Mario and Donkey Kong: Minis on the Move: Difference between revisions

→‎Level elements: Removed references, as the names of level elements are documented in the "How to Play" mode
(→‎Level elements: Removed references, as the names of level elements are documented in the "How to Play" mode)
Line 236: Line 236:
|-
|-
|[[File:MOTMEndTile.png]]
|[[File:MOTMEndTile.png]]
|Goal<ref>[https://youtu.be/kS0JLdwA9ds?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=14 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 1 "How to Play" screen]</ref>
|Goal
|A level is completed once all Minis in the level reach the goal.
|A level is completed once all Minis in the level reach the goal.
|-
|-
Line 248: Line 248:
|-
|-
|
|
|Red tile<ref name=level14>[https://youtu.be/uhRpDSRTPPk?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=202 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 14 "How to Play" screen]</ref>
|Red tile
|A tile that can be placed by the player to form a path for Minis to walk on.
|A tile that can be placed by the player to form a path for Minis to walk on.
|-
|-
Line 256: Line 256:
|-
|-
|
|
|Bomb tile<ref>[https://youtu.be/kS0JLdwA9ds?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=167 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 4 "How to Play" screen]</ref>
|Bomb tile
|A tile that can destroy a red tile it is placed over.
|A tile that can destroy a red tile it is placed over.
|-
|-
|
|
|Trash can<ref name=level7>[https://youtu.be/kS0JLdwA9ds?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=342 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 7 "How to Play" screen]</ref>
|Trash can
|Tiles in the tile pipe can be discarded by dragging them into a trash can. If the number on the trash can reaches 0, it turns into a magic tile, which becomes the next tile to be added to the tile pipe. Forming a loop without a Mini on it creates a trash can.
|Tiles in the tile pipe can be discarded by dragging them into a trash can. If the number on the trash can reaches 0, it turns into a magic tile, which becomes the next tile to be added to the tile pipe. Forming a loop without a Mini on it creates a trash can.
|-
|-
|
|
|Magic tile<ref name=level7/>
|Magic tile
|A tile that automatically forms paths between two or more tiles when placed.
|A tile that automatically forms paths between two or more tiles when placed.
|-
|-
Line 272: Line 272:
|-
|-
|
|
|Purple tile<ref name=level14/>
|Purple tile
|Purple tiles replace red tiles if a loop is created. They can be placed over red tiles.
|Purple tiles replace red tiles if a loop is created. They can be placed over red tiles.
|-
|-
|
|
|Bonus Game tile<ref>[https://youtu.be/uhRpDSRTPPk?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=300 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 15 "How to Play" screen]]</ref>
|Bonus Game tile
|A tile which is added to the tile pipe if a figure-eight loop is formed, and can be placed over red tiles. If a Mini reaches it, the Mini is sent to the Bonus Game.
|A tile which is added to the tile pipe if a figure-eight loop is formed, and can be placed over red tiles. If a Mini reaches it, the Mini is sent to the Bonus Game.
|-
|-
Line 285: Line 285:
|
|
|[[Shy Guy (toy)|Shy Guy]]
|[[Shy Guy (toy)|Shy Guy]]
|An enemy that remains in place and causes a Mini to break upon contact. It can be defeated by a Mini with hammers.
|An enemy that usually remains in place, but can move along a path in some levels. It causes a Mini to break upon contact, but can be defeated by a Mini with hammers.
|-
|-
|
|
|Pivot tile<ref>[https://youtu.be/A2CNNVMM3BA?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=24 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 21 "How to Play" screen]</ref>
|Pivot tile
|A tile that forms a curved path and can be rotated 90 degrees by tapping on it.
|A tile that forms a curved path and can be rotated 90 degrees by tapping on it.
|-
|-
|
|
|Spring tile<ref>[https://youtu.be/A2CNNVMM3BA?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=605 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 26 "How to Play" screen]</ref>
|Spring tile
|A cross-shaped tile that can launch a Mini over a single tile. Its spring resembles a [[Blue Spring]].
|A cross-shaped tile that can launch a Mini over a single tile. Its spring resembles a [[Blue Spring]].
|-
|-
Line 300: Line 300:
|-
|-
|
|
|[[Warp Pipe]]<ref>[https://youtu.be/fgPj2OKpY-E?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=10 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 31 "How to Play" screen]</ref>
|[[Warp Pipe]]
|A Warp Pipe transports a Mini to another Warp Pipe of the same color.
|A Warp Pipe transports a Mini to another Warp Pipe of the same color.
|-
|-
Line 314: Line 314:
|Conveyor switch
|Conveyor switch
|If the player taps a conveyor switch, it reverses the direction of any conveyors in the level.
|If the player taps a conveyor switch, it reverses the direction of any conveyors in the level.
|-
|
|[[Capture Kong]]
|An enemy that can capture Minis upon contact. A Mini with hammers can temporarily disable a Capture Kong, freeing any Minis it has captured.
|}
|}


3,698

edits