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They cannot be defeated in a single [[jump]], as doing so flips them over and immobilizes them. In this state, they can be picked up and thrown at other enemies, like with [[Koopa Troopa]]s. Running into them or jumping on them when flipped causes them to be kicked around (though they do not ricochet, like [[shell]]s do). After a few seconds they right themselves, which damages Mario if he is carrying one. They can automatically be defeated with a [[Spin Jump]], with a [[fireball]] or an attack from [[Yoshi]]; an attack with the [[Cape Mario|cape]] causes them to be flipped over as well. | They cannot be defeated in a single [[jump]], as doing so flips them over and immobilizes them. In this state, they can be picked up and thrown at other enemies, like with [[Koopa Troopa]]s. Running into them or jumping on them when flipped causes them to be kicked around (though they do not ricochet, like [[shell]]s do). After a few seconds they right themselves, which damages Mario if he is carrying one. They can automatically be defeated with a [[Spin Jump]], with a [[fireball]] or an attack from [[Yoshi]]; an attack with the [[Cape Mario|cape]] causes them to be flipped over as well. | ||
They also face their direction, unlike ordinary ''Goombas'' in previous games, although this trait would be later given to the ordinary ''Goombas'' in later 2D games starting with [[New Super Mario Bros.]] | |||
{{multiframe|[[File:SMW Para-Goomba Sprite.gif]] [[File:SMW Flying Goomba Sprite.gif]]}} | {{multiframe|[[File:SMW Para-Goomba Sprite.gif]] [[File:SMW Flying Goomba Sprite.gif]]}} |
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