Screech's Sprint (Donkey Kong Country 2): Difference between revisions

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Text replacement - "\[\[[Kk]annon \(cannon\)(#|\|)" to "[[Cannon$1"
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|[[File:Screechs Sprint Bonus Area.png]]
|[[File:Screechs Sprint Bonus Area.png]]
|'''Find the Coin!'''<br>After passing the group of Mini-Neckys, the Kongs must onto the following platform and cross a gap onto the next platform. From there, they must perform [[team up]] to reach a wooden platform above with a [[kannonball]] on it. Diddy and Dixie must carry it, jump onto the next platform, and then into the [[Kannon (cannon)|kannon]]. In the [[Bonus Area]], Diddy and Dixie have 35 seconds to obtain the [[Kremkoin]] at the bottom of the stage. There is a [[DK Barrel]] at the start, as Dixie's [[Helicopter Twirl]] is required to safely navigate between the brambles. Trails of bananas appear throughout, directing the path for the Kongs to take. After the first fall is a narrow gap requiring a [[cartwheel]] jump from either Kong to pass through, and then another fall through the brambles requiring the use of Dixie's Helicopter Spin to safely navigate. Afterward, the Kongs must cartwheel through another gap to obtain the Kremkoin on the other end. If the Kongs touch any of the brambles or the time runs out, they lose at the challenge.  
|'''Find the Coin!'''<br>After passing the group of Mini-Neckys, the Kongs must onto the following platform and cross a gap onto the next platform. From there, they must perform [[team up]] to reach a wooden platform above with a [[kannonball]] on it. Diddy and Dixie must carry it, jump onto the next platform, and then into the [[Cannon|kannon]]. In the [[Bonus Area]], Diddy and Dixie have 35 seconds to obtain the [[Kremkoin]] at the bottom of the stage. There is a [[DK Barrel]] at the start, as Dixie's [[Helicopter Twirl]] is required to safely navigate between the brambles. Trails of bananas appear throughout, directing the path for the Kongs to take. After the first fall is a narrow gap requiring a [[cartwheel]] jump from either Kong to pass through, and then another fall through the brambles requiring the use of Dixie's Helicopter Spin to safely navigate. Afterward, the Kongs must cartwheel through another gap to obtain the Kremkoin on the other end. If the Kongs touch any of the brambles or the time runs out, they lose at the challenge.  
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