Gloomy Gulch: Difference between revisions

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|after=[[K. Rool's Keep|>>]]
|after=[[K. Rool's Keep|>>]]
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{{quote2|You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil [[Kremling]] spirits known as [[Kloak]] and [[Kackle]]. Even the [[Rope (species)|ropes]] that once provided a safe way to climb over obstacles are now ghostly and insubstantial.|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 22}}  
{{quote2|You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil [[Kremling]] spirits known as [[Kloak]] and [[Kackle]]. Even the [[Rope (ghost)|rope]]s that once provided a safe way to climb over obstacles are now ghostly and insubstantial.|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 22}}  
'''Gloomy Gulch''', rarely named '''Haunted Forest''',<ref>''Nintendo Magazine System'' (AU) Issue #34, {{media link|NMS AUS issue 34 page 20 excerpt.jpg|page 20}}.</ref> is the fifth world in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a haunted area set in a dilapidated {{wp|ghost town}}<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide, Nintendo, 1995, p. 20 "'''''GLOOMY GULCH''' Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''"</ref><ref>''Nintendo Power'', Vol. 79, December, 1995, page 26 "'''''GLOOMY GULCH''' Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone one else! Aye! Ahr! Argh-gug-gh!''"</ref> set between dark, spooky woods, with ghostly inhabitants such as [[Kloak]]s. The world takes place between [[Krazy Kremland]] and [[K. Rool's Keep]], but in ''Donkey Kong Land 2'', the standalone [[Klubba's Kiosk]] appears to the left of it on the [[Crocodile Isle]] map. In the official German guide for the game, it is implied that the forest is feared even by the [[Kremling]] pirates.<ref>[https://archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n83/mode/2up ''Donkey Kong Country 2: Diddy's Kong Quest'' German player's guide], page 84</ref>
'''Gloomy Gulch''', rarely named '''Haunted Forest''',<ref>''Nintendo Magazine System'' (AU) Issue #34, {{media link|NMS AUS issue 34 page 20 excerpt.jpg|page 20}}.</ref> is the fifth world in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a haunted area set in a dilapidated {{wp|ghost town}}<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide, Nintendo, 1995, p. 20 "'''''GLOOMY GULCH''' Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''"</ref><ref>''Nintendo Power'', Vol. 79, December, 1995, page 26 "'''''GLOOMY GULCH''' Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone one else! Aye! Ahr! Argh-gug-gh!''"</ref> set between dark, spooky woods, with ghostly inhabitants such as [[Kloak]]s. The world takes place between [[Krazy Kremland]] and [[K. Rool's Keep]], but in ''Donkey Kong Land 2'', the standalone [[Klubba's Kiosk]] appears to the left of it on the [[Crocodile Isle]] map. In the official German guide for the game, it is implied that the forest is feared even by the [[Kremling]] pirates.<ref>[https://archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n83/mode/2up ''Donkey Kong Country 2: Diddy's Kong Quest'' German player's guide], page 84</ref>


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==Levels==
==Levels==
Like the other worlds, the level names for ''Donkey Kong Land 2'' are the same as in ''Donkey Kong Country 2''. The only level to not retain its name is Haunted Hall, which was replaced with a generic rollercoaster stage, Krazy Koaster. Despite its outdoors setting, the world map shows Krazy Koaster on the same location as Haunted Hall (a haunted house).
Like the other worlds, the level names for ''Donkey Kong Land 2'' are the same as in ''Donkey Kong Country 2''. The only level to not retain its name is Haunted Hall, which was replaced with a generic rollercoaster stage, Krazy Koaster. Despite its outdoors setting, the world map shows Krazy Koaster on the same location as Haunted Hall (a haunted house).
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
{|class="dktable-brown"width=75%
{|class="dktable-brown"width=75%
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|-
|-
|align="center"|[[File:GhostlyGroveSNES1.png|256px]]<br>'''[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]'''
|align="center"|[[File:GhostlyGroveSNES1.png|256px]]<br>'''[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]'''
|In this level, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] need to get to the other side of a dense forest. [[Kloak]]s appear at various points and throw items at the duo. [[Rope (species)|Rope]]s occasionally appear to help the Kongs transverse long gaps. These gaps mainly have [[Zinger]]s patrolling around the gaps.
|In this level, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] need to get to the other side of a dense forest. [[Kloak]]s appear at various points and throw items at the duo. [[Rope (ghost)|Rope]]s occasionally appear to help the Kongs transverse long gaps. These gaps mainly have [[Zinger]]s patrolling around the gaps.
|[[Kloak]]<br>[[Klomp]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]<br>[[Klampon]]<br>[[Klobber]]<br>[[Flitter]]<br>[[Kruncha]]
|[[Kloak]]<br>[[Klomp]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]<br>[[Klampon]]<br>[[Klobber]]<br>[[Flitter]]<br>[[Kruncha]]
|None
|None
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|-
|-
|align="center"|[[File:Ghostly Grove DKL2.png|160px]]<br>'''[[Ghostly Grove (Donkey Kong Land 2)|Ghostly Grove]]'''
|align="center"|[[File:Ghostly Grove DKL2.png|160px]]<br>'''[[Ghostly Grove (Donkey Kong Land 2)|Ghostly Grove]]'''
|Similar to its ''Donkey Kong Country 2'' namesake, Diddy and Dixie will cross a forest, and have to utilize [[Rope (species)|ropes]] to get across abysses. Zinger enemies will be obstacles mid-air.  
|Similar to its ''Donkey Kong Country 2'' namesake, Diddy and Dixie will cross a forest, and have to utilize [[rope (ghost)|rope]]s to get across abysses. Zinger enemies will be obstacles mid-air.  
|-
|-
|align="center"|[[File:Krazy Koaster.png|160px]]<br>'''[[Krazy Koaster]]'''
|align="center"|[[File:Krazy Koaster.png|160px]]<br>'''[[Krazy Koaster]]'''
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