King K. Rool: Difference between revisions
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==Portrayals== | ==Portrayals== | ||
In the initial versions of ''Donkey Kong Country'' as well as its sequels, his voice clips were reused from [[Krusha]] provided by [[Chris Sutherland]].<ref>[https://twitter.com/David_Wise/status/1083450138608193536 David Wise on Twitter, retrieved January 10, 2019]</ref> In the ''Donkey Kong Country'' animated series, King K. Rool was voiced by [[Ben Campbell]], while in the Japanese dub of the television series he was voiced by Jūrōta Kosugi. | In the initial versions of ''Donkey Kong Country'' as well as its sequels, his voice clips were reused from [[Krusha]] and [[Rambi]] provided by [[Chris Sutherland]].<ref>[https://twitter.com/David_Wise/status/1083450138608193536 David Wise on Twitter, retrieved January 10, 2019]</ref> In the ''Donkey Kong Country'' animated series, King K. Rool was voiced by [[Ben Campbell]], while in the Japanese dub of the television series he was voiced by Jūrōta Kosugi. | ||
In ''[[Donkey Kong 64]]'', King K. Rool possesses an ominous and low [[Wikipedia:Darth Vader|Darth Vader-like]] voice provided by Chris Sutherland again, complete with loud, emphasized breathing similar to Vader's. This was also done in ''[[Diddy Kong Pilot (2001)|Diddy Kong Pilot]]''. K. Rool's evil laughter is a pitch-down stock sound effect from the Cartoon Trax Volume 1 sound effects library by The Hollywood Edge and has also been used by [[Rare Ltd.]] in other ''Donkey Kong'' games. In his boxing guise, K. Rool adopts a more showy and boisterous tone of voice. Many of these voice clips are re-used by [[Krusha]] in the game's multiplayer mode. According to Gregg Mayles, this change in persona to a boastful prize fighter was intentionally done because he felt it would lead to a more fun boss fight than one with K. Rool's {{wp|Ernst Stavro Blofeld}}-inspired alter-ego.<ref> Gregg Mayles (November 23, 2019). " [https://www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap ''"The boxing theme certainly wasn’t planned until the very end. In fact, K.Rool is wearing a crown in the opening story and acts more like Blofeld from the James Bond movies. I didn’t think fighting K.Rool as Blofeld would be much fun, hence him changing his persona to a champion boxer at the end.'']" ''nintendolife''. Posted November 23, 2019.</ref> | In ''[[Donkey Kong 64]]'', King K. Rool possesses an ominous and low [[Wikipedia:Darth Vader|Darth Vader-like]] voice provided by Chris Sutherland again, complete with loud, emphasized breathing similar to Vader's. This was also done in ''[[Diddy Kong Pilot (2001)|Diddy Kong Pilot]]''. K. Rool's evil laughter is a pitch-down stock sound effect from the Cartoon Trax Volume 1 sound effects library by The Hollywood Edge and has also been used by [[Rare Ltd.]] in other ''Donkey Kong'' games. In his boxing guise, K. Rool adopts a more showy and boisterous tone of voice. Many of these voice clips are re-used by [[Krusha]] in the game's multiplayer mode. According to Gregg Mayles, this change in persona to a boastful prize fighter was intentionally done because he felt it would lead to a more fun boss fight than one with K. Rool's {{wp|Ernst Stavro Blofeld}}-inspired alter-ego.<ref> Gregg Mayles (November 23, 2019). " [https://www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap ''"The boxing theme certainly wasn’t planned until the very end. In fact, K.Rool is wearing a crown in the opening story and acts more like Blofeld from the James Bond movies. I didn’t think fighting K.Rool as Blofeld would be much fun, hence him changing his persona to a champion boxer at the end.'']" ''nintendolife''. Posted November 23, 2019.</ref> |