Course No.03: Difference between revisions

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'''Course No.03''' is the third course of [[Rice Beach]] in ''[[Wario Land: Super Mario Land 3]]''. The level features large amounts of quicksand, which limits [[Wario]]'s jumping and moving capibilities and can cause Wario to sink into pits often inhabited by [[Muncher]]s and [[Yadorā]]. It is also the first level with a treasure and secret exit, and like [[Course No.01]], after the world is cleared, the tide on the world map rises and submerges the majority of the level in water. The level can no longer be replayed in its original state after this.
'''Course No.03''' is the third course of [[Rice Beach]] in ''[[Wario Land: Super Mario Land 3]]''. The level features large amounts of quicksand, which limits [[Wario]]'s jumping and moving capibilities and can cause Wario to sink into pits often inhabited by [[Muncher]]s and [[Yadorā]]. It is also the first level with a treasure and secret exit, and like [[Course No.01]], after the world is cleared, the tide on the world map rises and submerges the majority of the level in water. The level can no longer be replayed in its original state after this.
==Layout==
==Layout==
Upon entering the level, Wario is confronted by a [[Wanderin' Goom]] and a few [[Yadorā]]. Wario must avoid these creatures and some Munchers as he enters the first quicksand pit, though he can obtain power-ups from the blocks above the sand with some quick jumping. When Wario leaps out of the quicksand, he must avoid another Yadorā and leap into more sand. Inside this pit is yet another Yadorā and two blocks. Wario can hit them only if he has a [[Jet Pot]] or a [[Dragon Pot]]. After Wario bounds out of the second trap, he finds some poles with sinking sand between them and coins above them. Above the fourth pole is a hidden block with a [[Heart (Wario Land series)|heart]] in it. Just past the poles is a pyramid of barrels; Wario must progress past these or fall between the fourth and fifth poles into a secret door. Through this door, many coins and blocks can be found, as well as a [[Gaugau]]. After defeating it, Wario must smash through many breakable blocks to another door, which leads to a ladder leading out to the rest of the level. However, if Wario does not go through the secret door, he will find a door to a checkpoint.
Upon entering the level, Wario is confronted by a [[Wanderin' Goom]] and a few [[Yadorā]]. Wario must avoid these creatures and some Munchers as he enters the first quicksand pit, though he can obtain power-ups from the blocks above the sand with some quick jumping. When Wario leaps out of the quicksand, he must avoid another Yadorā and leap into more sand. Inside this pit is yet another Yadorā and two blocks. Wario can hit them only if he has a [[Jet Pot]] or a [[Dragon Pot]]. After Wario bounds out of the second trap, he finds some poles with sinking sand between them and coins above them. Above the fourth pole is a hidden block with a [[Heart (Wario Land series)|heart]] in it. Just past the poles is a pyramid of barrels; Wario must progress past these or fall between the fourth and fifth poles into a secret door. Through this door, many coins and blocks can be found, as well as a [[Gaugau]]. After defeating it, Wario must smash through many breakable blocks to another door, which leads to a ladder leading out to the rest of the level. However, if Wario does not go through the secret door, he will find a door to a [[save point]].


Past the ladder, Wario finds a long stretch of flat ground filled with small quicksand traps and Yadorā. If Wario falls into a trap, he tumbles into a larger pit filled with sand and Munchers at the bottom. To the right is a ladder leading out of the pit and to the front of the door to the final room with the level's exit. In the room, there are three waterfalls of quicksand that Wario must pass through and two [[Pirate Goom]]s that Wario must avoid en route to the [[Goal door (Wario Land series)|goal door]].
Past the ladder, Wario finds a long stretch of flat ground filled with small quicksand traps and Yadorā. If Wario falls into a trap, he tumbles into a larger pit filled with sand and Munchers at the bottom. To the right is a ladder leading out of the pit and to the front of the door to the final room with the level's exit. In the room, there are three waterfalls of quicksand that Wario must pass through and two [[Pirate Goom]]s that Wario must avoid en route to the [[Goal door (Wario Land series)|goal door]].
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