Level up: Difference between revisions

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[[File:LevelupbonusMarioWiki.gif|frame|Level up logo from ''Super Mario RPG: Legend of the Seven Stars'']]
[[File:LevelupbonusMarioWiki.gif|frame|Level up logo from ''Super Mario RPG: Legend of the Seven Stars'']]


'''Level up''' is a term in role-playing games. Characters must defeat enough enemies in battle to gain enough [[experience points]] to level up. As characters grow to higher levels, more experience points are needed to level up. Once characters level up, their stats are increased, and in some games, they may also learn a new skill or attack.
'''Level up''' is a term in role-playing games. Characters must defeat enough enemies in battle to gain enough [[Experience Points|experience points]] to level up. As characters grow to higher levels, more experience points are needed to level up. Once characters level up, their stats are increased, and in some games, they may also learn a new skill or attack.


==History==
==History==
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[[File:MLBIS Mario Level Up.png|frame|right|The level up screen as seen in ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
[[File:MLBIS Mario Level Up.png|frame|right|The level up screen as seen in ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
A roulette determines how many additional points are added. The possibilities are 1 to 5 in ''Superstar Saga'' and ''Dream Team'', 1 to 6 in ''Partners in Time'', and 1 to 9 in ''Bowser's Inside Story''. However, the roulette will often not include this entire range, since the numbers that appear on the roulette are reduced with each level-up a given stat is upgraded and increased with each level-up that it isn't upgraded.
A roulette determines how many additional points are added. The possibilities are 1 to 5 in ''Superstar Saga'' and ''Dream Team'', 1 to 6 in ''Partners in Time'', and 1 to 9 in ''Bowser's Inside Story''. However, the roulette will often not include this entire range, since the numbers that appear on the roulette are reduced with each level-up a given stat is upgraded and increased with each level-up that it is not upgraded.


The highest level in ''Mario & Luigi: Superstar Saga'', its 3DS remake, and ''Mario & Luigi: Bowser's Inside Story'' is Level 99, while the highest level in ''Mario & Luigi: Partners in Time'', ''Mario & Luigi: Dream Team'' and ''Mario & Luigi: Paper Jam'' is Level 100.
The highest level in ''Mario & Luigi: Superstar Saga'', its 3DS remake, and ''Mario & Luigi: Bowser's Inside Story'' is Level 99, while the highest level in ''Mario & Luigi: Partners in Time'', ''Mario & Luigi: Dream Team'' and ''Mario & Luigi: Paper Jam'' is Level 100.


In ''Mario & Luigi: Paper Jam'', the player can no longer use bonus points to level up.
In ''Mario & Luigi: Paper Jam'', the player can no longer use bonus points when a character gains a level up.


In ''Mario & Luigi: Superstar Saga'', ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Paper Jam'', Stache will increase with most level ups. In all other games, Stache will never go up on its own; the player must use the bonus to level it up.
In ''Mario & Luigi: Superstar Saga'', ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Paper Jam'', Stache will increase with most level ups. In all other games, Stache will never go up on its own; the player must use the bonus to level it up.
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