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(→Level elements: Removed references, as the names of level elements are documented in the "How to Play" mode) |
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|[[File:MOTMEndTile.png]] | |[[File:MOTMEndTile.png]] | ||
|Goal | |Goal | ||
|A level is completed once all Minis in the level reach the goal. | |A level is completed once all Minis in the level reach the goal. | ||
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|Red tile | |Red tile | ||
|A tile that can be placed by the player to form a path for Minis to walk on. | |A tile that can be placed by the player to form a path for Minis to walk on. | ||
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|Bomb tile | |Bomb tile | ||
|A tile that can destroy a red tile it is placed over. | |A tile that can destroy a red tile it is placed over. | ||
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|Trash can | |Trash can | ||
|Tiles in the tile pipe can be discarded by dragging them into a trash can. If the number on the trash can reaches 0, it turns into a magic tile, which becomes the next tile to be added to the tile pipe. Forming a loop without a Mini on it creates a trash can. | |Tiles in the tile pipe can be discarded by dragging them into a trash can. If the number on the trash can reaches 0, it turns into a magic tile, which becomes the next tile to be added to the tile pipe. Forming a loop without a Mini on it creates a trash can. | ||
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|Magic tile | |Magic tile | ||
|A tile that automatically forms paths between two or more tiles when placed. | |A tile that automatically forms paths between two or more tiles when placed. | ||
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|Purple tile | |Purple tile | ||
|Purple tiles replace red tiles if a loop is created. They can be placed over red tiles. | |Purple tiles replace red tiles if a loop is created. They can be placed over red tiles. | ||
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|Bonus Game tile | |Bonus Game tile | ||
|A tile which is added to the tile pipe if a figure-eight loop is formed, and can be placed over red tiles. If a Mini reaches it, the Mini is sent to the Bonus Game. | |A tile which is added to the tile pipe if a figure-eight loop is formed, and can be placed over red tiles. If a Mini reaches it, the Mini is sent to the Bonus Game. | ||
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|[[Shy Guy (toy)|Shy Guy]] | |[[Shy Guy (toy)|Shy Guy]] | ||
|An enemy that remains in place | |An enemy that usually remains in place, but can move along a path in some levels. It causes a Mini to break upon contact, but can be defeated by a Mini with hammers. | ||
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|Pivot tile | |Pivot tile | ||
|A tile that forms a curved path and can be rotated 90 degrees by tapping on it. | |A tile that forms a curved path and can be rotated 90 degrees by tapping on it. | ||
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|Spring tile | |Spring tile | ||
|A cross-shaped tile that can launch a Mini over a single tile. Its spring resembles a [[Blue Spring]]. | |A cross-shaped tile that can launch a Mini over a single tile. Its spring resembles a [[Blue Spring]]. | ||
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|[[Warp Pipe]] | |[[Warp Pipe]] | ||
|A Warp Pipe transports a Mini to another Warp Pipe of the same color. | |A Warp Pipe transports a Mini to another Warp Pipe of the same color. | ||
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|Conveyor switch | |Conveyor switch | ||
|If the player taps a conveyor switch, it reverses the direction of any conveyors in the level. | |If the player taps a conveyor switch, it reverses the direction of any conveyors in the level. | ||
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|[[Capture Kong]] | |||
|An enemy that can capture Minis upon contact. A Mini with hammers can temporarily disable a Capture Kong, freeing any Minis it has captured. | |||
|} | |} | ||
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