Cog Jog (level): Difference between revisions

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|image=[[File:CogJog.png|250px]]
|image=[[File:CogJog.png|250px]]
|code=7 - 5
|code=7 - 5
|game=''[[Donkey Kong Country Returns]]''
|game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'')
|notes=This levels features moving structures and platforms that tilt because of the machinery in the background.
|notes=This levels features moving structures and platforms that tilt because of the machinery in the background.
|before=[[Gear Getaway|<<]]
|before=[[Gear Getaway|<<]]
|after=[[Switcheroo|>>]]
|after=[[Switcheroo|>>]]
}}
}}
'''Cog Jog''' is the fifty-first level in ''[[Donkey Kong Country Returns]]'', as well as the fifth level in the [[Factory (Donkey Kong Country Returns)|Factory]] world.
'''Cog Jog''' is the fifty-first level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the fifth level in the [[Factory (Donkey Kong Country Returns)|Factory]] world.


This whole level revolves using rotating platforms and other machinery to cross the level. The [[Kong]]s also need to time the [[Barrel Cannon]]s to shoot when there is a gap in the machinery. Most of the platforms do not perform steep tilts, but some of them have an erratic pattern. Towards the end of the level, there are turf covered machines that the Kongs must grab onto to get to the end. Common enemies here are [[Pyrobot]]s, [[Tiki Buzz]]es, and [[Tiki Bomber]]s.
This whole level revolves using rotating platforms and other machinery to cross the level. The [[Kong]]s also need to time the [[Barrel Cannon]]s to shoot when there is a gap in the machinery. Most of the platforms do not perform steep tilts, but some of them have an erratic pattern. Towards the end of the level, there are turf covered machines that the Kongs must grab onto to get to the end. Common enemies here are [[Pyrobot]]s, [[Tiki Buzz]]es, and [[Tiki Bomber]]s.