Chain Chomp: Difference between revisions

745 bytes added ,  1 month ago
(SMB3's enclosed manual uses "Chain Chomp")
Tags: Mobile edit Advanced mobile edit
(39 intermediate revisions by 22 users not shown)
Line 8: Line 8:
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) ([[List of games by date#2023|2023]])
|latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) ([[List of games by date#2023|2023]])
|variants=[[Big Chain Chomp]]<br>[[C. Chain Chomp]]<br>[[Chain Chawful]]<br>[[Chain Chomp (Elder Princess Shroob)]]<br>[[Chain Chomplet]]<br>[[Chaindelier]]<br>[[Chomp Chomp]]<br>[[Chomp-Muncher]]<br>[[Dark Chomp]]<br>[[Frame Chomp]]<br>[[Gold Chomp]]<br>[[Homing Chomp]]<br>[[Mecha-Chomp]]<br>[[Mini Chomp]]<br>[[Paper Chain Chomp]]<br>[[Red Chomp]]<br>[[Spiked Link]]<br>[[Stone Chomp]]
|variants=[[Big Chain Chomp]]<br>[[C. Chain Chomp]]<br>[[Chain Chawful]]<br>[[Chain Chomplet]]<br>[[Chaindelier]]<br>[[Chomp Chomp]]<br>[[Chomp-Muncher]]<br>[[Dark Chomp]]<br>[[Frame Chomp]]<br>[[Gold Chomp]]<br>[[Homing Chomp]]<br>[[Mecha-Chomp]]<br>[[Paper Chain Chomp]]<br>[[Red Chomp]]<br>[[Small Chomp]]<br>[[Spiked Chomp]]<br>[[Stone Chomp]]
|relatives=[[Flame Chomp]]
|relatives=[[Flame Chomp]]
|comparable=[[Snapjaw]]<br>[[Splorch]]
|comparable=[[Snapjaw]]<br>[[Splorch]]
Line 15: Line 15:
}}
}}
{{quote|Ruff! Ruff! (I'm gonna steal [[coin]]s or [[Star (Mario Party series)|stars]] just for you!)|Chain Chomp|Mario Party 5}}
{{quote|Ruff! Ruff! (I'm gonna steal [[coin]]s or [[Star (Mario Party series)|stars]] just for you!)|Chain Chomp|Mario Party 5}}
'''Chain Chomps''' (occasionally called simply '''Chomps''', alternatively formatted as '''Chain-Chomps''', and alternatively called '''Chain Chompers'''<ref>''Nintendo Power'' Volume 10, page 21.</ref><ref>''Nintendo Power'' Volume 11, page 14.</ref> early on) are common enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Chain Chomps were not initially conceived for the ''Super Mario'' franchise, but a developer came across old concept art and decided to implement them in ''[[Super Mario Bros. 3]]''.<ref>[https://www.glitterberri.com/a-link-to-the-past/the-men-who-made-zelda/ The Men Who Made Zelda – Staff Interview]. ''GlitterBerri's Game Translations''. May 28, 2011. Retrieved January 10, 2016.</ref> Chain Chomps bear a resemblance to a ball and chain and are typified by their large, tooth-filled maws and incessant biting. [[Shigeru Miyamoto]]'s inspiration for the Chain Chomps was from a childhood experience: a dog once ran up to him and tried to bite him, but the dog's chain held it back.<ref>[https://www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture Super Mario Bros: 25 Mario facts for the 25th anniversary] ''The Guardian''. September 13, 2010. Retrieved June 29, 2012.</ref> As a result, Chain Chomps also possess canine qualities, such as barking, and are commonly used as guard dogs throughout the ''Super Mario'' franchise. Many Chain Chomps have been part of the [[Koopa Troop]], though a couple of them have been shown to be independent. Despite their English name, not all Chain Chomps have chains, or even chomp; many later depictions of chainless Chain Chomps have them rolling around like [[boulder]]s.
'''Chain Chomps''' (occasionally called simply '''Chomps''', alternatively formatted as '''Chain-Chomps''', and alternatively called '''Chain Chompers'''<ref>''Nintendo Power'' Volume 10, page 21.</ref><ref>''Nintendo Power'' Volume 11, page 14.</ref> early on) are common enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Chain Chomps were initially conceived for the [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]], but a developer came across old concept art and decided to implement them in ''[[Super Mario Bros. 3]]''.<ref>[https://www.glitterberri.com/a-link-to-the-past/the-men-who-made-zelda/ The Men Who Made Zelda – Staff Interview]. ''GlitterBerri's Game Translations''. May 28, 2011. Retrieved January 10, 2016.</ref> Chain Chomps bear a resemblance to a ball and chain and are typified by their large, tooth-filled maws and incessant biting. [[Shigeru Miyamoto]]'s inspiration for the Chain Chomps was from a childhood experience: a dog once ran up to him and tried to bite him, but the dog's chain held it back.<ref>{{cite|author=Stuart, Keith|url=www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture|title=Super Mario Bros: 25 Mario facts for the 25th anniversary|publisher=The Guardian|published=September 13, 2010|accessdate=June 29, 2012}}</ref> As a result, Chain Chomps also possess canine qualities, such as barking, and are commonly used as guard dogs throughout the ''Super Mario'' franchise. Many Chain Chomps have been part of the [[Koopa Troop]], though a couple of them have been shown to be independent. Despite their English name, not all Chain Chomps have chains, or even chomp; many later depictions of chainless Chain Chomps have them rolling around like [[boulder]]s.
 
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. 3''====
====''Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3''====
[[File:SMB3 Chain Chomp Artwork.jpg|thumb|200px|left|Artwork of a Chain Chomp from ''Super Mario Bros. 3'']]
[[File:SMB3 Chain Chomp Artwork.jpg|thumb|200px|left|The original design of a Chain Chomp, as depicted in its artwork from ''Super Mario Bros. 3'']]
[[File:Ani_smb3_chainchomp.gif|frame|right|A sprite of a Chain Chomp from ''Super Mario Bros. 3.'']]
[[File:Ani_smb3_chainchomp.gif|frame|right|A sprite of a Chain Chomp from ''Super Mario Bros. 3'']]
Chain Chomps first appear in [[World 2-5 (Super Mario Bros. 3)|World 2-5]] of ''[[Super Mario Bros. 3]]'' for the [[Nintendo Entertainment System]]/[[Family Computer]]. A related enemy, the flying [[Flame Chomp|Fire Chomp]]s, also first appear in this game. The Chain Chomps are attached to [[Hard Block|Wood Block]]s and try to lunge at [[Mario]]. If they tug on their chain 50 times or if the timer hits 160 seconds, all Chain Chomps come loose. They return in the remakes, ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. For some reason, in the remakes, the ones in [[World 5-1 (Super Mario Bros. 3)|World 5-1]] have blue mouths instead of red.
Chain Chomps first appear in [[World 2-5 (Super Mario Bros. 3)|World 2-5]] of ''[[Super Mario Bros. 3]]'' for the [[Nintendo Entertainment System]]/[[Family Computer]]. A related enemy, the flying [[Flame Chomp|Fire Chomp]]s, also first appear in this game. The Chain Chomps are attached to [[Hard Block|Wood Block]]s and try to lunge at [[Mario]]. If they tug on their chain 50 times or if the timer hits 160 seconds, all Chain Chomps come loose. They return in the remakes, ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. For some reason, in the remakes, the ones in [[World 5-1 (Super Mario Bros. 3)|World 5-1]] have blue mouths instead of red.


Line 28: Line 27:


====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
{{multiple image
[[File:Behind Chain Chomp's Gate.png|thumb|A Chain Chomp attached to a peg in Bob-omb Battlefield in ''Super Mario 64'']]
|align=right
|direction=horizontal
|image1=Behind Chain Chomp's Gate.png
|width1=200
|caption1=A Chain Chomp is chained to a peg in ''Super Mario 64''.
|image2=ChainChomp SM64DS.png
|width2=186
|caption2=A Chain-Chomp attacks [[Yoshi]] in ''Super Mario 64 DS''.
}}
In ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', a giant Chain Chomp (hyphenated in the latter; also known as the '''Big Chomp''',<ref>Nintendo (June 10, 1998). [https://web.archive.org/web/19980610064223/http://www.nintendo.com/n64/super_mario64/1-6.html Course 1 - Star 6: Behind Big Chomp's Gate]. ''Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref> an [[list of Super Mario 64 pre-release and unused content|early]] name,<ref>TCRF. [[tcrf:Development:Super Mario 64 (Nintendo 64)/Dialogue & Text|Development:Super Mario 64 (Nintendo 64)/Dialogue & Text]]. ''The Cutting Room Floor''. Retrieved April 9, 2022.</ref> or "'''Bomb'''"<ref>Prima Bath. ''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 83. "''For the fourth red coin, you must run past the giant Bomb that is chained to the stake near the start. On top of the stake you’ll see the all important coin!''"</ref>) is found on the [[Bob-omb Battlefield]], guarding a jail cell containing the [[Power Star]] involved in the mission [[Behind Chain Chomp's Gate]]. It is attached to a wooden peg and lunges at the player if they get too close. It causes Mario (or [[Yoshi]], [[Luigi]], and [[Wario]] in the DS remake) to lose three [[Health Meter|health]] wedges if it runs into them. It is temporarily immobilized if it is hit with a Bob-omb or a box (or Yoshi's eggs in the DS version). In order to obtain the Star that the Chain Chomp guards, the Chain Chomp's post must be [[Ground Pound|ground-pound]]ed three times, breaking the chain. Once the Chain Chomp is free, it jumps around, smashing the jail cell open in the process, and leaps away, allowing Mario to reach the Star. In addition to its role in this Star, one of the level's [[Red Coin]]s is located above the Chain Chomp's post.
In ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', a giant Chain Chomp (hyphenated in the latter; also known as the '''Big Chomp''',<ref>Nintendo (June 10, 1998). [https://web.archive.org/web/19980610064223/http://www.nintendo.com/n64/super_mario64/1-6.html Course 1 - Star 6: Behind Big Chomp's Gate]. ''Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref> an [[list of Super Mario 64 pre-release and unused content|early]] name,<ref>TCRF. [[tcrf:Development:Super Mario 64 (Nintendo 64)/Dialogue & Text|Development:Super Mario 64 (Nintendo 64)/Dialogue & Text]]. ''The Cutting Room Floor''. Retrieved April 9, 2022.</ref> or "'''Bomb'''"<ref>Prima Bath. ''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 83. "''For the fourth red coin, you must run past the giant Bomb that is chained to the stake near the start. On top of the stake you’ll see the all important coin!''"</ref>) is found on the [[Bob-omb Battlefield]], guarding a jail cell containing the [[Power Star]] involved in the mission [[Behind Chain Chomp's Gate]]. It is attached to a wooden peg and lunges at the player if they get too close. It causes Mario (or [[Yoshi]], [[Luigi]], and [[Wario]] in the DS remake) to lose three [[Health Meter|health]] wedges if it runs into them. It is temporarily immobilized if it is hit with a Bob-omb or a box (or Yoshi's eggs in the DS version). In order to obtain the Star that the Chain Chomp guards, the Chain Chomp's post must be [[Ground Pound|ground-pound]]ed three times, breaking the chain. Once the Chain Chomp is free, it jumps around, smashing the jail cell open in the process, and leaps away, allowing Mario to reach the Star. In addition to its role in this Star, one of the level's [[Red Coin]]s is located above the Chain Chomp's post.


Line 62: Line 52:
[[File:SMG Good Egg Galaxy Saucer Planet.png|thumb|left|A Chain Chomp in ''Super Mario Galaxy'']]
[[File:SMG Good Egg Galaxy Saucer Planet.png|thumb|left|A Chain Chomp in ''Super Mario Galaxy'']]
[[File:SMG Medium Chomp.png|thumb|75px|A medium-sized Chain Chomp]]
[[File:SMG Medium Chomp.png|thumb|75px|A medium-sized Chain Chomp]]
Chainless Chomps appear in ''[[Super Mario Galaxy]]'', where they roll around like boulders, but without the boulders' weak spot. They can roll in circles, around planets, or even in paths off the sides of planets (in which case they typically are infinitely spawned from a cannon). If Mario or Luigi steps in front of a Chomp, he is knocked away and loses HP. In the single-player mode, Chomps can be defeated only with the use of a [[Rainbow Star]], a [[rubbery bulb]], or a [[Bob-omb]]. In Co-Star Mode, one player can hold one Chomp's back still while the other player [[spin]]s it in the front, or one player makes one Chomp stunned while another collides with it. In any case, defeating one makes it explode into many [[Star Bit]]s. A small new variety of Chomp, known as [[Mini Chomp]], comes out of doghouses and are found only in the [[Dreadnought Galaxy]]. Medium-sized Chomps also appear on the [[Good Egg Galaxy#Chomp Saucer planet|Chomp Saucer planet]] in the [[Good Egg Galaxy]], though are not officially distinguished. A [[Gold Chomp]] also appears in the [[Gusty Garden Galaxy]]; defeating it with a nearby Rainbow Star gives Mario a [[Power Star]].
Chainless Chomps appear in ''[[Super Mario Galaxy]]'', where they roll around like boulders, but without the boulders' weak spot. They can roll around planets or even in paths off the sides of planets (in which case they typically are infinitely spawned from a [[Chomp box]]). If Mario or Luigi steps in front of a Chomp, he is knocked away and loses HP. In the single-player mode, Chomps can be defeated only with the use of a [[Rainbow Star]], a [[rubbery bulb]], or a [[Bob-omb]]. In Co-Star Mode, one player can hold one Chomp's back still while the other player [[spin]]s it in the front, or one player makes one Chomp stunned while another collides with it. In any case, defeating one makes it explode into many [[Star Bit]]s. A small new variety of Chomp, known as [[Small Chomp|Mini Chomp]], comes out of doghouses and are found only in the [[Dreadnought Galaxy]]. Medium-sized Chomps also appear on the [[Good Egg Galaxy#Chomp Saucer planet|Chomp Saucer planet]] in the [[Good Egg Galaxy]], though are not officially distinguished. A [[Gold Chomp]] also appears in the [[Gusty Garden Galaxy]]; defeating it with a nearby Rainbow Star gives Mario a [[Power Star]].
{{br|left}}
{{br|left}}


Line 73: Line 63:


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
[[File:SMG2 Flip Swap Third Section.png|thumb|A Chomp in the Flip-Swap Galaxy.]]
[[File:SMG2 Flip Swap Third Section.png|thumb|A Chomp in Flip-Swap Galaxy, the first galaxy where they appear in ''Super Mario Galaxy 2'']]
In ''[[Super Mario Galaxy 2]]'', Chomps reappear, first in the [[Flip-Swap Galaxy]] as the common obstacle there. They later reappear in the [[Chompworks Galaxy]], where they make their most prominent appearance, the galaxy being focused on them. Chomps behave the same way as they did in ''Super Mario Galaxy''. In one part of the [[Flipsville Galaxy]], two paths of Chomps intersect so they automatically collide, making a large number of Star Bits. Gold Chomps and Mini Chomps reappear, while a silver version called the [[Homing Chomp]] is introduced as well.
In ''[[Super Mario Galaxy 2]]'', Chomps reappear, first in the [[Flip-Swap Galaxy]] as the common obstacle there. They later reappear in the [[Chompworks Galaxy]], where they make their most prominent appearance, the galaxy being focused on them. Chomps behave the same way as they did in ''Super Mario Galaxy''. In one part of the [[Flipsville Galaxy]], two paths of Chomps intersect so they automatically collide, making a large number of Star Bits. Gold Chomps and [[Small Chomp]]s reappear, while a silver version called the [[Homing Chomp]] is introduced as well.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:Chomp3DLand.png|thumb|A Chain Chomp in {{world-link|4|1|World 4-1 (Super Mario 3D Land)}}.]]
Chain Chomps later appear in ''[[Super Mario 3D Land]]''. In this game, they have dark blue heads, as in recent appearances, but as in ''Super Mario Bros. 3'', their chains are unlinked rings; their heads are also smaller, similar to that game. The Chain Chomps in this game possess a short wooden stake, compared to the long, yellow, polka-dotted stake in ''New Super Mario Bros. Wii''. For gameplay, Chain Chomps repeat their tactic of charging in the player's direction, like in their 2D platforming appearances. The player can defeat a Chain Chomp by ground-pounding the stake the Chain Chomp is connected to. Their heads can be jumped on by Mario, but it does not damage them. When Mario throws a Fireball at the Chain Chomp, it stuns it for a short while.
Chain Chomps later appear in ''[[Super Mario 3D Land]]''. In this game, they have dark blue heads, as in recent appearances, but as in ''Super Mario Bros. 3'', their chains are unlinked rings; their heads are also smaller, similar to that game. The Chain Chomps in this game possess a short wooden stake, compared to the long, yellow, polka-dotted stake in ''New Super Mario Bros. Wii''. In this game, they repeat their tactic of charging in the player's direction, like in their 2D platforming appearances. The player can defeat a Chain Chomp by ground-pounding the stake the Chain Chomp is connected to. Their heads can be jumped on by Mario, but it does not damage them. When Mario throws a Fireball at the Chain Chomp, it stuns it for a short while.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
[[File:World 2-5 NSMB2.png|left|thumb|200px|A Chain Chomp placed next to a destructible wall]]
[[File:World 2-5 NSMB2.png|thumb|A Chain Chomp placed next to a destructible wall in ''New Super Mario Bros. 2'']]
Once again, Chain Chomps appear in ''[[New Super Mario Bros. 2]]''. They behave as they did in the previous titles, but rather than the standard link chains in the previous ''New Super Mario Bros.'' titles, they have unlinked chains. They can be knocked out with a [[Ground Pound]], [[Super Star|Star]], or a [[Gold Flower]]. One pulls [[Iggy Koopa]]'s chariot during the boss battle as it did in ''New Super Mario Bros. Wii''. Like in the previous game, it is defeated along with Iggy. They appear in [[World 2-5 (New Super Mario Bros. 2)|World 2-5]] and {{world-link|mushroom|B|World Mushroom-B}}.
Once again, Chain Chomps appear in ''[[New Super Mario Bros. 2]]''. They behave as they did in the previous titles, but rather than the standard link chains in the previous ''New Super Mario Bros.'' titles, they have unlinked chains. They can be knocked out with a [[Ground Pound]], [[Super Star|Star]], or a [[Gold Flower]]. One pulls [[Iggy Koopa]]'s chariot during the boss battle as it did in ''New Super Mario Bros. Wii''. Like in the previous game, it is defeated along with Iggy. They appear in [[World 2-5 (New Super Mario Bros. 2)|World 2-5]] and {{world-link|mushroom|B|World Mushroom-B}}.


====''New Super Mario Bros. U'' / ''New Super Luigi U''====
====''New Super Mario Bros. U'' / ''New Super Luigi U''====
[[File:NSMBU Chain Chomp Screenshot.jpg|thumb|A Chain Chomp in ''New Super Mario Bros. U''.]]
Chain Chomps reappear in ''[[New Super Mario Bros. U]]'' in the level [[Waddlewing's Nest]] in [[Rock-Candy Mines]], and in ''[[New Super Luigi U]]'', they are in the level, [[Wiggler Rodeo]].. In this game, their stake is triangular rather than rectangular. The stake must be ground-pounded only once to release the Chomp. Upon defeat, a Chain Chomp yields eight coins. Their chains are linked once again.
Chain Chomps reappear in ''[[New Super Mario Bros. U]]'' in the level [[Waddlewing's Nest]] in [[Rock-Candy Mines]]. In this game, their stake is triangular rather than rectangular. The stake must be ground-pounded only once to release the Chomp. Upon defeat, a Chain Chomp yields eight coins. Their chains are linked once again.
 
In ''[[New Super Luigi U]]'', Chain Chomps are found in [[Wiggler Rodeo]].
{{br|left}}
{{br|left}}


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
[[File:SMM WiiU E32015 05.png|thumb|left|A Chain Chomp being attached to a rail.]]
[[File:SMM WiiU E32015 05.png|thumb|left|A Chain Chomp being attached to a [[track]].]]
Chain Chomps reappear in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', acting like they usually would. They appear in every game style, including ''Super Mario Bros.'' and ''Super Mario World''; as such, they receive retro-designed sprites for both of those styles. The player places them with the stake they are tied to, thus can be hanged from suspended blocks or travel along rails. Shaking them causes the stake to disappear, allowing them to hop across the ground; these Chain Chomps are also referred to as '''Unchained Chomps''',<ref>"Treasure those moments where you can just sit and daydream, letting your mind wander as free as an Unchained Chomp" - ''Super Mario Maker'' tips notification</ref> although the vocal cue does not change. A Chain Chomp can turn into an Unchained Chomp if the stake is taken out via ground-pounding it in the ''New Super Mario Bros. U'' game style or by having a heavy enemy such as a [[Thwomp]] land on it in any style, or by allowing the Chain Chomp to lunge fifty times in the ''Super Mario Bros. 3'' game style.
Chain Chomps reappear in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', acting like they usually would. They appear in every game style, including ''Super Mario Bros.'' and ''Super Mario World''; as such, they receive retro-designed sprites for both of those styles. The player places them with the stake they are tied to, thus can be hanged from suspended blocks or travel along rails. Shaking them causes the stake to disappear, allowing them to hop across the ground; these Chain Chomps are also referred to as '''Unchained Chomps''',<ref>"Treasure those moments where you can just sit and daydream, letting your mind wander as free as an Unchained Chomp" - ''Super Mario Maker'' tips notification</ref> although the vocal cue does not change. A Chain Chomp can turn into an Unchained Chomp if the stake is taken out via ground-pounding it in the ''New Super Mario Bros. U'' game style or by having a heavy enemy such as a [[Thwomp]] land on it in any style, or by allowing the Chain Chomp to lunge fifty times in the ''Super Mario Bros. 3'' game style.


Line 98: Line 84:


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
[[File:Chain Chomp SMO.png|thumb|300px|A Chain Chomp as seen in ''[[Super Mario Odyssey]]''.]]
[[File:SMO Art - E3 Char6.png|thumb|A Chain Chomp being controlled by Mario via his Capture ability in ''Super Mario Odyssey'']]
Chain Chomps reappear in ''[[Super Mario Odyssey]]'', where they are found in the [[Cascade Kingdom]]. Their chains are connected by rings that seem to act as elastics, and they have more realistic damage and wear on their heads and teeth. When they see [[Mario]], they jump in the air facing his direction surprised with a bark, then attack by pulling back on their chain using it like an elastic to fling themselves in [[Mario]]'s direction.
Chain Chomps reappear in ''[[Super Mario Odyssey]]'', where they are found in the [[Cascade Kingdom]]. Their chains are connected by rings that seem to act as elastics, and they have more realistic damage and wear on their heads and teeth. When they see [[Mario]], they jump in the air facing his direction surprised with a bark, then attack by pulling back on their chain using it like an elastic to fling themselves in [[Mario]]'s direction.


[[File:SMO Art - E3 Char6.png|thumb|left|150px|A Chain Chomp being controlled by Mario.]]
They can be [[capture]]d by Mario and [[Cappy]]. When Mario controls a Chain Chomp, he is able to extend the chain and release to launch himself into walls and other objects similar to how they do it themselves. This enables Mario to access secret areas previously blocked by the walls. If Mario captures a Chain Chomp then gets hit by another, he is thrown out of the vessel.
They can be [[capture]]d by Mario and [[Cappy]]. When Mario controls a Chain Chomp, he is able to extend the chain and release to launch himself into walls and other objects similar to how they do it themselves. This enables Mario to access secret areas previously blocked by the walls. If Mario captures a Chain Chomp then gets hit by another, he is thrown out of the vessel.


Line 110: Line 95:


===''The Adventures of Super Mario Bros. 3''===
===''The Adventures of Super Mario Bros. 3''===
[[File:CartoonChainChomp(Higher Quality).png|thumb|left|A screenshot of several Chain Chomps from ''The Adventures of Super Mario Bros. 3''.]]
[[File:CartoonChainChomp(Higher Quality).png|thumb|left|Several Chain Chomps from ''The Adventures of Super Mario Bros. 3'' episode "[[Mind Your Mummy Mommy, Mario]]".]]
Chain Chomps make several appearances in ''[[The Adventures of Super Mario Bros. 3]]''; most of their appearances are in episodes featuring [[Kootie Pie]], and they seem to listen to her. They also act as the guard dogs of the [[Bowser|King Koopa]], and they often attack Mario and Luigi. Chain Chomps are shown to be able to swim in "[[The Venice Menace]]" where they bite holes in Mario and Luigi's boat.
Chain Chomps make several appearances in ''[[The Adventures of Super Mario Bros. 3]]''; most of their appearances are in episodes featuring [[Kootie Pie]], and they seem to listen to her. They also act as the guard dogs of the [[Bowser|King Koopa]], and they often attack Mario and Luigi. Chain Chomps are shown to be able to swim in "[[The Venice Menace]]" where they bite holes in Mario and Luigi's boat.


Line 118: Line 103:
In the best ending of ''[[Koopa Capers]]'', Luigi encounters a gold Chain Chomp guarding a stash of coins. When the fumes from [[Wendy O. Koopa]]'s botched [[Magic Wand|wand]] combination potion reach the Chomp, it is knocked out and Luigi is able to claim the coins it was guarding.
In the best ending of ''[[Koopa Capers]]'', Luigi encounters a gold Chain Chomp guarding a stash of coins. When the fumes from [[Wendy O. Koopa]]'s botched [[Magic Wand|wand]] combination potion reach the Chomp, it is knocked out and Luigi is able to claim the coins it was guarding.


===''Yoshi'' franchise===
===''Yoshi's Island'' series===
====''Yoshi's Island'' series====
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
=====''Super Mario World 2: Yoshi's Island''=====
A single Chain Chomp appears in ''[[Super Mario World 2: Yoshi's Island]]'' and its [[Yoshi's Island: Super Mario Advance 3|Game Boy Advance version]], in a room near the beginning of [[Sluggy The Unshaven's Fort]]. It attacks similarly to its other appearances, though it can also lash out at the screen. This Chain Chomp can be defeated by using a [[POW Block]], or a [[Winged Cloud Maker]]. Doing so grants the player access to a room with a [[Message Block]] in it. This block gives the player a code that, when inputted in the level selection screen, allows the player to freely access any of the [[Mini Battle]]s.
A single Chain Chomp appears in ''[[Super Mario World 2: Yoshi's Island]]'', in a room near the beginning of [[Sluggy The Unshaven's Fort]]. It attacks similarly to its other appearances, though it can also lash out at the screen. This Chain Chomp can be defeated by using a [[POW Block]], or a [[Winged Cloud|Winged Cloud Maker]]. Doing so grants the player access to a room with a [[Message Block]] in it. This block gives the player a code that, when inputted in the level selection screen, allows the player to freely access any of the [[Mini Battle]]s.


Apart from this enemy, two other varieties of "Chomp" are introduced in this game: [[Big Chain Chomp|Shark Chomp]]s and [[Incoming Chomp]]s. These enemies lack chains and are massive in size, a trait retained by Chain Chomps in many future games. [[Chomp Rock]]s also make an appearance as objects or obstacles; they resemble Chomp heads made of rock.
Apart from this enemy, two other varieties of "Chomp" are introduced in this game: [[Big Chain Chomp|Shark Chomp]]s and [[Incoming Chomp]]s. These enemies lack chains and are massive in size, a trait retained by Chain Chomps in many future games. [[Chomp Rock]]s also make an appearance as objects or obstacles; they resemble Chomp heads made of rock.


=====''Yoshi's New Island''=====
====''Yoshi's New Island''====
A lone Chain Chomp appears in ''[[Yoshi's New Island]]'' in a hidden room in [[Chomp Shark Chase]]. It can be defeated by performing a [[Ground Pound]] on the pole that the Chain Chomp is attached to.
A lone Chain Chomp appears in ''[[Yoshi's New Island]]'' in a hidden room in [[Chomp Shark Chase]]. It can be defeated by performing a [[Ground Pound]] on the pole that the Chain Chomp is attached to.


====''Yoshi's Story''====
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:YSChomp.png|frame|left]]
[[File:Chomp2.gif|thumb|Bowser using a Chain Chomp as a weapon]]
In ''[[Yoshi's Story]]'', chainless Chomps (also called '''Chomp Chomps'''<ref>Prima Bath. ''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 109.</ref>) appear in [[Jungle Hut]], P.4-1, where the [[Yoshi (species)|Yoshi]]s must avoid three of these enemies to collect certain fruit within one of the huts. They are enormous, being one of the largest enemies in the game, and constantly move side-to-side, chomping as they move, similar to [[Big Chain Chomp|Shark Chomp]]s. Each appear on a different vertical level of the hut. If one manages to hurt a Yoshi, it turns to the screen and make a growling laugh-like sound. Despite their in-game size, their in-engine sprite size is only 42x42 pixels.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], Chain Chomps (called "Chomps" in the original game) first appear as guards in [[Booster Tower]]. In battle, Chain Chomps can use skills like [[Iron Maiden]] and [[Carni-Kiss]]. They possess no strengths and a weakness to thunder attacks. Chain Chomps have very good defense; in fact, their defense exceeds their attack power. Since they are bound to a stake, the party can easily flee from the battle. The game also introduces golden, much more powerful versions of Chain Chomps known as [[Chomp Chomp]]s, as well as [[Chaindelier]]s, which are Chain Chomps used to hold chandeliers in [[Bowser's Castle|Bowser's Keep]].


A smaller Chomp also appears as an icon during a [[Melon Race]]. It moves from one side of the screen to the other to show the [[Time Limit]], and if it reaches a [[melon]], it will eat it, decreasing the amount rewarded to Yoshi at the end of the race.
In addition to Chain Chomps being encountered as enemies, [[Bowser]] is able to equip and use a lighter-colored female Chain Chomp as a weapon, after meeting her and befriending her inside of a secret room in Booster's Tower where she was captured by [[Booster]]. She has an average attack power of ten points, with a deviation of up to four points above or below. Bowser uses her as a flail before throwing her at the enemy, with the [[Action Command|timed hit]] being activated by pressing the button as she hits, causing her to bite repeatedly. Other related weapons he can use are a [[Fake Chomp]] (indicated to be the husk or "shedding" of one) as well as a spiky type called a [[Spiked Chomp]].


====''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''====
A pair of Chain Chomps are also seen pulling the Bowser's Keep float in the parade ending sequence.
[[File:FrameChompHQ.png|100px|thumb|left|A Frame Chomp in ''Yoshi's Woolly World'']]
{{main|Frame Chomp}}
While Chain Chomps themselves do not appear in ''[[Yoshi's Woolly World]]'' or ''[[Poochy & Yoshi's Woolly World]]'', a new type of Chain Chomp, under the name [[Frame Chomp]], is introduced as an enemy. Throwing a [[yarn ball]] at a Frame Chomp causes it to turn into a [[Chomp Rock]]. It is also possible to remove the yarn from a Chomp Rock created in this way, turning it back into a Frame Chomp.


===''Super Mario RPG: Legend of the Seven Stars''===
In the [[Nintendo Switch]] version, enemy Chain Chomps use their modern designs whereas the one Bowser wields retains its original design. The Chain Chomp's artwork also uses the original design.
[[File:RPG Iron Maiden.png|thumb|left]]
[[File:Chomp2.gif|160px|thumb|Bowser using a Chomp as a weapon]]
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Chomps first appear as guards in [[Booster Tower]]. In battle, Chomps can use skills like [[Iron Maiden]] and [[Carni-Kiss]]. They possess no strengths and a weakness to thunder attacks. Chomps have very good defense; in fact, their defense exceeds their attack power. Since they are bound to a stake, the party can easily flee from the battle. The game also introduces golden, much more powerful versions of Chomps known as [[Chomp Chomp]]s, as well as [[Kinklink]]s, which are Chomps used to hold chandeliers in [[Bowser's Castle|Bowser's Keep]].
 
In addition to Chomps being encountered as enemies, [[Bowser]] is able to equip and use a lighter-colored female Chomp as a weapon, after meeting it and befriending it inside of a secret room in Booster's Tower where it was captured by [[Booster]]. It has an average attack power of ten points, with a deviation of up to four points above or below. Bowser uses it as a flail before throwing it at the enemy, with the [[Action Command|timed hit]] being activated by pressing the button as it hits, causing it to bite repeatedly. Other related weapons he can use are a [[Chomp Shell]] (indicated to be the husk or "shedding" of one) as well as a spiky type called a [[Spiked Link]].
 
A pair of Chomps are also seen pulling the Bowser's Keep float in the parade ending sequence.


===''Mario Kart'' series===
===''Mario Kart'' series===
Line 180: Line 154:
As {{classic|N64|Rainbow Road}} returns in ''[[Mario Kart 8]]'', so do the unchained Chain Chomps. This time, they bounce in place on the road, creating waves that are an advantage for racers to perform [[trick]]s, instead of roaming on it. In the building on the course [[Water Park]] a sign that says 'CAUTION! No Pets' has a picture of a Chain Chomp with a red line across it. Additionally, two Chain Chomps appear in {{classic-link|GBA|Cheese Land}} from the [[Animal Crossing x Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']] DLC pack, acting the same as they did in previous appearances, only now they may also hang above the ground momentarily as they lunge in an attempt to hit any airborne racers while making it possible for other racers to pass directly under them. Also, Chain Chomps appear in adverts within the courses of the game for [[Chain Chomp Racing Chains]]. All these Chain Chomps return in ''[[Mario Kart 8 Deluxe]]''.
As {{classic|N64|Rainbow Road}} returns in ''[[Mario Kart 8]]'', so do the unchained Chain Chomps. This time, they bounce in place on the road, creating waves that are an advantage for racers to perform [[trick]]s, instead of roaming on it. In the building on the course [[Water Park]] a sign that says 'CAUTION! No Pets' has a picture of a Chain Chomp with a red line across it. Additionally, two Chain Chomps appear in {{classic-link|GBA|Cheese Land}} from the [[Animal Crossing x Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']] DLC pack, acting the same as they did in previous appearances, only now they may also hang above the ground momentarily as they lunge in an attempt to hit any airborne racers while making it possible for other racers to pass directly under them. Also, Chain Chomps appear in adverts within the courses of the game for [[Chain Chomp Racing Chains]]. All these Chain Chomps return in ''[[Mario Kart 8 Deluxe]]''.


Chain Chomps also appear in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] for ''Mario Kart 8 Deluxe'' starting with Wave 3. Several chained Chain Chomps appear on {{classic-link|Tour|London Loop}}, but they become unchained on the final lap. Unchained Chain Chomps also appear on {{classic-link|DS|Peach Gardens}}. The rolling type reappears in {{classic-link|3DS|Rainbow Road}}. [[Incoming Chomp]]s also appear in the background of [[Yoshi's Island (race course)|Yoshi's Island]]. Two chained Chain Chomps appear on {{classic-link|Tour|Rome Avanti}}.
Chain Chomps also appear in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe'' starting with Wave 3. Several chained Chain Chomps appear on {{classic-link|Tour|London Loop}}, but they become unchained on the final lap. Unchained Chain Chomps also appear on {{classic-link|DS|Peach Gardens}}. The rolling type reappears in {{classic-link|3DS|Rainbow Road}}. [[Incoming Chomp]]s also appear in the background of [[Yoshi's Island (race course)|Yoshi's Island]]. Two chained Chain Chomps appear on {{classic-link|Tour|Rome Avanti}}.


====''Mario Kart Tour''====
====''Mario Kart Tour''====
Line 192: Line 166:
In ''[[Excitebike: Bun Bun Mario Battle]]'', various Chain Chomps can be observed in the audience.
In ''[[Excitebike: Bun Bun Mario Battle]]'', various Chain Chomps can be observed in the audience.


===''Paper Mario'' series===
===''Yoshi's Story''===
====''Paper Mario''====
[[File:YSChomp.png|frame|right]]
[[File:Chompy.png|thumb|left|A Chomp in [[Tutankoopa]]'s fight.]]
In ''[[Yoshi's Story]]'', chainless Chomps (also called '''Chomp Chomps'''<ref>Prima Bath. ''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 109.</ref>) appear in [[Jungle Hut]], P.4-1, where the [[Yoshi (species)|Yoshi]]s must avoid three of these enemies to collect certain fruit within one of the huts. They are enormous, being one of the largest enemies in the game, and constantly move side-to-side, chomping as they move, similar to [[Big Chain Chomp|Shark Chomp]]s. Each appear on a different vertical level of the hut. If one manages to hurt a Yoshi, it turns to the screen and make a growling laugh-like sound. Despite their in-game size, their in-engine sprite size is only 42x42 pixels.
In ''[[Paper Mario]]'', Chomps have a design based on the sprites of [[Big Chain Chomp|Shark Chomp]]s. They are the theme of [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]], which is decorated with statues in their likeness as well as [[Stone Chomp]]s. [[Tutankoopa]], the boss of Chapter 2, calls forth an infinite supply of Chomps one at a time to fight alongside him. They attack by lunging at the player. Afterward, a remaining Chomp, after Tutankoopa beckons it to come over while trying to soothe it by calling it "Chompy," proceeds to chase him, apparently wanting to bite him. In the ending [[Victory Parade|parade]], it is shown to be still chasing him, with two others joining after a bit.


====''Paper Mario: The Thousand-Year Door''====
A smaller Chomp also appears as an icon during a [[Melon Race]]. It moves from one side of the screen to the other to show the [[Time Limit]], and if it reaches a [[melon]], it will eat it, decreasing the amount rewarded to Yoshi at the end of the race.
''[[Paper Mario: The Thousand-Year Door]]'' features two types of Chain-Chomps: [[Red Chomp]]s, which appear in [[Glitzville]], and traditional Chain-Chomps, appearing in the [[Palace of Shadow]]. Both types are found in the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. Glitzville also prominently features a statue of a smiling Chain-Chomp over the entrance to the [[Glitz Pit]].
 
Chain-Chomps have very high attack and defense; they have the highest defense power in the game alongside [[Moon Cleft]]s and [[Elite Wizzerd]]s. When Mario first-strikes by jumping on them in the overworld, the camera bounces along with them before Mario stomps them, making it slightly harder to perfectly attack them.
{{br}}
 
====''Super Paper Mario''====
In ''[[Super Paper Mario]]'', Chain Chomps first appear in Chapter 3, where two are in a hidden area of [[the Dotwood Tree]] and one is in [[Fort Francis]], where [[Francis]] has a pet one in his basement. They also appear in the [[Flipside Pit of 100 Trials]]. The guardian of [[The Underwhere]] is a "three-headed" Chain Chomp called [[Underchomp]] (it is actually three Chain Chomps, each of a different color). It is battled in an RPG manner similar to ''[[wikibound:EarthBound Beginnings|Mother]]'', as opposed to normal boss fights. [[Dark Chomp]]s are introduced in this game and are stronger versions of Chain Chomps, but they are only found in the [[Flopside Pit of 100 Trials]].
 
====''Paper Mario: Sticker Star''====
[[File:ChompRuins.png|thumb|left|A Big Chain Chomp in [[Chomp Ruins]]]]
In ''[[Paper Mario: Sticker Star]]'', [[Big Chain Chomp]]s appear in [[World 5 (Paper Mario: Sticker Star)|World 5]], while the only regular Chain Chomp in the game appears in the final battle against [[Bowser]]. To defeat it, Mario needs a bat-type thing sticker or any Tail sticker to send the Chain Chomp and Bowser into a pit. This Chain Chomp has more health than Big Chain Chomps. Unlike most enemies, the Chain Chomp's appearance has not changed much from the previous ''Paper Mario'' games, though they now more closely resemble the modern Chain Chomp design rather than Chomp Sharks; notably, they have less teeth, their mouths are smaller, and they feature trapezoid-shaped segments between their bodies and chains.
 
In a [[List of Paper Mario: Sticker Star pre-release and unused content|pre-release screenshot]], a nameless Chain Chomp appeared as a partner in a location that resembles World 3 in the final version.
{{br}}
 
====''Paper Mario: Color Splash''====
A [[Big Chain Chomp]] made out of cardboard named [[Princess (Paper Mario: Color Splash)|Princess]] appears in ''[[Paper Mario: Color Splash]]'' right after the Bone Thing is obtained in [[Marmalade Valley]], and also in the [[Bone (Thing)|Bone Thing card]] animation when used during a battle. She is [[Prof. Kinopio]]'s pet.
 
Later in the game, during the battle with [[Iggy Koopa]] at [[The Golden Coliseum]], Iggy himself, a [[Hammer Bro]] and a [[Snifit]] ride on chariots attached to Chain Chomps. The Chain Chomps are not attackable.
 
A Chain Chomp appears as the second-round opponent in [[Roshambo Temple#Roshambo Temple #5|Roshambo Temple #5]].
{{br}}
 
====''Paper Mario: The Origami King''====
In ''[[Paper Mario: The Origami King]]'', a Chain Chomp named Princess appears in [[Shogun Studios]]. While she does not harm Mario, she simply blocks the path to the [[Ninja Attraction]] by threatening to bite him. To get past Princess, Mario must trade the Baseball with the Dry Bones duo in exchange for a bone. When Princess is given the bone, she takes a liking to [[Olivia]] as hearts appear above her head. Princess shows affection every time Mario walks by her from then on.
 
A [[Paper Macho Soldier|Paper Macho]] [[Paper Macho Chain Chomp|Chain Chomp]] appears in the Spring of Jungle Mist. If Mario chooses to follow [[Bowser Jr.]]'s or [[Olivia]]'s directions at one point, they reach a dead end and the Chomp suddenly appears from the bushes and lunges at them, causing a Game Over. This means that the right path is [[Kamek]]'s, so that the group can see the Chomp and avoid it, although they must escape and reach a tree root to trap it, and like before, if Mario does not keep up with the others, he receives a Game Over. While climbing the large tree, the Chomp chasing Mario and co., and a Game Over will result if the Chomp catches them. Once the group grabs onto the vine to swing away, the Chomp attempts to leap after them, only to plummet. The Chomp does not appear again during revisits to the level.


===''Mario Party'' series===
===''Mario Party'' series===
Chain Chomps have also made plenty of appearances in the [[Mario Party (series)|''Mario Party'' series]]. Most of the time, they serve either as obstacles that players must avoid or as helpful items that steal stars or coins for players.
Chain Chomps have also made plenty of appearances in the [[Mario Party (series)|''Mario Party'' series]]. Most of the time, they serve either as obstacles that players must avoid or as helpful items that steal stars or coins for players.
====''Mario Party 2''====
====''Mario Party 2''====
[[File:SneakSnore.png|200px|thumb|left|A Chain Chomp in the minigame Sneak 'n' Snore in ''Mario Party 2''.]]
[[File:SneakSnore.png|200px|thumb|left|A Chain Chomp appears in the ''Mario Party 2'' minigame, Sneak 'n' Snore]]
Chain Chomps first appear in ''[[Mario Party 2]]'' in the minigame [[Sneak 'n' Snore]], where the player has to sneak through a dungeon in a barrel while avoiding being caught by a sleeping Chain Chomp. The players must stay still and retreat inside their barrels at the right time, as the Chain Chomp will periodically wake up, and if it finds any players, it will eliminate them by grabbing them and throwing them into a [[Warp Pipe]]. Also, in the minigame [[Crazy Cutters]], an image of a fossilized Chain Chomp sometimes appears. In the minigame [[Toad in the Box]], it is one of the possible results a player may get when hitting a rotating block. If this happens, the player is crushed two times and is stunned temporarily. In [[Pirate Land]], a Chain Chomp can be seen on the lower-left island, guarding two Chain Chomp-shaped jail cells. In [[Bowser Land]], a Chain Chomp appears near the center of the board, towing a wagon.
Chain Chomps first appear in ''[[Mario Party 2]]'' in the minigame [[Sneak 'n' Snore]], where the player has to sneak through a dungeon in a barrel while avoiding being caught by a sleeping Chain Chomp. The players must stay still and retreat inside their barrels at the right time, as the Chain Chomp will periodically wake up, and if it finds any players, it will eliminate them by grabbing them and throwing them into a [[Warp Pipe]]. Also, in the minigame [[Crazy Cutters]], an image of a fossilized Chain Chomp sometimes appears. In the minigame [[Toad in the Box]], it is one of the possible results a player may get when hitting a rotating block. If this happens, the player is crushed two times and is stunned temporarily. In [[Pirate Land]], a Chain Chomp can be seen on the lower-left island, guarding two Chain Chomp-shaped jail cells. In [[Bowser Land]], a Chain Chomp appears near the center of the board, towing a wagon.
{{br}}
{{br}}


====''Mario Party 3''====
====''Mario Party 3''====
[[File:MP3 Game Guys Sweet Surprise.png|thumb|Two Chain Chomps as seen in ''Mario Party 3'', known as Big Chomp and Little Chomp, in the minigame Game Guy's Sweet Surprise.]]
[[File:MP3 Game Guys Sweet Surprise.png|thumb|Two Chain Chomps as seen in ''Mario Party 3'', known as the Big Chomp and the Little Chomp, in the minigame Game Guy's Sweet Surprise.]]
Chain Chomps appear in ''[[Mario Party 3]]'' in a battle minigame called [[Merry-Go-Chomp]]. A Chain Chomp in this minigame eliminates any player who is closest to the Chain Chomp after the roulette has stopped spinning. On the [[Spiny Desert]] board, a chainless Chain Chomp can be seen near the start of the board, chewing on a bone. In [[Game Guy's Sweet Surprise]], [[Big Chain Chomp|Big Chomp]] and Little Chomp, two Chain Chomps of different sizes, are eating a cake; the player wins by correctly guessing which one finishes first. In the Japanese version, Little Chomp is referred to as an ordinary Chain Chomp. If the player correctly predicts that Little Chomp will win, their coins will be multiplied by 4, 8, 16, 32 or 64 depending on the number shown next to Little Chomp's icon. The higher Little Chomp's coin multiplier is, the lower its chance is of winning.
Chain Chomps appear in ''[[Mario Party 3]]'' in a battle minigame called [[Merry-Go-Chomp]]. A Chain Chomp in this minigame eliminates any player who is closest to the Chain Chomp after the roulette has stopped spinning. On the [[Spiny Desert]] board, a chainless Chain Chomp can be seen near the start of the board, chewing on a bone. In [[Game Guy's Sweet Surprise]], the [[Big Chain Chomp|Big Chomp]] and the Little Chomp, two Chain Chomps of different sizes, are eating a cake; the player wins by correctly guessing which one finishes first. In the Japanese version, the Little Chomp is referred to as an ordinary Chain Chomp. If the player correctly predicts that the Little Chomp will win, their coins will be multiplied by 4, 8, 16, 32 or 64 depending on the number shown next to the Little Chomp's icon. The higher the Little Chomp's coin multiplier is, the lower its chance is of winning.


Chainless Chain Chomps additionally appear as a partner in Duel Mode. They are not a default partner and must be earned in the lottery. They attack both the player and their partners. Their salary is six coins, they have 2 health, and they have 1 attack. Their special attack is to grow to a large size (resembling a [[Big Chain Chomp|Shark Chomp]]) to squash their opponent.
Chainless Chain Chomps additionally appear as a partner in Duel Mode. They are not a default partner and must be earned in the lottery. They attack both the player and their partners. Their salary is six coins, they have 2 health, and they have 1 attack. Their special attack is to grow to a large size (resembling a [[Big Chain Chomp|Shark Chomp]]) to squash their opponent.
Line 249: Line 195:


====''Mario Party 6''====
====''Mario Party 6''====
[[File:Throw Them a Bone 6 Nite.png|200px|thumb|The minigame Throw Me a Bone in ''Mario Party 6''.]]
[[File:Throw Them a Bone 6 Nite.png|thumb|Players compete while riding on Chain Chomps in the ''Mario Party 6'' minigame, Throw Me a Bone]]
In ''[[Mario Party 6]]'', Chain Chomps are vital in [[Snowflake Lake]] to steal other players' stars. Players must pay them a fee at a Chain Chomp house depending on how many [[Dice Block]]s they roll. They can pay 20 coins for one Dice Block during the daytime. In the nighttime, they can pay 10 coins for one Dice Block, 20 coins for two, and 30 coins for three. Defending players can counterattack Chain Chomps by possessing a [[Snack Orb]].
In ''[[Mario Party 6]]'', Chain Chomps are vital in [[Snowflake Lake]] to steal other players' stars. Players must pay them a fee at a Chain Chomp house depending on how many [[Dice Block]]s they roll. They can pay 20 coins for one Dice Block during the daytime. In the nighttime, they can pay 10 coins for one Dice Block, 20 coins for two, and 30 coins for three. Defending players can counterattack Chain Chomps by possessing a [[Snack Orb]].


Line 258: Line 204:


====''Mario Party Advance''====
====''Mario Party Advance''====
[[File:MPA Chain Chomp.png|frame]]
[[File:MPA Chain Chomp.png|thumb|Chain Chomp introducing himself to the player in ''Mario Party Advance'']]
[[File:MPA Chain Chomp Sprite.png|left|frame|Map icon]]
[[File:MPA Chain Chomp Sprite.png|left|frame|Map icon]]
{{quote2|Bowwow! Arf! (I'm the top dog!)|Chain Chomp|[[Mario Party Advance]]}}
{{quote2|Bowwow! Arf! (I'm the top dog!)|Chain Chomp|[[Mario Party Advance]]}}
Line 266: Line 212:


====''Mario Party 7''====
====''Mario Party 7''====
Chain Chomps in [[Pyramid Park]] in ''[[Mario Party 7]]'' serve the same purpose as the ones in Snowflake Lake. They steal stars for players for a fee. The player must pay coins to roll the dice blocks as usual. Black Chain Chomps pays the player ten coins for one, and twenty for two. If a Red Chain Chomp is used, then it is ten coins for three. Chain Chomps appear in the 1-vs-3 [[Nintendo GameCube Microphone|mic]] game [[Wheel of Woe]]. They are one command that the player can give to attempt to eliminate the other three players.
Chain Chomps in [[Pyramid Park]] in ''[[Mario Party 7]]'' serve the same purpose as the ones in Snowflake Lake. They steal stars for players for a fee. The player must pay coins to roll the dice blocks as usual. Black Chain Chomps pays the player ten coins for one, and twenty for two. If a Red Chain Chomp is used, then it is ten coins for three. Chain Chomps appear in the 1-vs-3 [[Nintendo GameCube Microphone|mic]] game [[Wheel of Woe]]. They are one command that the player can give to attempt to eliminate the other three players. This is the final ''Mario Party'' game to feature Chain Chomps with their ''Super Mario 64'' designs.


====''Mario Party 8''====
====''Mario Party 8''====
[[File:AtChompWash.png|175px|thumb|The minigame At the Chomp Wash from ''Mario Party 8''.]]
[[File:AtChompWash.png|175px|thumb|Chain Chomps are the focus of the At the Chomp Wash minigame in ''Mario Party 8'']]
[[File:ChainChompMP8.png|150px|thumb|left|Artwork of a Chain Chomp from ''[[Mario Party 8]]'']]
In ''[[Mario Party 8]]'', Chain Chomps appear in a special minigame, [[Chomping Frenzy]], where the player has to feed Chain Chomps a certain fruit. Failing to do so results in a Chain Chomp becoming red and launching itself at the player. They also appear in the 4-player minigame [[At the Chomp Wash]], where the players must clean paint off of Chain Chomps five times. The duel minigame [[Cardiators]] also features Chain Chomps as one of the cards. They attack by charging at the opponent and deal 12 damage, being the most powerful of the 9 cards available. They utilize their in-game ''Mario Kart: Double Dash'' design from this game onwards.
In ''[[Mario Party 8]]'', Chain Chomps appear in a special minigame, [[Chomping Frenzy]], where the player has to feed Chain Chomps a certain fruit. Failing to do so results in a Chain Chomp becoming red and launching itself at the player. They also appear in the 4-player minigame [[At the Chomp Wash]], where the players must clean paint off of Chain Chomps five times. The duel minigame [[Cardiators]] also features Chain Chomps as one of the cards. They attack by charging at the opponent and deal 12 damage, being the most powerful of the 9 cards available. They utilize their in-game ''Mario Kart: Double Dash'' design from this game onwards.


====''Mario Party 9''====  
====''Mario Party 9''====  
[[File:MP9 Chain Chomp Romp 1.png|thumb|250px|left|Chain Chomp Romp from ''Mario Party 9''.]]
[[File:MP9 Chain Chomp Romp 1.png|thumb|250px|left|Chain Chomp Romp from ''Mario Party 9'']]
{{quote|Finally made it, did you? I'll be honest: I never thought you'd make it this far. At least I can finally take my {{color-link|Mini Star|blue|Mini Stars}} back! It's the end of the road for all of you! My mightiest minion, {{color|Chain Chomp|red}}, will defeat you all!|Bowser|Mario Party 9}}
In ''[[Mario Party 9]]'', a Chain Chomp is the stage boss of [[Magma Mine]]. In order to defeat it in the minigame [[Chain Chomp Romp]], the players must choose a mine cart that travels down a path with a cannon at the end. Once they reach the cannon, Chain Chomp takes damage, giving the player points (iron is one point, while a golden one is three points). If the player chooses an incorrect path, Chain Chomp attacks them with one point lost.
In ''[[Mario Party 9]]'', a Chain Chomp is the stage boss of [[Magma Mine]]. In order to defeat it in the minigame [[Chain Chomp Romp]], the players must choose a mine cart that travels down a path with a cannon at the end. Once they reach the cannon, Chain Chomp takes damage, giving the player points (iron is one point, while a golden one is three points). If the player chooses an incorrect path, Chain Chomp attacks them with one point lost.


Line 299: Line 245:
====''Mario Party Superstars''====
====''Mario Party Superstars''====
[[File:MPS Chain Chomp enc.png|thumb|left|150px|A Chain Chomp in its encyclopedia entry from ''Mario Party Superstars'']]
[[File:MPS Chain Chomp enc.png|thumb|left|150px|A Chain Chomp in its encyclopedia entry from ''Mario Party Superstars'']]
In ''[[Mario Party Superstars]]'', Chain Chomps appear in the returning minigames [[Sneak 'n' Snore]] and [[Night-Light Fright]], retaining their behavior from the original minigames while using their modern design. Additionally, the [[Chomp Call]] from ''[[Mario Party 4]]'' makes another appearance as a purchasable item on all boards with traditionally changing Star locations ([[Space Land]], [[Woody Woods]], and [[Horror Land]]); the summoned Chain Chomps now appear surrounding [[Toadette]] at the [[Star Space]], and send her flying to another of the possible Star locations on the board.
In ''[[Mario Party Superstars]]'', Chain Chomps appear in the returning minigames [[Sneak 'n' Snore]] and [[Night-Light Fright]], retaining their behavior from the original minigames while using their modern design. Additionally, the [[Chomp Call]] from ''[[Mario Party 4]]'' makes another appearance as a purchasable item on all boards with traditionally changing Star locations ([[Space Land]], [[Woody Woods]], and [[Horror Land]]); the summoned Chain Chomps now appear surrounding [[Toadette]] at the [[Star Space]] and launch her to another of the possible Star locations on the board.


===''Mario Golf'' series===
===''Mario Golf'' series===
Line 313: Line 259:


Chain Chomps reappear in ''[[Mario Golf: Super Rush]]'' as obstacles on the [[Bowser Highlands]] course, where they are found sleeping. Should a player shoot a ball into their area, they wake up and lunge at them, knocking the ball away. They also appear in the Battle Golf mode, causing players to lose coins if they hit them.
Chain Chomps reappear in ''[[Mario Golf: Super Rush]]'' as obstacles on the [[Bowser Highlands]] course, where they are found sleeping. Should a player shoot a ball into their area, they wake up and lunge at them, knocking the ball away. They also appear in the Battle Golf mode, causing players to lose coins if they hit them.
===''Paper Mario'' series===
====''Paper Mario''====
[[File:Chompy.png|thumb|left|A Chomp appears during [[Tutankoopa]]'s fight in ''Paper Mario'']]
In ''[[Paper Mario]]'', Chomps have a design based on the sprites of [[Big Chain Chomp|Shark Chomp]]s. They are the theme of [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]], which is decorated with statues in their likeness as well as [[Stone Chomp]]s. [[Tutankoopa]], the boss of Chapter 2, calls forth an infinite supply of Chomps one at a time to fight alongside him. They attack by lunging at the player. Afterward, a remaining Chomp, after Tutankoopa beckons it to come over while trying to soothe it by calling it "Chompy," proceeds to chase him, apparently wanting to bite him. In the ending [[Victory Parade|parade]], it is shown to be still chasing him, with two others joining after a bit.
====''Paper Mario: The Thousand-Year Door''====
''[[Paper Mario: The Thousand-Year Door]]'' features two types of Chain-Chomps: [[Red Chomp]]s, which appear in [[Glitzville]], and traditional Chain-Chomps, appearing in the [[Palace of Shadow]]. Both types are found in the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. Glitzville also prominently features a statue of a smiling Chain-Chomp over the entrance to the [[Glitz Pit]].
Chain-Chomps have very high attack and defense; they have the highest defense power in the game alongside [[Moon Cleft]]s and [[Elite Wizzerd]]s. When Mario first-strikes by jumping on them in the overworld, the camera bounces along with them before Mario stomps them, making it slightly harder to perfectly attack them.
{{br}}
====''Super Paper Mario''====
In ''[[Super Paper Mario]]'', Chain Chomps first appear in Chapter 3, where two are in a hidden area of [[the Dotwood Tree]] and one is in [[Fort Francis]], where [[Francis]] has a pet one in his basement. They also appear in the [[Flipside Pit of 100 Trials]]. The guardian of [[The Underwhere]] is a "three-headed" Chain Chomp called [[Underchomp]] (it is actually three Chain Chomps, each of a different color). It is battled in an RPG manner similar to ''[[wikibound:EarthBound Beginnings|Mother]]'', as opposed to normal boss fights. [[Dark Chomp]]s are introduced in this game and are stronger versions of Chain Chomps, but they are only found in the [[Flopside Pit of 100 Trials]].
====''Paper Mario: Sticker Star''====
[[File:ChompRuins.png|thumb|A Big Chain Chomp in [[Chomp Ruins]] of ''Paper Mario: Sticker Star'']]
In ''[[Paper Mario: Sticker Star]]'', [[Big Chain Chomp]]s appear in [[World 5 (Paper Mario: Sticker Star)|World 5]], while the only regular Chain Chomp in the game appears in the final battle against [[Bowser]]. To defeat it, Mario needs a bat-type thing sticker or any Tail sticker to send the Chain Chomp and Bowser into a pit. This Chain Chomp has more health than Big Chain Chomps. Unlike most enemies, the Chain Chomp's appearance has not changed much from the previous ''Paper Mario'' games, though they now more closely resemble the modern Chain Chomp design rather than Chomp Sharks; notably, they have less teeth, their mouths are smaller, and they feature trapezoid-shaped segments between their bodies and chains.
In a [[List of Paper Mario: Sticker Star pre-release and unused content|pre-release screenshot]], a nameless Chain Chomp appeared as a partner in a location that resembles World 3 in the final version.
{{br}}
====''Paper Mario: Color Splash''====
A [[Big Chain Chomp]] made out of cardboard named [[Princess (Paper Mario: Color Splash)|Princess]] appears in ''[[Paper Mario: Color Splash]]'' right after the Bone Thing is obtained in [[Marmalade Valley]], and also in the [[Bone (Thing)|Bone Thing card]] animation when used during a battle. She is [[Prof. Kinopio]]'s pet.
Later in the game, during the battle with [[Iggy Koopa]] at [[The Golden Coliseum]], Iggy himself, a [[Hammer Bro]] and a [[Snifit]] ride on chariots attached to Chain Chomps. The Chain Chomps are not attackable.
A Chain Chomp appears as the second-round opponent in [[Roshambo Temple#Roshambo Temple #5|Roshambo Temple #5]].
{{br}}
====''Paper Mario: The Origami King''====
In ''[[Paper Mario: The Origami King]]'', a Chain Chomp named Princess appears in [[Shogun Studios]]. While she does not harm Mario, she simply blocks the path to the [[Ninja Attraction]] by threatening to bite him. To get past Princess, Mario must trade the Baseball with the Dry Bones duo in exchange for a bone. When Princess is given the bone, she takes a liking to [[Olivia]] as hearts appear above her head. Princess shows affection every time Mario walks by her from then on.
A [[Paper Macho Soldier|Paper Macho]] [[Paper Macho Chain Chomp|Chain Chomp]] appears in the Spring of Jungle Mist. If Mario chooses to follow [[Bowser Jr.]]'s or [[Olivia]]'s directions at one point, they reach a dead end and the Chomp suddenly appears from the bushes and lunges at them, causing a Game Over. This means that the right path is [[Kamek]]'s, so that the group can see the Chomp and avoid it, although they must escape and reach a tree root to trap it, and like before, if Mario does not keep up with the others, he receives a Game Over. While climbing the large tree, the Chomp chasing Mario and co., and a Game Over will result if the Chomp catches them. Once the group grabs onto the vine to swing away, the Chomp attempts to leap after them, only to plummet. The Chomp does not appear again during revisits to the level.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
[[File:MLSSBMChainChomp.png|thumb]]
In ''[[Mario & Luigi: Superstar Saga]]'', two Chain Chomp-related enemies appear. In [[Woohoo Hooniversity]], [[Mecha-Chomp]]s, dog-like mechanical Chomps, appear. The [[Chomp Bro]], a variation of the [[Hammer Bro]] that swings and throws small Chomps as weapons, appear in [[Bowser's Castle]]. In the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]], however, Mecha-Chomps are replaced by [[Mechakoopa]]s, though regular Chain Chomps appear as troops in the new ''Minion Quest: The Search for Bowser'' mode. Chain Chomps are melee troopers, and they attack by running into enemies. Their special skill, Charging Champ, allows them to charge through enemies in their path.
In ''[[Mario & Luigi: Superstar Saga]]'', two Chain Chomp-related enemies appear. In [[Woohoo Hooniversity]], [[Mecha-Chomp]]s, dog-like mechanical Chomps, appear. The [[Chomp Bro]], a variation of the [[Hammer Bro]] that swings and throws small Chomps as weapons, appear in [[Bowser's Castle]]. In the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]], however, Mecha-Chomps are replaced by [[Mechakoopa]]s, though regular Chain Chomps appear as troops in the new ''Minion Quest: The Search for Bowser'' mode. Chain Chomps are melee troopers, and they attack by running into enemies. Their special skill, Charging Champ, allows them to charge through enemies in their path.


Line 322: Line 301:
[[File:Normal chompattack.png|thumb|Chain Chomp, as it appears during the [[Pocket Chomp]] move in ''Mario & Luigi: Partners in Time''.]]
[[File:Normal chompattack.png|thumb|Chain Chomp, as it appears during the [[Pocket Chomp]] move in ''Mario & Luigi: Partners in Time''.]]
[[File:ShroobChomp.png|thumb|left|140px|Elder Princess Shroob's Chain Chomp]]
[[File:ShroobChomp.png|thumb|left|140px|Elder Princess Shroob's Chain Chomp]]
In ''[[Mario & Luigi: Partners in Time]]'', the [[Pocket Chomp]] is a [[Bros. Item]]. At first it appears to be a small Chomp in a ''Mario Party''-like orb, but when released, it more than triples in size and chases the brothers across the screen, forcing them to [[jump]] on any enemy in their way. Occasionally, a Chomp with a ribbon on its head and white eyelashes appears, which is slower than a normal one. This is likely implying it is female. The Pocket Chomps bark, but it sounds more of the bark in ''Super Mario 64'' and [[Super Mario 64 DS|its remake]] than later games like ''[[Mario Party 7]]''. The [[Elder Princess Shroob]] in battle uses a [[Chain Chomp (Elder Princess Shroob)|Shroob version]] of a regular Chain Chomp.
In ''[[Mario & Luigi: Partners in Time]]'', the [[Pocket Chomp]] is a [[Bros. Item]]. At first it appears to be a small Chomp in a ''Mario Party''-like orb, but when released, it more than triples in size and chases the brothers across the screen, forcing them to [[jump]] on any enemy in their way. Occasionally, a Chomp with a ribbon on its head and white eyelashes appears, which is slower than a normal one. This is likely implying it is female. The Pocket Chomps bark, but it sounds more of the bark in ''Super Mario 64'' and [[Super Mario 64 DS|its remake]] than later games like ''[[Mario Party 7]]''. The [[Elder Princess Shroob]] uses a Shroob version of a regular Chain Chomp for one of her attacks during the first phase of her boss battle.


A chainless Chomp also appears while Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]] are heading through the Warp Pipe to get to the top of the Princess Shroob statue in [[Shroob Castle]]. It leaps out of the basement's sewer water and bashes the pipe, redirecting its destination to the basement. Later, as the brothers are about to hit a [[! Block]] to cross a pit of spikes and leave the basement, the Chomp leaps out of the water, eats the block, and heads into one of the five Warp Pipes visible on the map. The player must use the Star blocks that appear to damage the Chomp four times with lasers. However, on the final attempt, Chomps fill up all the pipes. The player can tell the correct Chomp apart from the others by looking at which one is barking the fastest. When it is defeated, the Chomp is destroyed and the block heads back to its original position. Unlike most chainless depictions of Chomps, this one has the chain holder in the back rather than the back being smooth and round.
A chainless Chomp also appears while Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]] are heading through the Warp Pipe to get to the top of the Princess Shroob statue in [[Shroob Castle]]. It leaps out of the basement's sewer water and bashes the pipe, redirecting its destination to the basement. Later, as the brothers are about to hit a [[! Block]] to cross a pit of spikes and leave the basement, the Chomp leaps out of the water, eats the block, and heads into one of the five Warp Pipes visible on the map. The player must use the Star blocks that appear to damage the Chomp four times with lasers. However, on the final attempt, Chomps fill up all the pipes. The player can tell the correct Chomp apart from the others by looking at which one is barking the fastest. When it is defeated, the Chomp is destroyed and the block heads back to its original position. Unlike most chainless depictions of Chomps, this one has the chain holder in the back rather than the back being smooth and round.
Line 400: Line 379:


Additionally, if they are given 6 Flame Chomp Coins, they transform again into the enemy "Chain Chomp & Flame Chomps", which is a Chain Chomp and 2 [[Flame Chomp]]s. In this form, they have very high attack and average HP. Their skill is Fierce Roar, which delays the turn count of all enemies by 3, and their secondary skill is Bind Barrier, which occasionally prevents paralysis.
Additionally, if they are given 6 Flame Chomp Coins, they transform again into the enemy "Chain Chomp & Flame Chomps", which is a Chain Chomp and 2 [[Flame Chomp]]s. In this form, they have very high attack and average HP. Their skill is Fierce Roar, which delays the turn count of all enemies by 3, and their secondary skill is Bind Barrier, which occasionally prevents paralysis.
===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
[[File:FrameChompHQ.png|100px|thumb|left|A Frame Chomp in ''Yoshi's Woolly World'']]
{{main|Frame Chomp}}
While Chain Chomps themselves do not appear in ''[[Yoshi's Woolly World]]'' or ''[[Poochy & Yoshi's Woolly World]]'', a new type of Chain Chomp, under the name [[Frame Chomp]], is introduced as an enemy. Throwing a [[yarn ball]] at a Frame Chomp causes it to turn into a [[Chomp Rock]]. It is also possible to remove the yarn from a Chomp Rock created in this way, turning it back into a Frame Chomp.


===''Mario + Rabbids'' series===
===''Mario + Rabbids'' series===
Line 419: Line 403:
The recurring appearance of Chain Chomps in the series allegedly started because [[Takashi Tezuka]] put one in a game as a joke.<ref>Nintendo (August 4, 2014). [https://www.youtube.com/watch?v=3_DZtTR3zu0&t=16m15s Hyrule Warriors Direct 8.4.2014]. ''YouTube''. Retrieved September 21, 2019.</ref>
The recurring appearance of Chain Chomps in the series allegedly started because [[Takashi Tezuka]] put one in a game as a joke.<ref>Nintendo (August 4, 2014). [https://www.youtube.com/watch?v=3_DZtTR3zu0&t=16m15s Hyrule Warriors Direct 8.4.2014]. ''YouTube''. Retrieved September 21, 2019.</ref>
{{br|left}}
{{br|left}}
====''Bayonetta 2''====
====''Bayonetta 2''====
[[File:Bayo2 - Bayonetta and Chain Chomp.png|190x190px|left|thumb|[[Bayonetta]] with her Chain Chomp weapon]]
[[File:Bayo2 - Bayonetta and Chain Chomp.png|190x190px|left|thumb|[[Bayonetta]] with her Chain Chomp weapon]]
Line 434: Line 419:
{{multiframe
{{multiframe
|[[File:MKDD Chain Chomp.png|150px]][[File:ChainChomp3DL.png|150px]]
|[[File:MKDD Chain Chomp.png|150px]][[File:ChainChomp3DL.png|150px]]
|Chain Chomp design differences. The left is artwork from ''[[Mario Kart: Double Dash!!]]'' while the right is artwork from ''[[Super Mario 3D Land]]''; note that the in-game appearance for the former actually uses a facial design more similar to the latter.
|The left is artwork from ''[[Mario Kart: Double Dash!!]]'' while the right is artwork from ''[[Super Mario 3D Land]]''; the in-game appearance for the former actually uses a facial design more similar to the latter.
|size=300
|size=300
|align=right
|align=right
Line 480: Line 465:
|Jap=ワンワン
|Jap=ワンワン
|JapR=Wanwan
|JapR=Wanwan
|JapM=Japanese onomatopoeic term for dog's barking; rendered "BowWow" in ''The Legend of Zelda: Link's Awakening'' and ''The Legend of Zelda: Four Swords''
|JapM=Japanese onomatopoeia for a dog's barking; rendered "BowWow" in ''The Legend of Zelda: Link's Awakening'' and ''The Legend of Zelda: Four Swords''
|Jap2=ケルビン<ref>''Zelda no Densetsu: Kamigami no Triforce'' Shogakukan guide, ''Ge'' volume, page 143.</ref> <small>(''The Legend of Zelda: A Link to the Past'')</small>
|Jap2=ケルビン<ref>''Zelda no Densetsu: Kamigami no Triforce'' Shogakukan guide, ''Ge'' volume, page 143.</ref> <small>(''The Legend of Zelda: A Link to the Past'')</small>
|Jap2R=Kerubin
|Jap2R=Kerubin
Line 486: Line 471:
|Chi=汪汪
|Chi=汪汪
|ChiR=Wāngwāng
|ChiR=Wāngwāng
|ChiM=Translation from Japanese name
|ChiM=Translation from Japanese name; also an onomatopoeia for a dog's barking
|Dut=Chain Chomp
|Dut=Chain Chomp
|DutM=-
|FreA=Boulouf
|FraE=Chomp<br>Chomp enchaîné<br>Bouchée enchaînée <small>(''Super Mario Bros. 3 instruction booklet'')</small>
|FreAM=From ''boule'' ("ball") and ''louf'', a ''{{wp|louchébem}}'' form of ''fou'' ("nutty")
|FraEM=-<br>Chained Chomp<br>Chained Bite
|FreE=Chomp
|FraA=Boulouf
|FreE2=Chomp enchaîné
|FraAM=From "boule" (ball) and "louf", a {{wp|louchébem}} form of "fou" (nutty)
|FreE2M=Chained Chomp
|Ger=Kettenhund<br>Beißzahn Bomb<ref name=German>Nintendo 64 ''Yoshi's Story'' Spieleberater, {{media link|Yoshi's Story German Guide Enemies.png|page 19}}.</ref><br>Chomp <small>(older games)</small>
|FreE3=Bouchée enchaînée <small>(''Super Mario Bros. 3 instruction booklet'')</small>
|GerM=Chain Dog<br>Teething Bomb<br>-
|FreE3M=Chained Bite
|Ita=Categnaccio<br>Palla a catena<ref>''[[Super Mario Bros. 3]]''; Italian booklet, pag. 36</ref><br>Catena Dentata <small>(''The Adventures of Super Mario Bros. 3'')</small><br>Categnone <small>(''Super Mario Galaxy'')</small>
|Ger=Kettenhund
|ItaM=Portmanteau of "catena" (chain) and "cagnaccio" (bad dog)<br>Ball on a chain<br>Chain Teeth<br>Portmanteau of "Categnaccio" (the usual Italian name of the Chain Chomps) and the augmentative suffix "-one"
|GerM=Chain Dog
|Ger2=Beißzahn Bomb<ref name=German>Nintendo 64 ''Yoshi's Story'' Spieleberater, {{media link|Yoshi's Story German Guide Enemies.png|page 19}}.</ref>
|Ger2M=Teething Bomb
|Ger3=Chomp <small>(older games)</small>
|Ita=Palla a catena<ref>''[[Super Mario Bros. 3]]''; Italian booklet, pag. 36</ref>
|ItaM=Ball on a chain
|Ita2=Catena Dentata <small>(''The Adventures of Super Mario Bros. 3'')</small>
|Ita2M=Chain Teeth
|Ita3=Categnaccio
|Ita3M=Portmanteau of ''catena'' ("chain") and ''cagnaccio'' ("bad dog")
|Ita4=Categnone <small>(''Super Mario Galaxy'')</small>
|Ita4M=Portmanteau of ''Categnaccio'' (the usual Italian name of the Chain Chomps) and the augmentative suffix ''-one''
|Kor=멍멍이
|Kor=멍멍이
|KorR=Meongmeong'i
|KorR=Meongmeong'i
|KorM=Korean childish word for "dog"
|KorM=Korean childish word for "dog"
|PorA=Chomp Chomp
|PorA=Chomp Chomp
|PorAM=
|PorE=Corrente Dentada
|PorE=Corrente Dentada<br>Chomp da Corrente
|PorEM=Toothed/Biting Chain (also means cogwheel)
|PorEM=Toothed/Biting Chain (also means cogwheel)<br>Chomp of the Chain
|PorE2=Chomp da Corrente
|PorE2M=Chomp of the Chain
|Rom=Ghiulea <small>(''The Adventures of Super Mario Bros. 3'')</small>
|Rom=Ghiulea <small>(''The Adventures of Super Mario Bros. 3'')</small>
|RomM=Cannon ball{{footnote|main|1}}
|RomM=Cannon ball{{footnote|main|1}}
Line 509: Line 506:
|RusR=Kusalkin na Tsepi
|RusR=Kusalkin na Tsepi
|RusM=Chomper on Chain
|RusM=Chomper on Chain
|Spa=Cadena Mordelona <small>(''The Adventures of Super Mario Bros. 3'')</small><br>Chomp
|Spa=Cadena Mordelona <small>(''The Adventures of Super Mario Bros. 3'')</small>
|SpaM=Biting Chain<br>-
|SpaM=Biting Chain
|SpaA=Chomp cadenas<br>Chain Chomp <small>(''Mario Kart Wii'')</small><br>Chomp-Chomp<ref>Club Nintendo [https://archive.org/details/ClubNintendo70Ao07N06Chile/page/n39/mode/2up TIPS section]</ref>
|Spa2=Chomp
|SpaAM=Chomp Chains<br>-
|SpaA=Chomp Cadenas
|SpaAM=Chomp Chains
|SpaA2=Chomp-Chomp<ref>Club Nintendo [https://archive.org/details/ClubNintendo70Ao07N06Chile/page/n39/mode/2up TIPS section]</ref>
|SpaE=Chomp Cadenas
|SpaE=Chomp Cadenas
|SpaEM=Chomp Chains
|SpaEM=Chomp Chains
5,167

edits