Super Mario 64: Difference between revisions

I know paratext refers to them as "Big Keys", but the text in the game itself simply calls them keys.
(→‎Objects: This is the name used in-game, on the sign near the Chain Chomp. That takes priority over the Nintendo Power guide, and happens to be a more direct translation of the object's name in Japan.)
(I know paratext refers to them as "Big Keys", but the text in the game itself simply calls them keys.)
Line 492: Line 492:
*'''Main courses'''<ref name=booklet>''Super Mario 64 Instruction Booklet''. Großostheim: [[Nintendo|Nintendo of Europe]], 1996. page 15.</ref> contain six dedicated missions and an unlisted 100-[[coin]] mission. Some of the dedicated missions build off each other environmentally or narratively. (This means the events that transpire in the completion of one mission are reflected in the events of the subsequent mission.) However, some Power Stars can be encountered before the mission-dedicated one and can be collected, resulting in some instances where the Stars are obtained out of the intended "order." These courses are the most intricate levels in the game. Most include objects that can enable quick traversal between areas, such as cannons and [[Warp|Warp Points]]. Some courses include accessible subareas, such as the volcano in Lethal Lava Land and the pyramid in Shifting Sand Land. There are 15 main courses in the game, and they are the only levels explicitly numbered and listed on the pause menu.
*'''Main courses'''<ref name=booklet>''Super Mario 64 Instruction Booklet''. Großostheim: [[Nintendo|Nintendo of Europe]], 1996. page 15.</ref> contain six dedicated missions and an unlisted 100-[[coin]] mission. Some of the dedicated missions build off each other environmentally or narratively. (This means the events that transpire in the completion of one mission are reflected in the events of the subsequent mission.) However, some Power Stars can be encountered before the mission-dedicated one and can be collected, resulting in some instances where the Stars are obtained out of the intended "order." These courses are the most intricate levels in the game. Most include objects that can enable quick traversal between areas, such as cannons and [[Warp|Warp Points]]. Some courses include accessible subareas, such as the volcano in Lethal Lava Land and the pyramid in Shifting Sand Land. There are 15 main courses in the game, and they are the only levels explicitly numbered and listed on the pause menu.
*'''Mini courses'''<ref name=booklet/><ref name=upchurch>David Upchurch (ed). "Super Mario 64 The Essential Player's Guide". ''Official UK Nintendo Magazine''. London: East Midland Allied Press, (54): 31. Published Mar 1997.</ref> are smaller and structured more like traditional obstacle courses that emphasize precise platforming. They lack dedicated missions to select, and most contain only one Power Star. Power Stars obtained in mini courses are counted together as "Secret Stars" on the pause menu. Mini courses can further be classified into three subtypes, as detailed below.
*'''Mini courses'''<ref name=booklet/><ref name=upchurch>David Upchurch (ed). "Super Mario 64 The Essential Player's Guide". ''Official UK Nintendo Magazine''. London: East Midland Allied Press, (54): 31. Published Mar 1997.</ref> are smaller and structured more like traditional obstacle courses that emphasize precise platforming. They lack dedicated missions to select, and most contain only one Power Star. Power Stars obtained in mini courses are counted together as "Secret Stars" on the pause menu. Mini courses can further be classified into three subtypes, as detailed below.
**'''Bowser courses'''<ref>Upchurch, p. 30</ref> lead to an arena where Mario must defeat [[Bowser]]. Each Bowser course features a Power Star obtained by collecting eight [[Red Coin]]s, but this does not complete the level. In the first two courses, defeating Bowser awards Mario a [[Key#Super Mario 64 / Super Mario 64 DS|Big Key]], a different kind of token that completes the level when touched. The Big Key is used to permanently unlock the [[Key Door]] to another floor in the castle. In [[Bowser in the Sky]], the final course, defeating Bowser releases the [[Jumbo Star]]. Collecting it does not contribute to the player's Power Star total, instead freeing Princess Peach. There are three Bowser courses in the whole game, one for each floor.
**'''Bowser courses'''<ref>Upchurch, p. 30</ref> lead to an arena where Mario must defeat [[Bowser]]. Each Bowser course features a Power Star obtained by collecting eight [[Red Coin]]s, but this does not complete the level. In the first two courses, defeating Bowser awards Mario a [[key]], a different kind of token that completes the level when touched. The key is used to permanently unlock the [[Key Door]] to another floor in the castle. In [[Bowser in the Sky]], the final course, defeating Bowser releases the [[Jumbo Star]]. Collecting it does not contribute to the player's Power Star total, instead freeing Princess Peach. There are three Bowser courses in the whole game, one for each floor.
**'''Secret courses'''<ref>Upchurch, p. 32</ref> are cryptically hidden in the castle. All secret courses have at least one Power Star to collect, with the sole exception being [[The Princess's Secret Slide]], which has two. None of these courses are accessed through paintings, and they often require the player to investigate a space within the castle to find.<ref name=HubDoc/> There are three in the game.
**'''Secret courses'''<ref>Upchurch, p. 32</ref> are cryptically hidden in the castle. All secret courses have at least one Power Star to collect, with the sole exception being [[The Princess's Secret Slide]], which has two. None of these courses are accessed through paintings, and they often require the player to investigate a space within the castle to find.<ref name=HubDoc/> There are three in the game.
**"'''Switch courses'''" are where Mario is under the effect of a power-up immediately upon entering a course and is needed to reach a Cap Switch. When one is [[Ground Pound|ground-pound]]ed, it causes the power-up to permanently become accessible within the main courses. They are analogous to the [[Switch Palace]]s in ''[[Super Mario World]]'', though unlike in them, striking the switch does not make Mario exit the course. These are the only courses in the game where Mario can fall down a [[pit]] without losing a life; he is instead brought back to the castle.
**"'''Switch courses'''" are where Mario is under the effect of a power-up immediately upon entering a course and is needed to reach a Cap Switch. When one is [[Ground Pound|ground-pound]]ed, it causes the power-up to permanently become accessible within the main courses. They are analogous to the [[Switch Palace]]s in ''[[Super Mario World]]'', though unlike in them, striking the switch does not make Mario exit the course. These are the only courses in the game where Mario can fall down a [[pit]] without losing a life; he is instead brought back to the castle.
Line 823: Line 823:
|colspan="3"align=center|[[Princess Peach]]'s castle in the [[Mushroom Kingdom]]. [[Toad (species)|Toads]] and [[MIPS]] are sealed inside. Some of the former give Mario a Power Star when spoken to. The [[Castle Grounds]] are the first area of the game and where Mario initially appears every time the player loads their save file. Nearly all other courses are accessed from inside the castle, with the Cavern of the Metal Cap and Vanish Cap Under the Moat being the sole exceptions.<br>'''Unlock criterion:''' Begin a new save file.
|colspan="3"align=center|[[Princess Peach]]'s castle in the [[Mushroom Kingdom]]. [[Toad (species)|Toads]] and [[MIPS]] are sealed inside. Some of the former give Mario a Power Star when spoken to. The [[Castle Grounds]] are the first area of the game and where Mario initially appears every time the player loads their save file. Nearly all other courses are accessed from inside the castle, with the Cavern of the Metal Cap and Vanish Cap Under the Moat being the sole exceptions.<br>'''Unlock criterion:''' Begin a new save file.
|-
|-
|colspan="3"style="background:#E4E4E4;color:black;"|'''Level chart information and legend:''' The main courses are designated with the unique number they are given in-game. Bowser, secret, and switch courses lack numerical designation and are listed as they appear in the ''Super Mario 64'' Player's Guide. Three symbols convey attributes about each course: {{chart icon|SM64-totalS}} denotes the total number of obtainable [[Power Star]]s, {{chart icon|SM64-totalC}} denotes the total number of accessible [[cannon]]s, and {{chart icon|SM64-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is. {{chart icon|SM64-Star}} denotes a mission where the reward is a Power Star, {{chart icon|SM64-StarJ}} denotes a mission where the reward is the [[Jumbo Star]], and {{chart icon|SM64-Key}} denotes a mission where the reward is a [[Key]].
|colspan="3"style="background:#E4E4E4;color:black;"|'''Level chart information and legend:''' The main courses are designated with the unique number they are given in-game. Bowser, secret, and switch courses lack numerical designation and are listed as they appear in the ''Super Mario 64'' Player's Guide. Three symbols convey attributes about each course: {{chart icon|SM64-totalS}} denotes the total number of obtainable [[Power Star]]s, {{chart icon|SM64-totalC}} denotes the total number of accessible [[cannon]]s, and {{chart icon|SM64-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is. {{chart icon|SM64-Star}} denotes a mission where the reward is a Power Star, {{chart icon|SM64-StarJ}} denotes a mission where the reward is the [[Jumbo Star]], and {{chart icon|SM64-Key}} denotes a mission where the reward is a [[key]].
|}
|}
</center>
</center>
9,882

edits