Dash Panel: Difference between revisions

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In ''[[Mario Kart DS]]'', Boost Pads once again appear as a rainbow-colored panels, but this time it scrolls forwards, rather than changing colors over time. In this game the Boost Pads are more rare and only available in certain courses, similar to ''Mario Kart: Super Circuit''. Games older than ''Mario Kart: Double Dash!!'' keep the original booster design (like in [[Bowser Castle 2 (GBA)|GBA Bowser Castle 2]]).
In ''[[Mario Kart DS]]'', Boost Pads once again appear as a rainbow-colored panels, but this time it scrolls forwards, rather than changing colors over time. In this game the Boost Pads are more rare and only available in certain courses, similar to ''Mario Kart: Super Circuit''. Games older than ''Mario Kart: Double Dash!!'' keep the original booster design (like in [[Bowser Castle 2 (GBA)|GBA Bowser Castle 2]]).
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====''Mario Kart Wii''====
====''Mario Kart Wii''====
[[File:LuigiCircuitWii3.png|thumb|right|[[Baby Luigi]] on a Boost Pad in [[Luigi Circuit (Wii)|Luigi Circuit]].]]
[[File:LuigiCircuitWii3.png|thumb|right|[[Baby Luigi]] on a Boost Pad in [[Luigi Circuit (Wii)|Luigi Circuit]].]]
In ''[[Mario Kart Wii]]'', they have a similar design to ''Double Dash!!'' but in most courses the color only changes from red, orange, yellow and back to red through the color spectrum. Many retro courses from games older than ''Double Dash!!'' that contains Boost Pads keep the original design (two examples are DK's Jungle Parkway and Mario Circuit 3).
In ''[[Mario Kart Wii]]'', they have a similar design to ''Mario Kart: Double Dash!!'' but in most courses the color only changes from red, orange, yellow and back to red through the color spectrum. Many retro courses from games older than ''Mario Kart: Double Dash!!'' that contains Boost Pads keep the original design (two examples are DK's Jungle Parkway and Mario Circuit 3).
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In ''[[Mario Kart 7]]'', with the new feature of gliders, Boost Pads are color-coded:
In ''[[Mario Kart 7]]'', with the new feature of gliders, Boost Pads are color-coded:
*'''Orange panels''' boosts the speed of the karts like in all other games.
*'''Orange panels''' boosts the speed of the karts like in all other games.
*'''Blue panels''' are placed at the edge of ramps and activate the [[glider]]s
*'''Blue panels''' are placed at the edge of ramps and activate the [[glider]]s.
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[[File:MK8Booster.png|thumb|right|[[Pink Gold Peach]] near the boost (orange) and glide (blue, with arrows) pads in [[Cloudtop Cruise]] from ''Mario Kart 8''.]]
[[File:MK8Booster.png|thumb|right|[[Pink Gold Peach]] near the boost (orange) and glide (blue, with arrows) pads in [[Cloudtop Cruise]] from ''Mario Kart 8''.]]
In the [[Mario Kart 8|Wii U game]], they are still color-and-shape-coded and have pixelated animations of their shapes and colors like the ones in ''[[Super Mario 3D World]]'':
In the [[Mario Kart 8|Wii U game]], they are still color-and-shape-coded and have pixelated animations of their shapes and colors like the ones in ''[[Super Mario 3D World]]'':
*'''orange panels''' boosts the speed of the vehicle like in previous games.
*'''Orange panels''' boosts the speed of the vehicle like in previous games.
*'''blue panels with arrows''' activate the glider feature, and are placed on ramps or edges like in ''Mario Kart 7''.
*'''Blue panels with arrows''' activate the glider feature, and are placed on ramps or edges like in ''Mario Kart 7''.
*'''blue panels with circles''' turn the wheels horizontal and activate the anti-gravity feature. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on, and turns off when passing over the anti-gravity panel.
*'''Blue panels with circles''' turn the wheels horizontal and activate the anti-gravity feature. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on, and turns off when passing over the anti-gravity panel.
 
In some courses, some boost pads become inactive under certain conditions:
In some courses, some boost pads become inactive under certain conditions:
*[[Cloudtop Cruise]]: When they are in contact with a lightning bolt.
*[[Cloudtop Cruise]]: When they are in contact with a lightning bolt.
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In Cloudtop Cruise and Bowser's Castle, players can carefully drive on the boost pads that are in contact with hazardous obstacles, but they cannot get a boost.
In Cloudtop Cruise and Bowser's Castle, players can carefully drive on the boost pads that are in contact with hazardous obstacles, but they cannot get a boost.
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===''Diddy Kong Racing''===
===''Diddy Kong Racing''===
[[File:Zippers.png|thumb|left|From Left: the Car Zipper, the Plane Zipper, and the Hovercraft Zipper.]]
[[File:Zippers.png|thumb|left|From Left: the Car Zipper, the Plane Zipper, and the Hovercraft Zipper.]]
Objects that behave similarly to a boost pad in the ''Mario Kart'' series appear in ''[[Diddy Kong Racing]]'', where they are known as [[Diddy Kong Racing DS#Zippers|Zippers]]. Owing to the different types of vehicles available, there are three types of Zippers: grounded ones shaped like arrows, aerial ones shaped like rings, and waterborne ones shaped like half a ring (with the flat side on the water's surface). Hovercrafts and planes can use all types of Zippers, but cars can only use grounded ones; concurrently, some Zippers do not appear if no player is using a vehicle that can reach them.
Objects that behave similarly to a boost pad in the ''Mario Kart'' series appear in ''[[Diddy Kong Racing]]'', where they are known as [[Diddy Kong Racing DS#Zippers|Zippers]]. Owing to the different types of vehicles available, there are three types of Zippers: grounded ones shaped like arrows, aerial ones shaped like rings, and waterborne ones shaped like half a ring (with the flat side on the water's surface). Hovercrafts and planes can use all types of Zippers, but cars can only use grounded ones; concurrently, some Zippers do not appear if no player is using a vehicle that can reach them.
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===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 9''====
====''Mario Party 9''====
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These objects make their debut in the ''[[Super Mario (series)|Super Mario]]'' series in ''[[Super Mario 3D World]]'', for the [[Wii U]]. This time, they are square-shaped, and feature a pixelated diamond animation. Once a character runs on it, it will blink and give them a boost. Boosted characters cannot stop running or crouch (and so cannot [[Long Jump (move)|long jump]]), and cannot make direction changes any sharper than 90 degrees without first being in the air. All characters run at the same speed when boosted. Jumping will slow boosted characters down slightly, especially if an ability such as floating is used, but they'll immediately return to full speed upon landing if the boost has not yet run out.
These objects make their debut in the ''[[Super Mario (series)|Super Mario]]'' series in ''[[Super Mario 3D World]]'', for the [[Wii U]]. This time, they are square-shaped, and feature a pixelated diamond animation. Once a character runs on it, it will blink and give them a boost. Boosted characters cannot stop running or crouch (and so cannot [[Long Jump (move)|long jump]]), and cannot make direction changes any sharper than 90 degrees without first being in the air. All characters run at the same speed when boosted. Jumping will slow boosted characters down slightly, especially if an ability such as floating is used, but they'll immediately return to full speed upon landing if the boost has not yet run out.
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===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
[[File:Captain toad lava.jpg|thumb|left|Captain Toad running from Charvaarghs.]]
[[File:Captain toad lava.jpg|thumb|left|Captain Toad running from Charvaarghs.]]