Bonus Barrel: Difference between revisions

m
Text replacement - "completion" to "completion"
m (Text replacement - "completion" to "completion")
Line 11: Line 11:
In ''Donkey Kong Country 2: Diddy's Kong Quest'', its sequel ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and their respective [[Game Boy]] counterparts, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', there is usually at least one Bonus Barrel hidden in almost every [[level]]. Bonus Barrels have the same function as the Blast Barrels that take the Kongs to a [[bonus room]] in both ''Donkey Kong Country'' and ''[[Donkey Kong Land]]''.  
In ''Donkey Kong Country 2: Diddy's Kong Quest'', its sequel ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and their respective [[Game Boy]] counterparts, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', there is usually at least one Bonus Barrel hidden in almost every [[level]]. Bonus Barrels have the same function as the Blast Barrels that take the Kongs to a [[bonus room]] in both ''Donkey Kong Country'' and ''[[Donkey Kong Land]]''.  


When the [[Kong]]s jump into a Bonus Barrel, it automatically launches or warps them to a bonus room (the former effect is in the original versions, and the latter, which has the explosive "B" design fade out in a swirl-type effect, is in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and the [[Game Boy Advance]] remakes). In the bonus room, the Kongs can complete a challenge to win either a [[Kremkoin]] or a [[Bonus Coin]], which are necessary for unlocking levels of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and adding to the [[completion]] percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge.
When the [[Kong]]s jump into a Bonus Barrel, it automatically launches or warps them to a bonus room (the former effect is in the original versions, and the latter, which has the explosive "B" design fade out in a swirl-type effect, is in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and the [[Game Boy Advance]] remakes). In the bonus room, the Kongs can complete a challenge to win either a [[Kremkoin]] or a [[Bonus Coin]], which are necessary for unlocking levels of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and adding to the [[Full completion|completion]] percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge.


Bonus Barrels also appear in the Game Boy Advance remake of ''Donkey Kong Country'', replacing the Blast Barrels that send [[Donkey Kong]] and [[Diddy Kong]] to a bonus room. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the bonus room, in all three versions of the game.
Bonus Barrels also appear in the Game Boy Advance remake of ''Donkey Kong Country'', replacing the Blast Barrels that send [[Donkey Kong]] and [[Diddy Kong]] to a bonus room. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the bonus room, in all three versions of the game.