Bowser Castle (Mario Kart DS): Difference between revisions

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{racecourse
{{race course infobox
|title=Bowser Castle
|image=[[File:Bowser Castle MKDS preview.png|256px]]
|image=[[File:Bowser Castle MKDS preview.png|256px]]
|appearances=''[[Mario Kart DS]]'' ([[List of games by date#2005|2005]])
|appears_in=''[[Mario Kart DS]]'' ([[List of games by date#2005|2005]])
|cups=[[Special Cup]]
|cups=[[Special Cup]]
|based=[[Bowser's Castle]]
|based_on=[[Bowser's Castle]]
|ghost=2:19:661 by Ninten★ひろむ<br><small>([[Bowser]] in the [[Hurricane]])</small>
|online_play=Was never available ([[Nintendo DS|DS]])
|wifi=Was never available ([[Nintendo DS|DS]])
|sample=[[File:MKDS-Music-BowserCastle.oga]]
|music=[[File:MKDS-Music-BowserCastle.oga]]
|map=[[File:MKDS Bowser Castle DS Map.png|140px]]<br>[[File:MKDS Bowser Castle DS layout.png]]
|map=[[File:MKDS Bowser Castle DS Map.png|140px]]<br>[[File:MKDS Bowser Castle DS layout.png]]
|ghost={{ghost|DS|Ninten★ひろむ|2:19.661|[[File:Bowser MKDS record icon.png|32px|link=Bowser]][[File:MKDS Hurricane Model.png|32px|link=Hurricane (kart)|Hurricane]]}}
}}
}}
'''Bowser Castle''' is the third course of the [[Special Cup]] in ''[[Mario Kart DS]]''. This incarnation has less Thwomps than past Bowser's Castles, with only 4, and there are no lava spouts, unlike in numerous other versions. In the background is a forest consisting of dead trees and dark mountains, as well as a fiery orange sky. It features a rotating cylindrical bridge, a small chamber with a spinning floor, and four moving platforms above a portion of a large lava pit. The entrance to the castle is very similar to [[Bowser's Castle (Mario Kart: Double Dash!!)|the one]] in ''[[Mario Kart: Double Dash!!]]''. [[Bowser]] in the [[Hurricane (kart)|Hurricane]] is the staff ghost for this course.


'''Bowser Castle''' is the third racecourse of the [[Special Cup]] in ''[[Mario Kart DS]]'', before [[Rainbow Road (DS)|Rainbow Road]] and after [[Peach Gardens (DS)|Peach Gardens]]. It is strongly based on the Bowser's Castles in ''[[Mario Kart 64]]'' and ''[[Mario Kart: Super Circuit]]'', but with the tan stones replaced by grey bricks, and stone paths have been replaced by metal grates and platforms. This incarnation lacks the multiple Thwomps in other Bowser's Castles (this course only has four) and there are no lava spouts, unlike in numerous other versions. In the background is a forest consisting of dead trees and dark mountains, as well as fiery orange sky. It features few gimmicks, but some of the gimmicks include a rotating cylindrical bridge, a small chamber with spinning floor and four moving platforms above a portion of a large lava pit. The entrance to the castle is very similar to the one in the previous incarnations. [[Bowser]] in the [[Hurricane]] is the staff ghost for this course.
Part of the music that plays in this course is an arrangement of [[Dark Land]]'s music from ''[[Super Mario Bros. 3]]''. Additionally, the music also includes elements from the music for [[DS Airship Fortress|Airship Fortress]].
 
Part of the music that plays in this course is an arrangement of [[Dark Land]]'s music from ''[[Super Mario Bros. 3]]''. Additionally, the music also includes elements from the music for {{classic-link|DS|Airship Fortress}}.


==Course layout==
==Course layout==
[[File:MKDS BowserCastle Lobby.png|thumb|left|The hallway]]
[[File:MKDS BowserCastle Lobby.png|thumb|left|The hallway]]
The players start by passing through a metallic doorway with a statue of Bowser's face above (which plays his laugh on entry), similar to Bowser's Castle in ''[[Mario Kart: Double Dash!!]]'' They then pass through a hallway with [[Thwomp]]s. After climbing two sets of stairs they cross a thin bridge, which has barriers so players cannot fall back down to the hallway below. Next, they enter another circular room. However, this one does not have a [[Fire Bar]]; it spins instead. It is a large metal circle that spins counterclockwise, while the racers are going clockwise. A hallway with a Thwomp follows. This Thwomp actually moves horizontally out the window, then comes back into the castle. After a right turn and then a left turn, there is a spiral path. If racers aren't careful, they can fall a long way down into lava or back to the beginning of the spiral. It is possible there to use a [[Bob-omb]] on opponents through the tower's windows.
The players start by passing through a metallic doorway with a statue of Bowser's face above (which plays his laugh on entry). They then pass through a hallway with [[Thwomp]]s. After climbing two sets of stairs they cross a thin bridge, which has barriers so players cannot fall back down to the hallway below. Next, they enter another circular room, which has a large metal circle as part of the floor that spins counterclockwise, while the racers are going clockwise. [[Burner]]s from Airship Fortress appear in this room. A hallway with a Thwomp follows. This Thwomp actually moves horizontally out the window, then comes back into the castle. After a right turn and then a left turn, there is a spiral path. If racers aren't careful, they can fall a long way down into lava or back to the beginning of the spiral.


Racers will then encounter two paths; crossing a rotating cylindrical bridge, or driving down to a garden below it. The bridge provides a much faster time to go through, and if they fall off, they can simply land on the garden but will lose some seconds. The garden is partially paved and have grass parts that slows them down. Afterwards, racers will drive through metal grates with a large [[Dash Panel]] ramp that launch them to the final stretch that consists of four moving platforms, allowing racers to take a right turn to the finish line. The platforms move from right to left, but do not really cause much of a risk, as far as falling into the lava goes. Heavy racers can push lighter racers off; however, some of the path has barriers preventing them from falling. The path from the platforms to the finish line is the same metal grates.
Racers will then encounter two paths; crossing a rotating cylindrical bridge, or driving down to a garden below it. The bridge provides a much faster route to go through, and if they fall off, racers can simply land in the garden, but will lose some time. The garden is partially paved and have grass parts that slows them down. Afterwards, racers will drive through metal grates with a large [[Dash Panel]] ramp that launches them to the final stretch that consists of four moving platforms, allowing racers to take a right turn to the finish line. The platforms move from left to right, but aren't difficult to traverse due to their moderate speed. Heavy racers can push lighter racers off during the ending section; however, some of the path has barriers preventing them from falling. The path from the platforms to the finish line is comprised of the same metal grates from earlier.


It is possible to dodge a [[Spiny Shell (blue)|Spiny Shell]] in this course. If the player is in 1st place while on the spinning log at the same time that someone fires a Spiny Shell, the racer can fall off of the log, causing the shell to miss the racer entirely.
It is possible to dodge a [[Spiny Shell (blue)|Spiny Shell]] in this course. If the player is in 1st place while on the spinning bridge at the same time that someone fires a Spiny Shell, the racer can fall off of the bridge, causing the shell to miss the racer entirely.


==Shortcuts==
==Shortcuts==
*If players go all the way around the circular room, there is an alternate path which saves time over the regular route. However, the shortcut is sometimes blocked by several [[burner]]s and a moving Thwomp.
*If players go all the way around the circular room, there is an alternate path which saves time over the regular route. However, the shortcut is sometimes blocked by several burners and a moving Thwomp.
*There is another shortcut which is only useful on the final lap. With enough speed, it is possible to jump through the gap in the wall at the end and cross the finish line just before the player is counted out of bounds. This requires a precise hop.
*There is another shortcut which is only useful on the final lap. With enough speed, it is possible to jump through the gap in the wall at the end and cross the finish line just before the player is counted out of bounds. This requires a precise hop.
{{br|left}}
{{br|left}}


==Missions==
==Missions==
Bowser Castle is the setting for mission 6-1. This mission involves the player as Bowser having to drive across the spinning bridge backwards without falling off in thirty seconds.
There are two [[Mario Kart DS#Missions|missions]] that take place on Bowser Castle:
 
*'''Mission 6-1''': The player controls [[Bowser]], who must drive in reverse across the rotating bridge within 30 seconds.
Mission 7-2 is also set at Bowser Castle. This mission has the player as Mario racing one lap against Bowser.
*'''Mission 7-2''': The player controls [[Mario]], who must beat Bowser in a single-lap race. During this mission, barriers block off the center of the first hallway, the left route in the circular room, and the route at the end of the rotating bridge. Each [[Item Box]] contains a Star, Mushroom, or Triple Mushrooms.


==Profiles==
==Profiles==
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|JapR=Kuppa Kyassuru
|JapR=Kuppa Kyassuru
|JapM=Bowser Castle
|JapM=Bowser Castle
|Fra=Château de Bowser
|Fre=Château de Bowser
|FraM=Bowser's Castle
|FreM=Bowser's Castle
|Ger=Bowsers Festung
|GerM=Bowser's Fortress
|Ita=Castello di Bowser
|Ita=Castello di Bowser
|ItaM=Bowser's Castle
|ItaM=Bowser's Castle
Line 60: Line 60:
|Spa=Castillo de Bowser
|Spa=Castillo de Bowser
|SpaM=Bowser's Castle
|SpaM=Bowser's Castle
|Ger=Bowsers Festung
|GerM=Bowser's Fortress
}}
}}


==Trivia==
==Trivia==
[[File:MKDS Starting In 7th Place.png|thumb|Luigi starting in "7th" place]]
[[File:MKDS Starting In 7th Place.png|thumb|Luigi starting in "7th" place]]
*If the player starts a race on this course in 8th place, they will be in 8th place on the [[Starting Grid]] as usual. However, their placement number in the HUD will read 7th instead of 8th, potentially due to a bug.
*If the player starts a race on this course in 8th place, they will be in 8th place on the [[Starting Grid]] as usual. However, their placement number in the HUD will read 7th instead of 8th, presumably due to a bug.
 
{{MK race courses}}
{{MK Race Courses}}
{{MKDS}}
{{MKDS}}
[[Category:Bowser's castles]]
[[Category:Bowser's castles]]
[[Category:Volcanic areas]]
[[Category:Volcanic areas]]
[[Category:Unlockable race courses]]
[[Category:Mario Kart DS race courses]]
[[Category:Mario Kart DS race courses]]
[[it:Castello di Bowser (DS)]]
[[it:Castello di Bowser (DS)]]
[[de:Bowsers Festung#Mario Kart DS]]
[[de:Bowsers Festung#Mario Kart DS]]
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