DK: King of Swing: Difference between revisions

These have attributes akin to common round, floating Spike Traps; mines don't float in midair, and these objects don't explode, which mines do in the majority of appearances.
m (Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2")
(These have attributes akin to common round, floating Spike Traps; mines don't float in midair, and these objects don't explode, which mines do in the majority of appearances.)
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*'''Multiplayer [[Jungle Jam Tournament|Jungle Jam]]''': The same as above, but in multiplayer with four players using the GBA Link Cable.
*'''Multiplayer [[Jungle Jam Tournament|Jungle Jam]]''': The same as above, but in multiplayer with four players using the GBA Link Cable.
*'''Extras''': It features [[Cranky's Lectures]] (the tutorial level), a Time Attack Mode, and Diddy Mode.
*'''Extras''': It features [[Cranky's Lectures]] (the tutorial level), a Time Attack Mode, and Diddy Mode.
===Time Attack mode===
===Time Attack mode===
The player can unlock the Time Attack mode after completing the Adventure mode. When the player selects the mode, they are given a list of every level, each with its own best time that the player can beat. Three other times also exist in the high scores list that the player can beat. The times are optional and do not allow the player to unlock any new mode or item.
The player can unlock the Time Attack mode after completing the Adventure mode. When the player selects the mode, they are given a list of every level, each with its own best time that the player can beat. Three other times also exist in the high scores list that the player can beat. The times are optional and do not allow the player to unlock any new mode or item.
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|colspan=2|Candy Kong has minimal involvement in the story, only appearing in the opening, when K. Rool steals the medals, and the ending, when Donkey Kong returns with them.
|colspan=2|Candy Kong has minimal involvement in the story, only appearing in the opening, when K. Rool steals the medals, and the ending, when Donkey Kong returns with them.
|}
|}
===Enemies===
===Enemies===
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{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown"style="border-collapse;background:white"
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|-
|-
|align="center"|[[File:DKKOSSpike.png]]
|align="center"|[[File:DKKOSSpike.png]]
|[[Floating Mine|Mine]]
|[[Spike Trap|Spike]]
|Mines are spiked objects that are common obstacles throughout some levels. They cause Donkey Kong one heart of damage if he makes contact with them. Mines can also move around, too.
|Spikes are common obstacles throughout some levels. They cause Donkey Kong one heart of damage if he makes contact with them. Mines can also move around, too.
|-
|-
|align="center"|[[File:DKKOSCannonGreen.png]][[File:DKKOSCannonRed.png]]<br>[[File:DKKOSCannonBlue.png]]
|align="center"|[[File:DKKOSCannonGreen.png]][[File:DKKOSCannonRed.png]]<br>[[File:DKKOSCannonBlue.png]]
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|Coconuts are objects that some [[Mini-Necky]]s shoot from their mouths. They cause one heart's worth of damage to Donkey Kong if it comes into contact with him. Coconuts can be destroyed if they hit a projectile that Donkey Kong throws, such as a rock.
|Coconuts are objects that some [[Mini-Necky]]s shoot from their mouths. They cause one heart's worth of damage to Donkey Kong if it comes into contact with him. Coconuts can be destroyed if they hit a projectile that Donkey Kong throws, such as a rock.
|}
|}
===Barrels===
===Barrels===
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{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown"style="border-collapse:collapse;background:white"
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