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{{articleabout|the second ''New Super Mario Bros.'' title on a handheld console|''New Super Mario Bros. Wii'', the second title overall|[[New Super Mario Bros. Wii|here]]}}
I'm the Gh'tin
{{Infobox
|image=[[File:NSMB2boxcover.jpg|250px]]<br>'''North America box cover'''.
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|released={{releasedate|Japan|July 28, 2012|Europe|August 17, 2012 (digital download in Italy)|Australia|August 18, 2012|USA|August 19, 2012|Italy|August 24, 2012 (retail)|South Korea|2013}}
|genre=Platformer
|ratings={{ratings|esrb=E|pegi=3|cero=A|dejus=L|usk=0}}
|modes=Solo Play, Co-op Play, Coin Rush, Options
|platforms=[[Nintendo 3DS]]
|media=Nintendo 3DS Game Card<br>Digital Download<ref name="Nintendo's digital download service">[http://www.nintendo.co.jp/ir/en/library/events/120427/04.html]</ref>
|input={{input|3ds=1}}
}}
'''''New Super Mario Bros. 2''''' is a side-scrolling platform game for the [[Nintendo 3DS]]. It was released in Japan on July 28th, [[2012]], in Europe on August 17th, in Australia on August 18th and in North America on August 19th, while in Italy the game was separately released on August 24 for the retail cartridge. It's the thirteenth title in the main ''[[Super Mario (series)|Super Mario]]'' series, the eighth title to be a ''Super Mario Bros.'' installment, the third in the ''New Super Mario Bros.'' line after ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] and ''[[New Super Mario Bros. Wii]]'' for the [[Wii]] and the sequel to ''New Super Mario Bros.'' The game was announced by [[Satoru Iwata]] in a [[Nintendo]] conference in April 21, 2012. Like ''[[Super Mario 3D Land]]'', the game seems to be partly based on ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]], the [[P-Meter]], and the [[Koopalings]], all of which were introduced in said game. It also combines elements from ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii'', as this is a follow-up to those games.<ref name="NWRAnnounce">[http://www.nintendoworldreport.com/news/29903 New Super Mario Bros. 2 Confirmed - Nintendo World Report]</ref>
 
According to Nintendo, ''New Super Mario Bros. 2'' is the first Nintendo game (and specifically the first ''Mario'' title) to be available for purchase in both packaged (retail) and digital (downloadable via the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]]) versions. The game can be stored onto an SD card, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds.<ref name="Nintendo's digital download service"/> This game is based around [[coin]]s, and the game's overall goal is to collect one million of them.
 
==Story==
[[File:NSMB2 KoopaClown.png|thumb|250px|The Koopalings kidnapping Princess Peach while riding the Koopa Clown Car.]]
Standing on the balcony of her [[Princess Peach's Castle|castle]], [[Mario]] and [[Luigi]] wave goodbye to [[Princess Peach]] to go on a coin hunt in their [[Raccoon Mario|raccoon suits]]. However, as soon as they return, the Koopalings suddenly appear, crashing their [[Koopa Clown Car]] onto the ground, as well as damaging the brothers, making them lose their raccoon power-ups. [[Roy Koopa]] reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them.
 
After defeating all of the Koopalings, the brothers head out of [[World 5-Castle (New Super Mario Bros. 2)|World 5-Castle]], and see Peach in a cage. As they are about to free her, the now-empty Clown Car transfers her to [[Bowser's Castle]].
 
When Mario and Luigi arrive at Bowser's Castle, they find Bowser and Peach, who is locked up in a cage. One of the duo has to step on the ! Switch behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before when the bros. can celebrate their victory, Peach's cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. He attempts to use his massive hands to destroy the path, but the bros. still manage to climb up and press a giant ! Switch. The giant Bowser then falls through the floor, and the princess is released from her cage, and rewards each Bro. with a kiss on the nose. Then, everyone returns home, with Mario holding Peach in his arms and Luigi following closely behind, collecting coins along the way.
 
During the credits, the Koopalings can be seen in the background carrying the giant Bowser with the [[Koopa Clown Car]]. However, Bowser's massive size exceeded its capacity, therefore the Koopa Clown crash-landed, scattering everyone throughout the ground.
 
==Gameplay==
 
The gameplay is very similar to the previous ''New Super Mario Bros.'' games. However, ''New Super Mario Bros. 2'' focuses on collecting Coins, with many and varied ways to collect a plenty of coins at once, such as golden items that award the player with them. Like ''New Super Mario Bros.'', the bottom screen displays a kind of map, showing the length of the level and where the player is. There are nine worlds: six main worlds and three special worlds. The item storage reappears too. Each world contains a different number of levels, including [[Ghost House]]s, [[Fortress]]es and [[Castle]]s. [[Reznor]]s and [[Koopaling]]s are found at the end of each fortress and castle, respectively.
 
A two-player mode is available, and the second player plays as Luigi normally through the stages alongside Mario. This mode can only be played with two Nintendo 3DS consoles and two game cards.
 
Other details in gameplay were added in ''New Super Mario Bros. 2''. Among these details is the game's music that slightly changes depending on the situations, for example, when playing as Raccoon Mario, a drumbeat is added, similar to how a drumbeat is added while riding [[Yoshi]] in other ''Mario'' games. Once a Gold Ring is activated, twinkling noises appear. Another example is that if Mario goes to the very top of the screen and out of sight, the music gets quieter.
 
===Coin Rush===
{{main|Coin Rush}}
Another mode, the [[Coin Rush]], challenges the player to collect the most coins they can in three randomly-selected levels through three different options. The Mushroom opition will choose three levels from the starter worlds and a special world, the Fire Flower option chooses three levels from the middle worlds and the Star opition choose three levels from the final worlds. In other words, Mushroom is the easy difficulty choice, Fire Flower is the medium choice and Star is the hard choice.
 
[[File:Slide002.jpg|thumb|right|200px|Receiving a Crown Coin.]]
Also, Coin Rush records can be exchanged via Streetpass and challenged. Beating another player's record results in getting a [[Crown Coin]] (worth 1,000 coins).<ref>http://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/5</ref> SpotPassing allows the player to put their total into the Worldwide Coin Total.<ref>http://newsupermariobros2.nintendo.com/play-together/</ref>
 
The game's overall objective is to collect a million coins, and coins collected in levels are added to a total that is shared by the game's three save files. The reward for collecting one million coins is a new title screen featuring a [[Gold Mario]] statue. If the coin counter maxes out (9,999,999 coins), the reward is a Gold [[Raccoon Mario]] Statue. <ref>http://mariopartylegacy.com/2012/07/1000000-coin-reward-revealed-in-new-super-mario-bros-2/</ref><ref>http://www.nintendo.co.jp/3ds/abej/coin/index.html</ref><ref>http://www.youtube.com/watch?v=g0U1bMu4X6M</ref> Paid <span class="explain" title="Downloadable content">DLC</span> is available for purchase starting October 2 in Japan, Europe and Australia  and October 4 in North America and the price tags are 200¥ for Japan, €2.50 for Europe and $2.50 for America.
 
==Controls==
===Main Menu===
*Select an option: {{button|3ds|Pad}}/{{button|3ds|Stick}}
*Confirm: {{button|3ds|A}}
*Go back a step: {{button|3ds|B}}
*Delete all save data: Press and hold {{button|3ds|A}}+{{button|3ds|B}}+{{button|3ds|X}}+{{button|3ds|Y}} (when the Nintendo 3DS logo disappears)
 
===Basic Controls===
*Move: {{button|3ds|Pad}}/{{button|3ds|Stick}}
*[[Dash]]: Press {{button|3ds|Y}}/{{button|3ds|X}} while moving
*[[Jump]]/[[stomp]]: {{button|3ds|B}}/{{button|3ds|A}}
*[[Crouch]]: {{button|Paddown}}
*[[Ground Pound]]: {{button|Paddown}} (in midair)
*[[Wall Jump]]: {{button|3ds|B}}/{{button|3ds|A}}  (while pressing {{button|3ds|Pad}}/{{button|3ds|Stick}} in the direction of a wall, while sliding down it)
*Double/[[Triple Jump]]: {{button|3ds|B}}/{{button|3ds|A}} (when landing after a running jump)
*Pick up/throw: Press and hold {{button|3ds|Y}}/{{button|3ds|X}}
*{{button|3ds|start}}/{{button|3ds|select}}: Pause menu
 
==[[Nintendo eShop]] Description==
''The bros are back for an all-new adventure worth its weight in gold!
 
*''Jump, bounce, and power-up through visually stunning side-scrolling worlds as you race to save Princess Peach.
*''Gold Flowers, Gold Blocks, and Gold Rings make collecting coins more fun than ever before! Can you collect a million coins?
*''Use all your speed-running and coin-collecting skills to best your friends in the new StreetPass-enabled Coin Rush mode.
*''Team up with a friend and play through the entire game via Local Wireless. (Requires two copies of the game.)
 
==Characters==
[[File:Nsmb2raccoons.jpg|thumb|250px|right|Raccoon Mario and Fox Luigi.]]
===Playable===
*[[Mario]]
*[[Luigi]] (Player 2 in Co-op mode, and unlockable for Solo mode after beating Bowser by holding {{button|3ds|L}} + {{button|3ds|R}} at the title screen)
 
===Bosses===
*[[Reznor]] (All towers)
*[[Koopalings]] (All castles except [[World Star]] and [[World 6]])
**[[Roy Koopa]] (World 1)
**[[Iggy Koopa]] (World 2)
**[[Larry Koopa]] (World Mushroom)
**[[Wendy O. Koopa]] (World 3)
**[[Morton Koopa Jr.]] (World 4)
**[[Lemmy Koopa]] (World Flower)
**[[Ludwig von Koopa]] (World 5)
*[[Bowser]] (World 6)
*[[Dry Bowser]] (World Star)
 
===Supporting Characters===
*[[Princess Peach]]
*[[Toad]]
 
===Transformations===
{| align=left border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse; textalign:center"
|[[File:Small-mario.png|80px|center]]
|[[File:MarioNSMB2.png|120px|center]]
|[[File:NSMB2 Fire Mario.png|180px|center]]
|-
|<center>[[Small Mario|Small Mario/Luigi]]<br>(starting form)</center>
|<center>[[Super Mario|Super Mario/Luigi]]<br>([[Super Mushroom]] required)</center>
|<center>[[Fire Mario|Fire Mario/Luigi]]<br>([[Fire Flower]] required)</center>
|-
|[[File:NSMB2 RaccoonMario.jpg|150px|center]]
|[[File:3DS NewMario2 3 char02 E3.png|200px|center]]
|[[File:MiniMario NSMB2.png|80px|center]]
|-
|<center>[[Raccoon Mario|Raccoon Mario/Fox Luigi]]<br>([[Super Leaf]] required)</center>
|<center>[[Gold Mario|Gold Mario/Silver Luigi]]<br>(New, [[Gold Flower]] required)</center>
|<center>[[Mini Mario|Mini Mario/Luigi]]<br>([[Mini Mushroom]] required)</center>
|-
|[[File:MegaMario NSMB2.png|120px|center]]
|[[File:Nsmb2 starman mario.png|180px|center]]
|[[File:NSMB2 GoldRMario.jpg|150px|center]] 
|-
|<center>[[Mega Mario|Mega Mario/Luigi]]<br>([[Mega Mushroom]] required)</center>
|<center>[[Invincible Mario|Invincible Mario/Luigi]]<br>([[Star]] required)</center>
|<center>[[White Raccoon Mario|White Raccoon Mario/White Fox Luigi]]<br>(new, [[Invincibility Leaf]] required)</center> 
|-
|}
{{br|left}}
 
==Enemies==
[[File:Nsmb2boohemoth.jpg|thumb|155px|right|The [[Boohemoth]] and two small [[Boo]]s.]]
===New Enemies===
{|
|-
|
*[[Boohemoth]]
*[[Urchin|Mini Urchin]]s
*[[Big Bone Piranha Plant]]s
|
*[[Bone Goomba]]s
*[[Bone Piranha Plant]]s
|}
 
===Returning Enemies===
{|
|-
|
*[[Amp]]s
*[[Baby Blooper]]s
*[[Banzai Bill]]s
*[[Banzai Bill Blaster]]s
*[[Big Boo]]s
*[[Big Whomp]]s
*[[Bill Blaster]]s
*[[Blooper]]s
*[[Blooper Nanny|Blooper Nannies]]
*[[Bob-omb]]s
*[[Boo]]s
*[[Boomerang Bro.|Boomerang Bros.]]
*[[Boulder]]s
*[[Bullet Bill]]s
*[[Buzzy Beetle]]s
*[[Chain Chomp]]s
*[[Cheep-Cheep]]s
|
*[[Cheep-Chomp]]s
*[[Climbing Koopa]]s
*[[Coin Coffer]]s
*[[Crowber]]s
*[[Deep Cheep]]s
*[[Dry Bones]]
*[[Firebar]]s
*[[Fire Bro.|Fire Bros.]]
*[[Fire Chomp]]s
*[[Fire Snake]]s
*[[Fishbone]]s
*[[Fuzzy|Fuzzies]]
*[[Goomba]]s
*[[Goomba Tower]]s
*[[Grinder (obstacle)|Grinders]]
*[[Hammer Bro.|Hammer Bros.]]
|
*[[Koopa Troopa]]s
*[[Koopa Paratroopa]]s
*[[Lakitu]]s
*[[Fuzzy|Mega Fuzzies]]
*[[Mega Cheep Cheep]]s
*[[Mega Deep Cheep]]s
*[[Micro-Goomba]]s
*[[Para Bob-omb]]s
*[[Paragoomba]]s
*[[Peepa]]s
*[[Piranha Plant]]s
*[[Podoboo]]s
*[[Porcu-Puffer]]s
*[[Pokey]]s
*[[Raining Debris]]
*[[Rocket Engine]]s
|
*[[Scuttle Bug]]s
*[[Sledge Bro.|Sledge Bros.]]
*[[Spike Top]]s
*[[Spiked Ball]]s
*[[Spiny|Spinies]]
*[[Spiny Cheep-Cheep]]s
*[[Super Dry Bones]]
*[[Super Piranha Plant]]s
*[[Super Thwomp]]
*[[Super Venus Fire Trap]]s
*[[Swooper]]
*[[Thwomp]]s
*[[Urchin]]s
*[[Venus Fire Trap]]s
*[[Whomp]]s
*[[Wiggler]]s
|}
 
<small>'''Note:''' Enemies turn golden when Mario/Luigi touches a Gold Ring. In this state, the enemies will produce coins.</small>
 
==Features==
===Power-Ups===
{|
|-
|
*[[Super Mushroom]]s
*[[Fire Flower]]s
|
*[[Super Leaf|Super Leaves]]
*[[Gold Flower]]s
|
*[[Star]]s
*[[Mega Mushroom]]s
|
*[[Mini Mushroom]]s
*[[Invincibility Leaf|Invincibility Leaves]]
|}
 
[[File:GoldMushroomNSMB2.png|thumb|right|The Gold Mushroom.|150px]]
 
===Items===
{|
|-
|
*[[+ Clock]]s
*[[! Switch]]es
*[[10 Gold Coin]]s
*[[100 Gold Coin]]s
*[[1-Up Mushroom]]s
*[[Assist Block]]s
*[[Beanstalk]]s
*[[Blue Coin]]s
*[[Brick Block]]s
*[[Cannon Pipe]]s
|
*[[Checkpoint Flag]]s
*[[Coin]]s
*[[Coin Block]]s
*[[Crown Coin]]s
*[[Dash Coin]]s
*[[Donut Lift]]s
*[[Door]]s
*[[Dotted Line Block]]s
*[[Flagpole]]s
|
*[[Flying Question Block]]s
*[[Gold Block]]s
*[[Golden Mushroom|Gold Mushroom]]s
*[[Gold Ring (New Super Mario Bros. 2)|Gold Ring]]s
*[[Moon Coin]]s
*[[Note Block]]s
*[[P-Switch]]es
*[[Question Block]]s
*[[Question Switch]]es
|
*[[Red Coin]]s
*Red [[POW Block]]s
*[[Red Ring]]s
*[[Roulette Block]]s
*[[Snake Block]]s
*[[Star Coin]]s
*[[Trampoline]]s
*[[Warp Pipe]]s
*[[Wooden Block]]s
|}
 
==Worlds==
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Description
|-
|[[World 1 (New Super Mario Bros. 2)|World 1]]
|[[File:NSMB2 World1.png|250px]]
|The grassland world of ''New Super Mario Bros. 2''. The boss is [[Roy Koopa]] and its [[World 1-Cannon (New Super Mario Bros. 2)|cannon]] leads to [[World Mushroom]].
|-
|[[World 2 (New Super Mario Bros. 2)|World 2]]
|[[File:Nsmb2w2.png|250px]]
|The desert world of ''New Super Mario Bros. 2''. The boss is [[Iggy Koopa]].
|-
|[[World Mushroom]]
|[[File:NSMB2-Triplecrownlives.png|250px]]
|The first Special World of ''New Super Mario Bros. 2''. The boss is [[Larry Koopa]] and its [[World Mushroom-Cannon|cannon]] leads to [[World Flower]].
|-
|[[World 3 (New Super Mario Bros. 2)|World 3]]
|[[File:World 3 NSMB2.png|250px]]
|The tropical/forest world of ''New Super Mario Bros. 2''. The boss is [[Wendy O. Koopa]] and its [[World 3-Cannon (New Super Mario Bros. 2)|cannon]] leads to [[World Flower]].
|-
|[[World 4 (New Super Mario Bros. 2)|World 4]]
|[[File:World4NSMB2.png|250px]]
|The snow world of ''New Super Mario Bros. 2''. The boss is [[Morton Koopa Jr.]].
|-
|[[World Flower]]
|[[File:WorldFlowerNSMB2.png|250px]]
|The second Special World of ''New Super Mario Bros. 2''. The boss is [[Lemmy Koopa]].
|-
|[[World 5 (New Super Mario Bros. 2)|World 5]]
|[[File:World5 NSMB2.png|250px]]
|The sky/mountain world of ''New Super Mario Bros. 2''. The boss is [[Ludwig von Koopa]].
|-
|[[World 6 (New Super Mario Bros. 2)|World 6]]
|[[File:NSMB2-W6.png|250px]]
|The volcano and final world of ''New Super Mario Bros. 2''. The boss is [[Bowser]]. This world must be completed to complete the game.
|-
|[[World Star]]
|[[File:Luigi in World Star NSMB2.png|250px]]
|The final Special World of ''New Super Mario Bros. 2''. The boss is [[Dry Bowser]]. 90 [[Star Coin]]s must be collected to play this world.
|}
 
== Add-On Content ==
Downloadable content was announced in a Nintendo Direct Mini dedicated entirely to the game showcasing the three packs and their price tags along with the release date. The downloadable packs are available for purchase starting October 2 for Japan, Europe and Australia and October 4 for North America. More packs will be available for release at the end of October and at November.
 
==References to Other Games==
*''[[Super Mario Bros.]]'': In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from ''Super Mario Bros.'' appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game.
*''[[Super Mario Bros. 3]]'': [[Raccoon Mario]], the [[P-Meter]], [[Jump Block]]s and [[Wooden Block]]s return. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme.
*''[[Super Mario World]]'': [[Chocolate Island]] backgrounds are used in some of the levels. [[Reznor]]s and the battle theme return from this game. The Koopalings ride the [[Koopa Clown Car]]. The moons on Moon Coins strongly resemble [[3-Up Moon]]s from this game. Also, when the bridge breaks in the Reznor battles it has a similar sound to the blocks when they break in this game, and when the player hits a switch, it makes the P-Switch noises from this game. The loading chime plays a small part of this game's overworld theme.
*''[[Super Mario World 2: Yoshi's Island]]'': The Koopalings in the final battle aided Bowser by spraying magic from their scepters in a manner similar to Kamek in ''Yoshi's Island''.
*''[[Super Mario 64]]'': [[Whomp]]s and [[Scuttle Bug]]s return. The [[Wall Jump]] and [[Triple Jump]] return.
*''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario|mini]] and [[Mega Mario|mega]] forms return. [[Dry Bowser]] also returns. The game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme.
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game.
*''[[New Super Mario Bros. Wii]]'': Another sequel to this game. Numerous elements from the game return. The music and graphic style are reused from this game. The second phase of Bowser's battle can be compared to the second phase of Bowser in this game, except Mario needs to move from platform to platform vertically instead of horizontally. The [[bubble]] system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before). The Koopalings also had the same voices from and also taunt the same way before they fight and are fought similarly to ''New Super Mario Bros. Wii''. In addition, they also aided Bowser in a manner very similar to how Kamek aided Bowser in that game.
*''[[Super Mario 3D Land]]'': The [[Super Leaf]] retains its look from this game, as it did in ''[[Mario Kart 7]]''. The [[Invincibility Leaf]] also returns, as does the [[Assist Block]]. [[Peepa]]s, [[Coin Coffer]]s and [[Goomba Tower]]s return. [[Toad House]]s use the same music as in this game, which, in itself, is a remix of the theme from ''Super Mario Bros. 3''. During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground. [[+ Clock]]s return with similar functions. Once again, items from Toad Houses work their effects immediately, rather than being placed in an inventory.
 
==Gallery==
{{Morepic}}
 
==Beta elements==
{{main|New Super Mario Bros. 2/Beta elements}}
 
==Glitches==
{{main|New Super Mario Bros. 2/Glitches}}
 
==Reception==
''New Super Mario Bros. 2'' has recieved average to positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid ''Mario'' game, though they also criticized its unoriginality.<ref>http://www.nintendolife.com/reviews/3ds/new_super_mario_bros_2</ref><ref>http://www.ign.com/articles/2012/08/03/new-super-mario-bros-2-review</ref><ref>http://www.metacritic.com/game/3ds/new-super-mario-bros-2</ref><ref>http://m.gamefaqs.com/3ds/667819-new-super-mario-bros-2/reviews</ref>
 
As of August 18, 2012, ''New Super Mario Bros. 2'' has recieved a 78% average on Metacritic, with 22 positive and 13 mixed reviews.
 
==Trivia==
*Interestingly, both handheld ''New Super Mario Bros.'' games have been released around the same time as the variation of the handheld on which they were released, as ''New Super Mario Bros.'' was released around the same time as the [[Nintendo DS#Nintendo DS Lite|Nintendo DS Lite]], and ''New Super Mario Bros. 2'' was released alongside the [[Nintendo 3DS#Nintendo 3DS XL|Nintendo 3DS XL]].
*American Club Nintendo members who purchase ''New Super Mario Bros. 2'' from the Nintendo eShop by September 20th and complete the surveys within four weeks after downloading can receive double the amount of coins (for a total of 100 coins) as they would receive if they bought the game at retail (50 coins).<ref>https://club.nintendo.com/double-coins-nsmb2.do</ref>. European Club Nintendo members that purchase the game from the Nintendo eShop will receive 250 free Stars. Likewise, Australian Club Nintendo members receive double the amount of Stars (i.e. 400 instead of 200)<ref>http://gamesites.nintendo.com.au/double-stars-nsmb2/</ref>.
*A puzzle based off this game can be found at the StreetPass Mii Plaza.
*Unlike the previous ''New Super Mario Bros.'' games, Mario does not take off his hat when a level is completed. Instead, he jumps in the air and salutes.
*Nintendo made a special gold-themed week on the American Nintendo eShop to celebrate the release of the game, where every category's image was replaced with something from the game and the backgrounds were gold-colored; however, this did not occur in other regions.
*The game's credits will not play if the game is beaten in solo mode with Luigi.
*This is the first game to, along with being also downloadable via Internet, have exclusive downloadable content that was never seen in a ''Mario'' game.
 
==External links==
*[http://www.nintendo.co.jp/3ds/abej/ Official Japanese Website]
*[http://newsupermariobros2.nintendo.com/ Official North American Website]
*[http://www.nintendo.co.uk/NOE/en_GB/games/nintendo_3ds/new_super_mario_bros_2_50182.html Official European Website]
*[http://gamesites.nintendo.com.au/new-super-mario-bros-2/ Official Australian Website]
 
==References==
<references/>
{{BoxTop}}
{{NSMB2}}
{{Mariogames}}
{{3DS}}
[[Category:Mario Games]]
[[Category:Nintendo 3DS Games]]
[[Category:Games]]
[[Category:Platforming Games]]
[[Category:2012 games]]

Revision as of 12:43, October 4, 2012

I'm the Gh'tin