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LinkTheLefty (talk | contribs) mNo edit summary |
Hamshamcart (talk | contribs) m (→Unused level components: Added the fact about Dino Rhinos finally getting to breath fire in PMCS.) |
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#A [[Blue Coin]], acting as the ones from ''[[Super Mario Bros. 3]]''. Hitting a P Switch will turn these blue coins into magenta blocks; however, the code that transforms coins into solid blocks isn't applied to this type, and it can still be collected as normal. | #A [[Blue Coin]], acting as the ones from ''[[Super Mario Bros. 3]]''. Hitting a P Switch will turn these blue coins into magenta blocks; however, the code that transforms coins into solid blocks isn't applied to this type, and it can still be collected as normal. | ||
#Through hacking methods, the No Yoshi level intro from castles/fortresses and Ghost Houses can be used in any level with the same effect. However, the castle or Ghost House front would be replaced by a "don't sign" with a Yoshi on it. | #Through hacking methods, the No Yoshi level intro from castles/fortresses and Ghost Houses can be used in any level with the same effect. However, the castle or Ghost House front would be replaced by a "don't sign" with a Yoshi on it. | ||
#[[Dino Rhino]]s may have once been intended to breathe fire like their [[Dino Torch|smaller counterparts]]. Sprites for breathing can be seen in graphics files in tile editors. | #[[Dino Rhino]]s may have once been intended to breathe fire like their [[Dino Torch|smaller counterparts]]. Sprites for breathing can be seen in graphics files in tile editors. The idea would be used in [[Paper Mario: Color Splash]] 26 years later during the [[Black paint]] incident. | ||
#Glitchy part of the [[Midway Gate]] that cannot be interacted with. | #Glitchy part of the [[Midway Gate]] that cannot be interacted with. | ||
#Unused levels which play the final battle with Bowser themes.{{ref needed}} | #Unused levels which play the final battle with Bowser themes.{{ref needed}} |
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