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m (Text replacement - ":Game Mechanics" to ":Game mechanics") |
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[[File:Continue screen.png|thumb|right|The Continue screen in ''[[Super Smash Bros. Brawl]]'']] | [[File:Continue screen.png|thumb|right|The Continue screen in ''[[Super Smash Bros. Brawl]]'']] | ||
[[File:SPM Continue.png|thumb|left|Queen Jaydes opens a portal to allow Mario and Luigi to "continue."]] | [[File:SPM Continue.png|thumb|left|Queen Jaydes opens a portal to allow Mario and Luigi to "continue."]] | ||
'''Continuing''' is a game mechanic featured in many video games, ''[[Mario (franchise)|Mario]]'' games being only some of them. When players get a [[Game Over]], they are sometimes given the option to continue, which restarts them in a certain place (usually the beginning of the [[world]] they were in) with a whole new set of | '''Continuing''' is a game mechanic featured in many video games, ''[[Mario (franchise)|Mario]]'' games being only some of them. When players get a [[Game Over]], they are sometimes given the option to continue, which restarts them in a certain place (usually the beginning of the [[world]] they were in) with a whole new set of lives as opposed to just one. | ||
In games with the option of saving, players can restart from where they last saved, which works similarly to the Continue function. | In games with the option of saving, players can restart from where they last saved, which works similarly to the Continue function. |
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