Creepy Caverns: Difference between revisions

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{{about|a level from Donkey Kong Country 3: Dixie Kong's Double Trouble!|the similarly-named gameboard from [[Mario Party 3]]|[[Creepy Cavern]]}}
{{about|a level from Donkey Kong Country 3: Dixie Kong's Double Trouble!|the similarly-named game board from [[Mario Party 3]]|[[Creepy Cavern]]}}
{{level infobox
{{level infobox
|image=[[File:Creepy Caverns.png]]
|image={{tabber|title1=Original|content1=[[File:Creepy Caverns.png]]|title2=Remake|content2=[[File:CreepyCaverns-GBA.png]]<br>The Kongs and Squitter encounter a Buzz in the Game Boy Advance remake}}
|code=7 - 2 (SNES)<br>8 - 2 (GBA)
|code=7 - 2 (SNES)<br>8 - 2 (GBA)
|world=[[Kaos Kore]]
|world=[[Kaos Kore]]
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|after=[[Lightning Lookout|>>]]
|after=[[Lightning Lookout|>>]]
}}
}}
'''Creepy Caverns''' is the thirty-second [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the second level of [[Kaos Kore]]. In the [[Game Boy Advance]] remake, Creepy Caverns is the thirty-eighth level, due to the addition of [[Pacifica]]. The main obstacles of Creepy Caverns are [[Boo Barrel]]s; they function similar to [[Blast Barrel|Auto-Fire Barrel]]s, except Boo Barrels have a distinguishable trait where they disappear then reappear every few seconds. Some Boo Barrels reorient themselves every time that they reappear. [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must avoid going into some Boo Barrels, including ones that point in the direction of a [[Buzz (enemy)|Buzz]] or a pit below, or ones that block the path forward. The [[Kong]]s must quickly pass these Boo Barrels when they turn invisible.
'''Creepy Caverns''' is the thirty-second [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the second level of [[Kaos Kore]]. In the [[Game Boy Advance]] remake, Creepy Caverns is the thirty-eighth level, due to the addition of [[Pacifica]] and its six levels. The main obstacles of Creepy Caverns are [[Boo Barrel]]s; they function similar to [[Blast Barrel|Auto-Fire Barrel]]s, except Boo Barrels have a distinguishable trait where they disappear then reappear every few seconds. Some Boo Barrels reorient themselves every time that they reappear. [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must avoid going into some Boo Barrels, including ones that point in the direction of a [[Buzz (enemy)|Buzz]] or a pit below, or ones that block the path forward. The [[Kong]]s must quickly pass these Boo Barrels when they turn invisible. Just after the [[Star Barrel]], the Kongs can reach a platform with a [[Animal Crate|Squitter Crate]] by defeating a green Buzz under an Auto-Fire Barrel. However, Dixie and Kiddy can only ride on [[Squitter]] briefly, and taking Squitter beyond the [[No Animal Sign]] rewards them with a [[bear coin]].
 
Just after the [[Star Barrel]], the Kongs can reach a platform with a [[Animal Crate|Squitter Crate]] by defeating a green Buzz under an Auto-Fire Barrel. They can only ride on Squitter briefly, and taking Squitter past the [[No Animal Sign]] rewards them with a [[bear coin]].


==Layout==
==Layout==
[[File:CreepyCaverns-GBA.png|thumb|left|The Kongs and Squitter encounter a Buzz in the Game Boy Advance remake]]
When the level begins, the Kongs travel through the lowest part of the caverns, avoiding a few types of enemies, such as Krumples. Soon, they find a Boo Barrel that fires them to a higher area. In this area, the Kongs move down some stair-like platforms to reach a small set of barrels. The barrels fire the Kongs into a Boo Barrel, which shoots them into the next floor. There, they head west and avoid more enemies. Shortly after, the Kongs drop into a small gap and jump over a red Buzz to land in a tricky Boo Barrel. The barrel blasts them to another barrel, which then fires them into the next area. At this point, the group should make their way into another Boo Barrel and shoot upwards. The barrel shoots them, as before, into a second barrel, that takes them to the next area. In this area, the Kongs move under a Buzz, trying not to touch the appearing and disappearing Boo Barrel under it. Traveling a little farther takes the Kongs to a raised platform with the [[Star Barrel]].
When the level begins, the Kongs travel through the lowest part of the caverns, avoiding a few types of enemies, such as Krumples. Soon, they find a Boo Barrel that fires them to a higher area. In this area, the Kongs move down some stair-like platforms to reach a small set of barrels. The barrels fire the Kongs into a Boo Barrel, which shoots them into the next floor. There, they head west and avoid more enemies. Shortly after, the Kongs drop into a small gap and jump over a red Buzz to land in a tricky Boo Barrel. The barrel blasts them to another barrel, which then fires them into the next area. At this point, the group should make their way into another Boo Barrel and shoot upwards. The barrel shoots them, as before, into a second barrel, that takes them to the next area. In this area, the Kongs move under a Buzz, trying not to touch the appearing and disappearing Boo Barrel under it. Traveling a little farther takes the Kongs to a raised platform with the [[Star Barrel]].


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==Bonus Levels==
==Bonus Levels==
{|class="dktable-brown"
{{multiframe|[[File:Creepy Caverns Bonus Level 1.png|200px]] [[File:Creepy Caverns GBA Bonus Level 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
!Image
Creepy Caverns has two Bonus Levels, listed by type:
!Type and description
|-
|[[File:Creepy Caverns Bonus Level 1.png]]
|'''Collect 50 Stars!'''<br>Before the Star Barrel, the Kongs must go into a Boo Barrel just below two red Buzzes to blast up into an Auto-Fire Barrel, which then blasts them to the right. Instead of continuing right, the Kongs must go left and roll jump under the gap with the Auto-Fire Barrel to land on the ground to the left. With the [[Team-up]] move, Kiddy must throw Dixie into the [[Bonus Barrel]].
 
In the [[Bonus Level]], the Kongs must collect all 50 [[Star (Donkey Kong Country series)|star]]s within 40 seconds, which they can acquire by blasting from a Boo Barrel, which reorients in a different direction every time it reappears. In the [[Game Boy Advance]] version, the stars were rearranged, and the Kongs are no longer required to use the Ghost Barrel to reach every star because the Team-up throw is a substitute. Once the Kongs obtain every star, a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears to the right.
|-
|align=center|[[File:Creepy Caverns GBA Bonus Level 2.png]]
|'''Find the Coin!'''<br>Right before the letter N, Squitter must use his web platforms to go up a gap in the ceiling and travel around four Boo Barrels. The Kongs and Squitter must avoid entering the Boo Barrels, which are arranged in a zigzag pattern, because they blast them down onto the ground. A banana is on the opposite side of each Boo Barrel, and from the fourth banana, the Kongs and Squitter must jump left onto a platform and go into the Bonus Barrel.
 
In the Bonus Level, the Kongs and Squitter have thirty seconds to get the Bonus Coin on the other side. The room has several red Buzzes and Boo Barrels that each aim directly at the Buzzes. To safely reach the other side, Squitter must make web platforms under the Buzzes while avoiding the Ghost Barrels.
|}


*'''Collect 50 Stars!''': Before the Star Barrel, the Kongs must go into a Boo Barrel just below two red Buzzes to blast up into an Auto-Fire Barrel, which then blasts them to the right. Instead of continuing right, the Kongs must go left and roll jump under the gap with the Auto-Fire Barrel to land on the ground to the left. With the [[Team-up]] move, Kiddy must throw Dixie into the [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs must collect all 50 [[Star (Donkey Kong Country series)|star]]s within 40 seconds, which they can acquire by blasting from a Boo Barrel, which reorients in a different direction every time it reappears. Once every star is obtained, a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears to the right.
*'''Find the Coin!''': Right before the letter N, Squitter must use his web platforms to go up a gap in the ceiling and travel around four Boo Barrels. The Kongs and Squitter must avoid entering the Boo Barrels, which are arranged in a zigzag pattern, because they blast them down onto the ground. A banana is on the opposite side of each Boo Barrel, and from the fourth banana, the Kongs and Squitter must jump left onto a platform and go into the Bonus Barrel. In the Bonus Level, the Kongs and Squitter have thirty seconds to get the Bonus Coin on the other side. The room has several red Buzzes and Boo Barrels that each aim directly at the Buzzes. To safely reach the other side, Squitter must make web platforms under the Buzzes while avoiding the Ghost Barrels.
{{br}}
==Gallery==
==Gallery==
<gallery>
<gallery>
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