Bowser Land: Difference between revisions

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|availability=Unlockable (by playing on every other board once)
|availability=Unlockable (by playing on every other board once)
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[[File:MP2 Bowser Land Logo.png|frame|left|The '''Bowser Land''' logo.]]
'''Bowser Land''' is the final board set in [[Mario Land]] in the game ''[[Mario Party 2]]'' that is unlocked after the five other boards have been played. It is an amusement park that was built in [[Bowser]]'s image, with portraits of Bowser from all the other boards set up. Unlike the other boards of ''Mario Party 2'', players wear their normal attire. The board differs from all previous boards in the game; the rules have changed.
'''Bowser Land''' is the final board set in [[Mario Land]] in the game ''[[Mario Party 2]]'' that is unlocked after the five other boards have been played. It is an amusement park that was built in [[Bowser]]'s image, with portraits of Bowser from all the other boards set up. Unlike the other boards of ''Mario Party 2'', players wear their normal attire. The board differs from all previous boards in the game; the rules have changed.


The [[Event Space|Happening Space]]s on this board have a variety of effects. Landing on a Happening Space near a red pipe forces the player to enter it and reappear on another part of the board. The Happening Spaces near the metallic [[Blooper]] ride forces players to go on the "ride", where they are caught in a loop unless they can land on another Happening Space.
The [[Event Space|Happening Space]]s on this board have a variety of effects. Landing on a Happening Space near a red pipe forces the player to enter it and reappear on another part of the board. The Happening Spaces near the metallic [[Blooper]] ride forces players to go on the "ride", where they are caught in a loop unless they can land on another Happening Space.
[[File:Bowserland.jpg|frame|left|The '''Bowser Land''' logo.]]


The banks here work differently too. Instead of [[Koopa Bank]]s, [[Bowser Bank]]s appear. The [[Baby Bowser Banker]] will loan out five [[coin]]s to players that pass the [[Bank Space]]. Players that land on the Bank Space must pay back the loan in full. If the player does not have any coins at all, but has a star, the Koopa Kid will take the star. Also, at the top-right part of the board, there is an [[Item Shop]] run by the [[Baby Bowser Shopkeeper]], who sells item to the players who pass by whether they want it or not. The main attraction in Bowser Land is the [[Bowser Parade]] that occurs every five turns. Anyone caught in the parade's path is pushed back to the start, dropping two coins per space along the way. Players who pass by the parade planning offices can change the direction of the parade for five coins. If no one is in the parade's path, it will not occur. The Item [[Minigame]] on this board is [[Bowser Slots]]. The player must match up the items they want, and they will get it if they prevail. The Duel minigame is [[Rock, Paper, Mario]].
The banks here work differently too. Instead of [[Koopa Bank]]s, [[Bowser Bank]]s appear. The [[Baby Bowser Banker]] will loan out five [[coin]]s to players that pass the [[Bank Space]]. Players that land on the Bank Space must pay back the loan in full. If the player does not have any coins at all, but has a star, the Koopa Kid will take the star. Also, at the top-right part of the board, there is an [[Item Shop]] run by the [[Baby Bowser Shopkeeper]], who sells item to the players who pass by whether they want it or not. The main attraction in Bowser Land is the [[Bowser Parade]] that occurs every five turns. Anyone caught in the parade's path is pushed back to the start, dropping two coins per space along the way. Players who pass by the parade planning offices can change the direction of the parade for five coins. If no one is in the parade's path, it will not occur. The Item [[Minigame]] on this board is [[Bowser Slots]]. The player must match up the items they want, and they will get it if they prevail. The Duel minigame is [[Rock, Paper, Mario]].
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