N64 Kalimari Desert: Difference between revisions

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Kalimari Desert reappears in ''[[Mario Kart 8 Deluxe]]'' as part of Wave 2 of the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]. It is the third course of the [[Turnip Cup]]. It is based on its ''Mario Kart Tour'' design, but has been given a major graphical update. This time, in a similar vein to the city tracks from ''Mario Kart Tour'', Kalimari Desert combines both the original along with N64 Kalimari Desert 2 from ''Tour'' into one track, with the layout changing between laps. This makes it the only course in the game that is not a sectioned course or a course from ''Mario Kart Tour'' to change its layout between laps.
Kalimari Desert reappears in ''[[Mario Kart 8 Deluxe]]'' as part of Wave 2 of the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]. It is the third course of the [[Turnip Cup]]. It is based on its ''Mario Kart Tour'' design, but has been given a major graphical update. This time, in a similar vein to the city tracks from ''Mario Kart Tour'', Kalimari Desert combines both the original along with N64 Kalimari Desert 2 from ''Tour'' into one track, with the layout changing between laps. This makes it the only course in the game that is not a sectioned course or a course from ''Mario Kart Tour'' to change its layout between laps.


The first lap takes the player around the standard Kalimari Desert route, though [[arrow field]]s can be seen blocking off the path to the train tracks and train tunnel entrance that's next to the first railroad crossing. When the second lap begins, the route starts following that of Kalimari Desert 2, where a large red ramp commonly seen in ''Mario Kart Tour''{{'}}s T and R/T courses appears at the second railroad crossing to divert the player onto the tracks. Like the arrow fields, the ramp is independent to each player in multiplayer, meaning that it only appears for each player on their second lap, while it is invisible to players that are on the first or third lap. The third lap begins after the player enters the tunnel. After exiting the tunnel, the route will finish as normal. In all three laps, upon reaching the first railroad crossing, the player can choose to either continue going on the main route or go along the train tracks. Regardless, the two paths meet at the second railroad crossing.  
The first lap takes the player around the standard Kalimari Desert route, though [[arrow field]]s can be seen blocking off the path to the train tracks and train tunnel entrance that's next to the first railroad crossing. When the second lap begins, the route starts following that of Kalimari Desert 2, where a large red ramp commonly seen in ''Mario Kart Tour''{{'}}s T and R/T courses appears at the second railroad crossing to divert the player onto the tracks. Like the arrow fields, the ramp is independent to each player in multiplayer, meaning that it only appears for each player on their second lap, while it is invisible to players that are on the first or third lap. The third lap begins after the player enters the tunnel. After exiting the tunnel, the route will finish as normal.
 
In all three laps, upon reaching the first railroad crossing, the player can choose to either continue going on the main route, or go along the train tracks. However, the [[Item Box]] placements do change with each lap, with two [[Double Item Box]]es only being present on the train tracks during the final lap. Regardless of the player's decision though, the two paths meet at the second railroad crossing.  


Like Kalimari Desert 2, there is only one train instead of two, though the train moves much faster and once again hurts racers who come in contact with it, like the versions prior to ''Tour''. The fence on the left side of the train tracks has been removed, and the [[Glide Ramp]] after the first railroad crossing was moved up and is also closer to the track, presumably to accommodate Kalimari Desert 2's layout (as in ''Tour'', the ramp is blocked off). Inside the tunnel, lights have been added onto the walls. The eagles seen in [[Shy Guy Falls]] now fly above the course. The music has been rearranged with more live instruments, as well as trumpets in place of the whistles in the original. The minimap again shows the glider ramp locations on it, as was the case in ''Mario Kart 7''. Pipes have been added to the tops of some mesas.
Like Kalimari Desert 2, there is only one train instead of two, though the train moves much faster and once again hurts racers who come in contact with it, like the versions prior to ''Tour''. The fence on the left side of the train tracks has been removed, and the [[Glide Ramp]] after the first railroad crossing was moved up and is also closer to the track, presumably to accommodate Kalimari Desert 2's layout (as in ''Tour'', the ramp is blocked off). Inside the tunnel, lights have been added onto the walls. The eagles seen in [[Shy Guy Falls]] now fly above the course. The music has been rearranged with more live instruments, as well as trumpets in place of the whistles in the original. The minimap again shows the glider ramp locations on it, as was the case in ''Mario Kart 7''. Pipes have been added to the tops of some mesas.