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[[File:PMTTYD Level up Heart.png|thumb|A Heart Point icon in ''[[Paper Mario: The Thousand-Year Door]]'']] | [[File:PMTTYD Level up Heart.png|thumb|A Heart Point icon in ''[[Paper Mario: The Thousand-Year Door]]'']] | ||
{{quote2|{{color|HP|blue}} shows a character's health. Taking damage causes it to decrease. Characters will [[Down|faint]] if their HP reaches zero.|Guide|[[Mario & Luigi: Superstar Saga + Bowser's Minions]]}} | {{quote2|{{color|HP|blue}} shows a character's health. Taking damage causes it to decrease. Characters will [[Down|faint]] if their HP reaches zero.|Guide|[[Mario & Luigi: Superstar Saga + Bowser's Minions]]}} | ||
'''HP''' (which stands for "'''Heart Points'''," "'''Health Points'''," or "'''Hit Points'''," depending on the game using it) is a game mechanic that denotes the health of a character or object in numerous [[Genre#Role-playing games|role-playing game]]s, including those related to the ''[[Mario (franchise)|Mario]]'' franchise, as well as the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]]. HP can be restored using healing [[List of items|items]] such as [[Mushroom]]s, as well as [[Recovery Block]]s (from the [[Paper Mario (series)|''Paper Mario'' series]], the Japanese version of ''[[Mario & Luigi: Superstar Saga]]'' and all versions of [[Mario & Luigi: Superstar Saga + Bowser's Minions|its 3DS remake]], ''[[Mario & Luigi: Partners in Time]]'', and ''[[Mario & Luigi: Paper Jam]]''). [[Mario]] can also restore his HP from small hearts that can be found on the field or by defeating enemies. | '''HP''' (which stands for "'''Heart Points'''," "'''Health Points'''," or "'''Hit Points'''," depending on the game using it) is a game mechanic that denotes the health of a character or object in numerous [[Genre#Role-playing games|role-playing game]]s, including those related to the ''[[Super Mario (franchise)|Super Mario]]'' franchise, as well as the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]]. HP can be restored using healing [[List of items|items]] such as [[Mushroom]]s, as well as [[Recovery Block]]s (from the [[Paper Mario (series)|''Paper Mario'' series]], the Japanese version of ''[[Mario & Luigi: Superstar Saga]]'' and all versions of [[Mario & Luigi: Superstar Saga + Bowser's Minions|its 3DS remake]], ''[[Mario & Luigi: Partners in Time]]'', and ''[[Mario & Luigi: Paper Jam]]''). [[Mario]] can also restore his HP from small hearts that can be found on the field or by defeating enemies. | ||
When a given character's HP reaches zero, they are [[down]]ed. If the last [[party member]] (or just Mario, in the first two ''Paper Mario'' games) is downed, the player will receive a [[Game Over]] unless they have a [[Life Shroom]] (or any other type of life-restorative) in stock. To decrease the chance of this happening, Mario and the other playable characters can increase their maximum HP when [[Level up|leveling up]] in most games. | When a given character's HP reaches zero, they are [[down]]ed. If the last [[party member]] (or just Mario, in the first two ''Paper Mario'' games) is downed, the player will receive a [[Game Over]] unless they have a [[Life Shroom]] (or any other type of life-restorative) in stock. To decrease the chance of this happening, Mario and the other playable characters can increase their maximum HP when [[Level up|leveling up]] in most games. |