Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{level infobox
{{level infobox
|image={{tabber|title1=Original|content1=[[File:Parrot Chute Panic.png]]|title2=Remake|content2=[[File:Parrot Chute Panic GBA dismount.png]]<br>The Kongs dismount Quawks to fall onto the next one, as seen in the Game Boy Advance version}}
|image=[[File:Parrot Chute Panic.png]]
|code=5 - 4
|code=5 - 4
|world=[[Gloomy Gulch]]
|world=[[Gloomy Gulch]]
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'''Parrot Chute Panic''' is the twenty-sixth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fourth level of [[Gloomy Gulch]]. It is the last [[Zinger]] hive level. There are a couple of [[Quawks]] in the level that [[Diddy Kong]] and [[Dixie Kong]] must use to descend the narrow pathways while avoiding several Zingers along the way. After reaching a point, Quawks drops both Kongs, and the next Quawks is found either shortly or directly afterward. Additionally, [[Squawks]] is used in both of the level's [[Bonus Area]]s. The ground portions are short, straightforward paths that sometimes have a [[Klampon]] or a [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] walking around, and one path even has three [[Click-Clack]]s. The honey-coated ground from previous hive levels also appear during this part. Parrot Chute Panic's name is a play on "parrot" and "parachute," as a reference to Quawks being a parrot and by slowly taking the Kongs down the level like a parachute.
'''Parrot Chute Panic''' is the twenty-sixth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fourth level of [[Gloomy Gulch]]. It is the last [[Zinger]] hive level. There are a couple of [[Quawks]] in the level that [[Diddy Kong]] and [[Dixie Kong]] must use to descend the narrow pathways while avoiding several Zingers along the way. After reaching a point, Quawks drops both Kongs, and the next Quawks is found either shortly or directly afterward. Additionally, [[Squawks]] is used in both of the level's [[Bonus Area]]s. The ground portions are short, straightforward paths that sometimes have a [[Klampon]] or a [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] walking around, and one path even has three [[Click-Clack]]s. The honey-coated ground from previous hive levels also appear during this part. Parrot Chute Panic's name is a play on "parrot" and "parachute," as a reference to Quawks being a parrot and by slowly taking the Kongs down the level like a parachute.
==Layout==
==Layout==
[[File:ParrotChutePanicSNES1.png|thumb|left|Quawks and the Kongs descend around the first few Zingers at the start.]]
[[File:Parrot Chute Panic GBA dismount.png|thumb|left|Parrot Chute Panic in the Game Boy Advance version]]
The level begins on a flat ledge with a gap ahead of it. A [[DK Barrel]] wobbles above the gap. If the heroes drop into the gap, they fall past many floating [[banana]]s and an alcove containing a [[DK Coin|Video Game Hero Coin]], and then land on another flat surface with some honey splattered on it. The honey is sticky so the Kongs cannot walk through it easily. A Quawks waits for them in a small gap. Once they grab onto the parrot, they slowly descend through a small passage with a few Zingers in the center of it. At the bottom of the passage, the Quawks drops the Kongs, who then land on more honey. A crate lies next to the honey, followed by a Zinger floating in the air and a Klampon who marches along a flat pathway found in a slightly lower area. The crate can be used to break open a nearby wall. If they enter the opening in the wall once they do so, they enter a hidden area with many bananas that form the shape of the [[Rareware]] logo. After they travel through the exit of this area, they reach a thin passage that they must drop though to reach the [[KONG Letters|letter K]], many bananas, and a [[Banana Coin]], and then land in an area located farther into the level.
The level begins on a flat ledge with a gap ahead of it. A [[DK Barrel]] wobbles above the gap. If the heroes drop into the gap, they fall past many floating [[banana]]s and an alcove containing a [[DK Coin|Video Game Hero Coin]], and then land on another flat surface with some honey splattered on it. The honey is sticky so the Kongs cannot walk through it easily. A Quawks waits for them in a small gap. Once they grab onto the parrot, they slowly descend through a small passage with a few Zingers in the center of it. At the bottom of the passage, the Quawks drops the Kongs, who then land on more honey. A crate lies next to the honey, followed by a Zinger floating in the air and a Klampon who marches along a flat pathway found in a slightly lower area. The crate can be used to break open a nearby wall. If they enter the opening in the wall once they do so, they enter a hidden area with many bananas that form the shape of the [[Rareware]] logo. After they travel through the exit of this area, they reach a thin passage that they must drop though to reach the [[KONG Letters|letter K]], many bananas, and a [[Banana Coin]], and then land in an area located farther into the level.


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<gallery>
<gallery>
Parrot Chute Panic DKC2 shot.png|The Kongs and Quawks go past some Zingers
Parrot Chute Panic DKC2 shot.png|The Kongs and Quawks go past some Zingers
ParrotChutePanicSNES1.png|Quawks and the Kongs descend around the first few Zingers at the start.
Parrot Chute Panic third Quawks.png|The Kongs jump to the third Quawks of the level
Parrot Chute Panic third Quawks.png|The Kongs jump to the third Quawks of the level
Parrot Chute Panic Bonus Area 1 location.png|The Kongs go to the first Bonus Area's entrance.
Parrot Chute Panic Bonus Area 1 location.png|The Kongs go to the first Bonus Area's entrance.
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