Boomerang Bro: Difference between revisions

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This is starting to get too much. We can't be describing in detail every single appearance of an enemy or it bloats the entire history section with this. Save those for the level articles.
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Boomerang Brothers, green [[Hammer Bro]]thers that throw multiple [[boomerang]]s which circle back if they miss, first appeared in ''[[Super Mario Bros. 3]]''. As with every Hammer Brother variant, defeating them via [[stomp]]ing yields 1000 points, while defeating them with any other attack (hitting the block below them, [[Shell Toss|thrown shells]], [[fireball]]s, tail swipes from [[Raccoon Mario|Raccoon]] or [[Tanooki Mario]], hammers from [[Hammer Mario]], and contact with players made invincible by a [[Super Star|Starman]]) gives out only 100 points by default, unless the enemy was not one of the first to be defeated by the thrown shell.
In ''Super Mario Bros. 3'', Boomerang Brothers are somewhat common enemies found primarily in [[Desert Land]], but they first appear in [[World 1-3 (Super Mario Bros. 3)|World 1-3]]. They attack [[Mario]] or [[Luigi]] by throwing multiple boomerangs which circle back if they miss. In order to defeat a Boomerang Brother, Mario or Luigi need to [[jump]] on them or throw something at it, such as a [[fireball]] or [[shell]]. If one of the brothers can get close enough, they can also be defeated by [[Raccoon Mario]]'s tail.
 
Every [[Treasure Ship]] is guarded by a pair of Boomerang Brothers, and one appears as the boss of the first [[tank]] level in [[Dark Land]]. In the NES version, these Boomerang Brothers appear a sky blue color, due to the space in the data most commonly occupied by green palettes being replaced by a sky blue palette in artillery levels.<ref>[https://www.spriters-resource.com/nes/supermariobros3/sheet/25685/ Discussion on The Spriters Resource]</ref> This error may have ended up inspiring the blue coloration of Boomerang Brother helmets, shells, and shoes in future appearances.


A total of 11 Boomerang Brothers appear in the game (not counting [[Treasure Ship]]s, which appear whenever the player meets a certain set of conditions).
A total of 11 Boomerang Brothers appear in the game (not counting [[Treasure Ship]]s, which appear whenever the player meets a certain set of conditions).
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*The last Boomerang Brother in the game resides in the first [[Hand Trap]], which features every type of [[Hammer Bro]]ther. It is encountered on a bridge over lava, being the penultimate foe faced just before a [[Sledge Bro]]ther further down the bridge.
*The last Boomerang Brother in the game resides in the first [[Hand Trap]], which features every type of [[Hammer Bro]]ther. It is encountered on a bridge over lava, being the penultimate foe faced just before a [[Sledge Bro]]ther further down the bridge.


In addition to this, whenever a certain set of conditions are met, a [[Treasure Ship]] is spawned on the map in the place of a standard [[Hammer Bro]]ther. These airships are filled with coins and have no enemies except for two Boomerang Brothers battled as bosses inside of these ships.
In the original Nintendo Entertainment System release, the two Boomerang Brothers patrolling the map of [[Desert Land]] were represented by Hammer Brother icons. In the ''[[Super Mario All-Stars]]'' version, Boomerang Brothers received their own distinct map icons, which were retained in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''.
 
In the original Nintendo Entertainment System release, the two Boomerang Brothers patrolling the map of [[Desert Land]] were represented by Hammer Brother icons. In the ''[[Super Mario All-Stars]]'' version, Boomerang Brothers received their own distinct map icons, which were retained in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. Another error in NES version (also fixed in the [[Super Mario All-Stars]] remake) is the fact that Boomerang Brothers appear sky blue in [[Treasure Ship]]s and tanks due to the space in the data most commonly occupied by green palettes being replaced by a sky blue palette in artillery levels.<ref>[https://www.spriters-resource.com/nes/supermariobros3/sheet/25685/ Discussion on The Spriters Resource]</ref> This error may have ended up inspiring the blue coloration of Boomerang Brother helmets, shells, and shoes in future appearances.


A total of nine Boomerang Brothers also appear in [[World-e]].
Boomerang Brothers also appear in a few [[World-e]] levels. Some particular Boomerang Brothers found in [[Slidin' the Slopes]], [[Bowser's Last Stand]], and [[Bowser's Airship 2]] throw blue [[boomerang]]s. If they are defeated while one of their boomerangs is flying, the boomerang drops to the ground, allowing the player to pick it up and use it for the rest of the level (provided that they catch it whenever it returns to them; otherwise, the boomerang will be lost).
*A single Boomerang Brother is found near the end of [[Slidin' the Slopes]], wielding special blue boomerangs with two white stripes (as opposed to normal boomerangs, which are white with a single red-orange stripe). When this Boomerang Brother is defeated, all of its currently-flying boomerangs will drop to the ground, allowing the player to pick it up (though, of course, they can only pick up one boomerang at a time) and use it for the rest of the level (provided that they catch it whenever it returns to them; otherwise, the boomerang will be lost). These boomerangs can be used not just for defeating enemies, but also for collecting coins (including [[Advance Coin]]s) from a distance.
*In [[Bowser's Last Stand]], the player can enter one of three doors, each leading to a tweaked version of the [[Hand Traps]], with the first door leading to a room with all the Hammer Brother variants. The first enemy faced in this section is a Boomerang Brother on a bridge over lava, then a pair of [[Hammer Bro]]thers. After this, the player would encounter another Boomerang Brother on an even shorter bridge, this time wielding blue boomerangs. As demonstrated in this level, the boomerang can temporarily cause [[Bony Beetle]]s to fall apart, and it can also defeat [[Hot Feet]], though the boomerang would simply phase through [[Dry Bones]], [[Lava Bubble|Podoboo]]s, and [[Bowser]]. When used against a [[Magikoopa]] (which wouldn't be affected by the weapon at all), the boomerang would lose momentum and drop to the ground (sometimes bouncing for a very short distance), forcing the player to walk over and retrieve the boomerang manually unless it was unluckily dropped over lava.
*In the first section of [[Koopaling Confusion]], one Boomerang Brother is encountered on the second ship, while another is encountered on the third, main battleship.
*Inside of [[Bowser's Airship 1]], the player would have to climb a set of ropes to get to an upper level, where the [[Warp Pipe|pipe]] to the boss is. One Boomerang Brother is encountered to the right of these ropes, and another is encountered shortly after to the left of these ropes.
*Inside the second section of [[Bowser's Airship 2]], the player will encounter two Boomerang Brothers, with the first one holding blue boomerangs.
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