Mario Golf: Super Rush: Difference between revisions

Tag: Mobile edit
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The core gameplay follows the rules of golf: to hit the ball into the hole in the fewest number of strokes. Both sand traps and water hazards appear as obstacles depending on the course. The hole can be seen from afar by a glowing, blue pillar of light.
The core gameplay follows the rules of golf: to hit the ball into the hole in the fewest number of strokes. Both sand traps and water hazards appear as obstacles depending on the course. The hole can be seen from afar by a glowing, blue pillar of light.


While preparing for a swing, the player can switch between available golf clubs and can view both the entire course from a bird's-eye view or scan the terrain ahead. The bird's-eye view allows the player to see their current location, the hole, and a circle surrounding the player indicating their current club's yardage. Scanning shows the elevation and distance to the hole, as well as a cross-section view of the terrain slope. An alternative scan, activated by pressing {{button|NS|R}}, allows the player to view the green from a higher point of view, showing the slope lines of the green (red for higher terrain).<ref name=Direct/> Additional information such as the hole number, par number, total hole yardage, and wind speed and direction are all visible in the top-left corner. The player's current score and stroke number are also presented above an unknown yellow gauge that has a golf ball icon; the gauge fills up in blue, and the ball becomes fiery, after sinking the ball into the hole.<ref name=Direct/> There also a mini-map showing the entire hole. The shot gauge is now vertical, and bends to indicate how the shot trajectory will be affected by slopes. The green and hole are indicated on the shot gauge by checkered tiling and the flag, respectively. After a shot is taken, the side-view trajectory of the shot is displayed in yellow, with the air distance displayed in yellow and rolling distance displayed in blue. Both button controls and motion controls may be used.<ref name=Direct/> Characters can also be made lefties.<ref name=Direct/>
While preparing for a swing, the player can switch between available golf clubs and can view both the entire course from a bird's-eye view or scan the terrain ahead. The bird's-eye view allows the player to see their current location, the hole, and a circle surrounding the player indicating their current club's yardage. Scanning shows the elevation and distance to the hole, as well as a cross-section view of the terrain slope. An alternative scan, activated by pressing {{button|NS|R}}, allows the player to view the green from a higher point of view, showing the slope lines of the green (red for higher terrain).<ref name=Direct/> Additional information such as the hole number, par number, total hole yardage, and wind speed and direction are all visible in the top-left corner. The player's current score and stroke number are also presented above an unknown yellow gauge that has a golf ball icon; the gauge fills up in blue, and the ball becomes fiery, after sinking the ball into the hole.<ref name=Direct/> There is also a mini-map showing the entire hole. The shot gauge is now vertical, and bends to indicate how the shot trajectory will be affected by slopes. The green and hole are indicated on the shot gauge by checkered tiling and the flag, respectively. After a shot is taken, the side-view trajectory of the shot is displayed in yellow, with the air distance displayed in yellow and rolling distance displayed in blue. Both button controls and motion controls may be used.<ref name=Direct/> Characters can also be made lefties.<ref name=Direct/>


In Speed Golf, players take shots at the same time and must race to their ball after each stroke, continuing this until it is put into the hole. Items along the way may help the player. Players also have access to character-specific skills such as dashes and special shots<ref name="What's New">https://www.nintendo.com/whatsnew/detail/2021/mario-golf-super-rush-is-coming-to-the-nintendo-switch-system/</ref>, and are seen dropping [[coin]]s onto the course when being hit. Both the player's stroke number and total time are recorded as their score.<ref name=Direct/>
In Speed Golf, players take shots at the same time and must race to their ball after each stroke, continuing this until it is put into the hole. Items along the way may help the player. Players also have access to character-specific skills such as dashes and special shots<ref name="What's New">https://www.nintendo.com/whatsnew/detail/2021/mario-golf-super-rush-is-coming-to-the-nintendo-switch-system/</ref>, and are seen dropping [[coin]]s onto the course when being hit. Both the player's stroke number and total time are recorded as their score.<ref name=Direct/>
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