Galoomba: Difference between revisions

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They cannot be defeated in a single [[jump]], as doing so flips them over and immobilizes them. In this state, they can be picked up and thrown at other enemies, like with [[Koopa Troopa]]s. Running into them or jumping on them when flipped causes them to be kicked around (though they do not ricochet, like [[shell]]s do). After a few seconds they right themselves, which damages Mario if he is carrying one. They can automatically be defeated with a [[Spin Jump]], with a [[fireball]] or an attack from [[Yoshi]]; an attack with the [[Cape Mario|cape]] causes them to be flipped over as well.
They cannot be defeated in a single [[jump]], as doing so flips them over and immobilizes them. In this state, they can be picked up and thrown at other enemies, like with [[Koopa Troopa]]s. Running into them or jumping on them when flipped causes them to be kicked around (though they do not ricochet, like [[shell]]s do). After a few seconds they right themselves, which damages Mario if he is carrying one. They can automatically be defeated with a [[Spin Jump]], with a [[fireball]] or an attack from [[Yoshi]]; an attack with the [[Cape Mario|cape]] causes them to be flipped over as well.
They also face their direction, unlike ordinary ''Goombas'' in previous games, although this trait would be later given to the ordinary ''Goombas'' in later 2D games starting with [[New Super Mario Bros.]]


{{multiframe|[[File:SMW Para-Goomba Sprite.gif]] [[File:SMW Flying Goomba Sprite.gif]]}}
{{multiframe|[[File:SMW Para-Goomba Sprite.gif]] [[File:SMW Flying Goomba Sprite.gif]]}}