Moustafa: Difference between revisions

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'''Moustafa''' (also known as '''Sheek''') is a green [[Nomadimouse]] who inhabits [[Dry Dry Outpost]], which he has a great deal of control over, being the leader of a secret group of honorable thieves that dwell within it.
'''Moustafa''' (also known as '''Sheek''') is a green [[Nomadimouse]] who inhabits [[Dry Dry Outpost]], which he has a great deal of control over, being the leader of a secret group of honorable thieves that dwell within it.


[[File:Paper Mario Moustafa First Meet.png|thumb|left|Moustafa suspiciously sitting at a door that would lead to his real house.]]
Upon arriving at the outpost, Mario learns that he must speak with Moustafa in order to reach the [[Dry Dry Ruins]] and rescue the [[Star Spirit]] that is imprisoned there. In order to gain an audience, however, he must first exchange items for information from an informant known as Sheek. If Mario gives Sheek his favorite thing, a [[Lemon]] obtained from the oasis in the desert, Sheek will instruct him to purchase a [[Dried Shroom]] and a [[Dusty Hammer]], in that order, from the outpost shop, as this is a secret combination known only to Moustafa and his affiliates.
Upon arriving at the outpost, Mario learns that he must speak with Moustafa in order to reach the [[Dry Dry Ruins]] and rescue the [[Star Spirit]] that is imprisoned there. In order to gain an audience, however, he must first exchange items for information from an informant known as Sheek. If Mario gives Sheek his favorite thing, a [[Lemon]] obtained from the oasis in the desert, Sheek will instruct him to purchase a [[Dried Shroom]] and a [[Dusty Hammer]], in that order, from the outpost shop, as this is a secret combination known only to Moustafa and his affiliates.


[[File:Paper Mario Moustafa Reveal.png|thumb|right|Moustafa reveals himself to Mario.]]
Purchasing the two items in the designated order leads the shopkeeper to tell Mario that Moustafa resides at the highest point of Dry Dry Outpost, and that Mario will need to keep climbing higher and higher in order to meet with him. Returning to the spot where Mario first met Sheek and continuing up through the buildings beyond it eventually leads the plumber to Moustafa's chamber, where he discovers that the leader of the thieves and the informant are one and the same, and that Moustafa resorts to using a disguise when out and about in the outpost. After detailing his status and a protector of Dry Dry Ruins, Moustafa yields to Mario the [[Pulse Stone]], which will helps to lead him to the location of the ruins as well as raise them from the desert sands.
Purchasing the two items in the designated order leads the shopkeeper to tell Mario that Moustafa resides at the highest point of Dry Dry Outpost, and that Mario will need to keep climbing higher and higher in order to meet with him. Returning to the spot where Mario first met Sheek and continuing up through the buildings beyond it eventually leads the plumber to Moustafa's chamber, where he discovers that the leader of the thieves and the informant are one and the same, and that Moustafa resorts to using a disguise when out and about in the outpost. After detailing his status and a protector of Dry Dry Ruins, Moustafa yields to Mario the [[Pulse Stone]], which will helps to lead him to the location of the ruins as well as raise them from the desert sands.


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