddy Kong Pilot'' introduces two new types of Zippers. While the yellow and orange/red ones would have acted the same as their original counterpart, the special pink Zippers would spawn chains of themselves in a row if gone through. The final pink Zipper in the chain would lead to a faster and longer "Monkey Power" boost. The black and yellow ones would activate a "Monkey Madness" effect that autopilots the player to the finish/checkpoint line. The game would eventually be repurposed to become ''{{wp|Banjo-Pilot}}'', and the Zippers were slightly altered and renamed '''Speed-Up Rings'''.
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==Profiles==
===''Super Mario Kart''===
*'''Wii Virtual Console manual:''' ''Pass over this for a quick speed boost!''
 
===''Diddy Kong Racing DS''===
*'''''Diddy Kong Racing DS'' instruction booklet (page 11):''' ''Make contact with the zippers on each track to gain a momentary speed burst.''
 
===''Mario Kart 7''===
*'''North American website bio:''' ''Many courses are littered with orange and blue hyperspeed ramps that can send you to top speed via land or air in a flash. A skilled racer will use these to their full advantage to zoom past the competition.''
 
===''Mini Mario & Friends: amiibo Challenge''===
*'''[[Play Nintendo]]:''' ''If you want to give your Mini an extra burst of speed, you can march it up to a Boost Pad and it’ll automatically zip on ahead. Tap the Boost Pad to change the direction of the arrows.''<ref>[https://play.nintendo.com/news-tips/tips-tricks/mini-mario-friends-amiibo-challenge-items/ Mini Mario & Friends: amiibo Challenge Items]. ''Play Nintendo''. Retrieved April 6, 2020.</ref>
 
==Gallery==
<gallery>
<gallery>
Mk64royalraceway2.jpg|[[Wario]] near the two Boost Pads in Royal Raceway from ''Mario Kart 64''.
SMK Zipper track.png|''[[Super Mario Kart]]''
MKDSBooster.png|Yoshi near a Boost Pad in [[Yoshi Falls]] from ''Mario Kart DS''.
Mk64royalraceway2.jpg|[[Wario]] near the two Dash Panels in Royal Raceway in ''Mario Kart 64''
MKWiiBooster.png|[[Princess Peach|Peach]] near a Boost Pad in [[Mushroom Gorge]] from ''Mario Kart Wii''.
MKSC_DashPanel.png|''[[Mario Kart: Super Circuit]]''
BowserCastleMK7GlidingRamp.jpg|[[Koopa Troopa]] near a Boost Pad in [[Bowser's Castle (3DS)|Bowser's Castle]] from ''Mario Kart 7''.
MKDD LuigiCircuit.png|[[Donkey Kong]] and [[Yoshi]] on a Dash Panel in Luigi Circuit in ''Mario Kart: Double Dash!!''
MKDSBooster.png|Yoshi near a Dash Panel in [[DS Yoshi Falls|Yoshi Falls]] in ''Mario Kart DS''
MKDSUnusedWarioCourse.png|Wario near the four Dash Panels in [[DS Wario Stadium|Wario Stadium]] in ''Mario Kart DS''
DreamRace MarioSonicOlympicGames.png|Yoshi running towards two Dash Panels in the Wii version of ''Mario & Sonic at the Olympic Games''
BowserCastleMK7GlidingRamp.jpg|[[Koopa Troopa]] near a Dash Panel in [[3DS Bowser's Castle|Bowser's Castle]] in ''Mario Kart 7''
</gallery>
</gallery>


==Reference==
==Names in other languages==
{{foreign names
|Jap=ダッシュパネル<br>''Dasshu Paneru''<br>ダッシュプレート <small>(''Mario Kart Tour'')</small><br>''Dasshu Purēto''
|JapM=Dash Panel<br><br>Dash Plate
|ChiS=冲刺板
|ChiSR=Chōngcì bǎn
|ChiSM=Sprint board
|ChiT=衝刺板
|ChiTR=Chōngcì bǎn
|ChiTM=Sprint board
|Dut=Sprintpaneel <small>(''Super Mario 3D World'')</small>
|DutM=Sprint panel
|Fre=Plaque d'accélération<br>Turbo (''Super Mario Kart'')<br>Bande turbo (''Mario Kart: Double Dash!!'')
|FreM= Acceleration plate<br>Turbo<br>Turbo stripe
|Ger=Beschleunigungsstreifen<br>Turbofeld
|GerM=Acceleration strips<br>Turbo panel
|Ita=Pannello Acceleratore<br>Pannello scatto <small>(''Mario Kart Tour'')</small><br>Pedana sprint <ref>''[[Mini Mario & Friends: amiibo Challenge]]'' Italian e-manual, section 9</ref>
|ItaM=Accelerator Panel<br>Dash panel<br>Sprint platform/footboard
|Kor=대시 플레이트
|KorR=Daesi peulleiteu
|KorM=Dash plate
|Por=Painel turbo
|PorM=Turbo panel
|Spa=Panel de velocidad
|SpaM=Speed panel
}}
 
==References==
<references/>
<references/>


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