Super Smash Bros. Melee: Difference between revisions

no edit summary
mNo edit summary
No edit summary
Line 35: Line 35:
===Shielding===
===Shielding===
[[File:Kirby shield.jpg|thumb|[[Kirby]] using his [[Shield (Super Smash Bros. series)|shield]].]]
[[File:Kirby shield.jpg|thumb|[[Kirby]] using his [[Shield (Super Smash Bros. series)|shield]].]]
When pressing the {{button|gcn|L}} or {{button|gcn|R}} triggers, or the {{button|gcn|Z}} button, the character's [[Shield (Super Smash Bros. series)|shield]] is activated. The shield changes color depending on the player number (red for P1, blue for P2, yellow for P3, green for P4, and gray for a CPU). Shields can be used to prevent any kind of attack from a character or an item, only grabbing cannot be prevented. If used at the right time, and for only a split second, the shield can be used as a reflector for items thrown and most projectile attacks. More powerful ones such as Samus' fully charged charge shot, however, will merely be absorbed by the shield. The shield has the form of a bubble (except for Yoshi, where it is a [[Yoshi Egg]]). The shield's power decreases every time it is used, and when the shield breaks, the character will be unable to move for a certain period of time. The longer the player waits before using the shield, the stronger it becomes, similar to Bowser's Fire Breath. Also, the harder the player presses on the {{button|gcn|L}} or {{button|gcn|R}} triggers, or {{button|gcn|Z}} button depends on how thick the shield is, a thicker shield will erode slower from damage but faster from time, while a thinner shield will erode more from damage but significantly less from time duration, adding to shielding strategy. Light characters may even be knocked out by the shield break.
When pressing the {{button|gcn|L}} or {{button|gcn|R}} triggers, or the {{button|gcn|Z}} button, the character's [[Shield (Super Smash Bros. series)|shield]] is activated. The shield changes color depending on the player number (red for P1, blue for P2, yellow for P3, green for P4, and gray for a CPU). Shields can be used to prevent any kind of attack from a character or an item, only grabbing cannot be prevented. If used at the right time, and for only a split second, the shield can be used as a reflector for items thrown and most projectile attacks. More powerful ones such as Samus' fully charged charge shot, however, will merely be absorbed by the shield. The shield has the form of a bubble (except for Yoshi, where it is a [[Yoshi Egg]]). The shield's power decreases every time it is used, and when the shield breaks, the character will be unable to move for a certain period of time. The longer the player waits before using the shield, the stronger it becomes, similar to Bowser's Fire Breath. Also, the harder the player presses on the {{button|gcn|L}} or {{button|gcn|R}} triggers, or {{button|gcn|Z}} button depends on how thick the shield is, a thicker shield will erode slower from damage, but faster from time, while a thinner shield will erode more from damage but significantly less from time duration, adding to shielding strategy. Light characters may even be knocked out by the shield break.


===Grabbing and throwing===
===Grabbing and throwing===
Line 149: Line 149:
!rowspan=4 |[[File:Ssbmyoshi.jpg|75px]]<br>[[Yoshi]]
!rowspan=4 |[[File:Ssbmyoshi.jpg|75px]]<br>[[Yoshi]]
|rowspan=4 |''Yoshi''
|rowspan=4 |''Yoshi''
|rowspan=4 |Yoshi is an unusually heavy fighter with average speed, though he is rather weak, unlike other heavyweights. Unlike other fighters, Yoshi's shield is not an energy bubble but a green-spotted Yoshi Egg. He lacks a third jump, but can jump extremely high. He can swallow enemies and turn them into eggs with his Egg Lay move. Unusually, Yoshi cannot jump out of shield, making him the only fighter with this odd trait.
|rowspan=4 |Yoshi is an unusually heavy fighter with average speed, though he is rather weak, unlike other heavyweights. Unlike other fighters, Yoshi's shield is not an energy bubble, but a green-spotted Yoshi Egg. He lacks a third jump, but can jump extremely high. He can swallow enemies and turn them into eggs with his Egg Lay move. Unusually, Yoshi cannot jump out of shield, making him the only fighter with this odd trait.
|[[Egg Lay]]
|[[Egg Lay]]
|-
|-
Line 456: Line 456:
|-
|-
|[[File:Ssbm-nd-iceclimbersstage.jpg|100px]]<br>[[Icicle Mountain| Infinite Glacier: <br> Icicle Mountain]]
|[[File:Ssbm-nd-iceclimbersstage.jpg|100px]]<br>[[Icicle Mountain| Infinite Glacier: <br> Icicle Mountain]]
|align=left | Icicle Mountain is a stage that scrolls up and down at different speeds. It has many different small platforms to jump on, similar to the classical platforming game ''Ice Climber''.
|align=left | Icicle Mountain is a stage that scrolls up and down at different speeds. It has many different small platforms to jump on, similar to the classical platforming game ''[[nwiki:Ice Climber|Ice Climber]]''.
|-
|-
|[[File:Princess Peach's Castle Melee.png|100px]]<br>[[Princess Peach's Castle (Super Smash Bros. Melee)|Mushroom Kingdom: <br> Princess Peach's Castle]]
|[[File:Princess Peach's Castle Melee.png|100px]]<br>[[Princess Peach's Castle (Super Smash Bros. Melee)|Mushroom Kingdom: <br> Princess Peach's Castle]]
Line 465: Line 465:
|-
|-
|[[File:Great Bay Melee.png|100px]]<br>[[Great Bay| Termina: <br> Great Bay]]
|[[File:Great Bay Melee.png|100px]]<br>[[Great Bay| Termina: <br> Great Bay]]
|align=left | The Great Bay stage, based on ''The Legend of Zelda: Majora's Mask'', has two platforms which stand fixed in the water, and a swimming stone. Sometimes, a turtle rises from the water, creating additional platforms. [[Tingle]] is also seen on the stage with a giant balloon, and is forming another platform.
|align=left | The Great Bay stage, based on ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'', has two platforms which stand fixed in the water, and a swimming stone. Sometimes, a turtle rises from the water, creating additional platforms. [[Tingle]] is also seen on the stage with a giant balloon, and is forming another platform.
|-
|-
|[[File:Yoshi's Story Melee.png|100px]]<br>[[Yoshi's Story (stage)|Yoshi's Island: <br> Yoshi's Story]]
|[[File:Yoshi's Story Melee.png|100px]]<br>[[Yoshi's Story (stage)|Yoshi's Island: <br> Yoshi's Story]]
Line 471: Line 471:
|-
|-
|[[File:Fountain of Dreams Melee.png|100px]]<br>[[Fountain of Dreams|Dream Land: <br> Fountain of Dreams]]
|[[File:Fountain of Dreams Melee.png|100px]]<br>[[Fountain of Dreams|Dream Land: <br> Fountain of Dreams]]
|align=left | On the Fountain of Dreams stage from the ''Kirby'' series, the fountain itself forms a big platform in the middle with three smaller hovering platforms above it, whose height varies.
|align=left | On the Fountain of Dreams stage from the [[:Category:Kirby series|''Kirby'' series]], the fountain itself forms a big platform in the middle with three smaller hovering platforms above it, whose height varies.
|-
|-
|[[File:Zelda'sCorneria.png|100px]]<br>[[Corneria| Lylat System: <br> Corneria]]
|[[File:Zelda'sCorneria.png|100px]]<br>[[Corneria| Lylat System: <br> Corneria]]
|align=left | In the Corneria stage from the ''Star Fox'' series, the battle is held on the Great Fox, a spaceship. From time to time, Arwings fly by and shoot at the combatants.
|align=left | In the Corneria stage from the [[:Category:Star Fox series|''Star Fox'' series]], the battle is held on the Great Fox, a spaceship. From time to time, Arwings fly by and shoot at the combatants.
|-
|-
|[[File:Melee Rainbow Cruise.jpg|100px]]<br>[[Rainbow Cruise| Mushroom Kingdom: <br> Rainbow Cruise]]
|[[File:Melee Rainbow Cruise.jpg|100px]]<br>[[Rainbow Cruise| Mushroom Kingdom: <br> Rainbow Cruise]]
Line 480: Line 480:
|-
|-
|[[File:Jungle Japes Melee.png|100px]]<br>[[Jungle Japes (stage)|DK Island: <br> Jungle Japes]]
|[[File:Jungle Japes Melee.png|100px]]<br>[[Jungle Japes (stage)|DK Island: <br> Jungle Japes]]
|align=left | The Jungle Japes stage from the ''Donkey Kong'' series is set on a river, with three ledges made of wood with a house and a toilet house found on them. The players fight on these platforms. Occasionally, [[Klaptrap]]s jump out of the water, trying to drag characters downwards into the water.
|align=left | The Jungle Japes stage from the [[Donkey Kong (series)|''Donkey Kong'' series]] is set on a river, with three ledges made of wood with a house and a toilet house found on them. The players fight on these platforms. Occasionally, [[Klaptrap]]s jump out of the water, trying to drag characters downwards into the water.
|-
|-
|[[File:Hyruletemple.jpg|100px]]<br>[[Temple (stage)|Hyrule: <br> Temple]]
|[[File:Hyruletemple.jpg|100px]]<br>[[Temple (stage)|Hyrule: <br> Temple]]
|align=left | The Temple is the biggest stage of the game, designed after several games from the ''Legend of Zelda'' series. It features many different platforms and a tunnel system. Despite its size, it does not have any side effects.
|align=left | The Temple is the biggest stage of the game, designed after several games from the [[:Category:The Legend of Zelda series|''Legend of Zelda'' series]]. It features many different platforms and a tunnel system. Despite its size, it does not have any side effects.
|-
|-
|[[File:Melee Yoshi's Island.jpg|100px]]<br>[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island: <br> Yoshi's Island]]
|[[File:Melee Yoshi's Island.jpg|100px]]<br>[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island: <br> Yoshi's Island]]
Line 495: Line 495:
|-
|-
|[[File:SSBB Brinstar Stage.png|100px]]<br>[[Brinstar|Planet Zebes: <br> Brinstar]]
|[[File:SSBB Brinstar Stage.png|100px]]<br>[[Brinstar|Planet Zebes: <br> Brinstar]]
|align=left | Brinstar from ''Metroid'' is consisting of several platforms which are held together by organic material or other objects. These connections can be destroyed, causing some of the platforms to hover in the air. Sometimes, acid rises from below burning the characters, but also restoring broken connections.
|align=left | Brinstar from ''[[:Category:Metroid series|Metroid]]'' is consisting of several platforms which are held together by organic material or other objects. These connections can be destroyed, causing some of the platforms to hover in the air. Sometimes, acid rises from below burning the characters, but also restoring broken connections.
|-
|-
|[[File:Melee Onett.jpg|100px]]<br>[[Onett|Eagleland: <br> Onett]]
|[[File:Melee Onett.jpg|100px]]<br>[[Onett|Eagleland: <br> Onett]]
|align=left | In Onett from ''EarthBound'', the battle takes place on a few houses in the village and a nearby tree. Cars drive by and hit characters when they do not avoid them. There are warning signs announcing the cars. The platforms of the drug store in the middle can collapse, but restore themselves after a certain time.
|align=left | In Onett from ''[[:Category:EarthBound series|EarthBound]]'', the battle takes place on a few houses in the village and a nearby tree. Cars drive by and hit characters when they do not avoid them. There are warning signs announcing the cars. The platforms of the drug store in the middle can collapse, but restore themselves after a certain time.
|-
|-
|[[File:Mute City.jpg|100px]]<br>[[Mute City (Super Smash Bros. Melee)|F-Zero Grand Prix: <br> Mute City]]
|[[File:Mute City.jpg|100px]]<br>[[Mute City (Super Smash Bros. Melee)|F-Zero Grand Prix: <br> Mute City]]
Line 1,317: Line 1,317:
|Bryn "hardcore_pawn" Williams,<br>[https://web.archive.org/web/20020209221933/http://www.gamespy.com/reviews/december01/ssbmgc/ Gamespy]
|Bryn "hardcore_pawn" Williams,<br>[https://web.archive.org/web/20020209221933/http://www.gamespy.com/reviews/december01/ssbmgc/ Gamespy]
|9/10
|9/10
|''here is no doubt that Super Smash Bros. Melee is one the top games on the GameCube and will be a huge hit this Christmas. But does it really do that much more than the original N64 title? In terms of design, control and gameplay, it doesn't. Instead, Super Smash Bros. Melee adds, adds and adds some more fun to the already superb original game. The extra attention to detail, characters, sights and sounds are a Nintendo enthusiasts' wet dream. Be assured that all those people you call friends that stare at the TV screen in total disbelief and utter confusion at the carnage they are witnessing will soon be sniffing around that spare joypad, wondering how they can get in on the action. HAL and Nintendo have done a stellar job at bringing a massive amount of in-depth fun to the GameCube. This is one game you won't put down until every technique, option and secret has been revealed.''
|''here is no doubt that Super Smash Bros. Melee is one the top games on the GameCube and will be a huge hit this Christmas. But does it really do that much more than the original [[Nintendo 64|N64]] [[Super Smash Bros.|title]]? In terms of design, control and gameplay, it doesn't. Instead, Super Smash Bros. Melee adds, adds and adds some more fun to the already superb original game. The extra attention to detail, characters, sights and sounds are a Nintendo enthusiasts' wet dream. Be assured that all those people you call friends that stare at the TV screen in total disbelief and utter confusion at the carnage they are witnessing will soon be sniffing around that spare joypad, wondering how they can get in on the action. HAL and Nintendo have done a stellar job at bringing a massive amount of in-depth fun to the GameCube. This is one game you won't put down until every technique, option and secret has been revealed.''
|-
|-
|Nintendo GameCube
|Nintendo GameCube
Line 1,449: Line 1,449:


==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - Donkey Kong's red costume is a reference to his original sprite from this game. The [[Hammer]] returns as an item in this game. Mario's blue costume resembles his original sprite from this game.
*''[[Donkey Kong (game)|Donkey Kong]]'' - [[Donkey Kong]]'s red costume is a reference to his original sprite from this game. The [[Hammer]] returns as an item in this game. [[Mario]]'s blue costume resembles his original sprite from this game.
*''[[Mario Bros. (game)|Mario Bros.]]'' - Mario's blue-hatted costume resembles his artwork and arcade sprites from this game. A [[Freezie]] appears in this game as an item and a collectible trophy. Mario's green costume resembles Luigi's artwork from this game.
*''[[Mario Bros. (game)|Mario Bros.]]'' - Mario's blue-hatted costume resembles his artwork and arcade sprites from this game. A [[Freezie]] appears in this game as an item and a collectible trophy. Mario's green costume resembles [[Luigi]]'s artwork from this game.
*''[[Wrecking Crew]]'' - Mario's white and black costume is based on [[Foreman Spike]]'s outfit. [[Eggplant Man]] appears as a trophy. Luigi's red and pink costume is based off his colors in this game.
*''[[Wrecking Crew]]'' - Mario's white and black costume is based on [[Foreman Spike]]'s outfit. [[Eggplant Man]] appears as a trophy. Luigi's red and pink costume is based off his colors in this game.
*''[[Super Mario Bros.]]'' - The stage [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom]] is based on levels from ''Super Mario Bros.'' Many enemies appear in ''Super Smash Bros. Melee''{{'}}s Mushroom Kingdom in Adventure Mode, as well as trophies. One of Luigi's alternate colorations is based off of his colors in this game, including having yellow skin. One of Peach's alternate colorations is based off of her colors in this game. One of Bowser's alternate colorations is based off his appearance from the international cover of this game.
*''[[Super Mario Bros.]]'' - The stage [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom]] is based on levels from ''Super Mario Bros.'' Many enemies appear in ''Super Smash Bros. Melee''{{'}}s Mushroom Kingdom in Adventure Mode, as well as trophies. One of Luigi's alternate colorations is based off of his colors in this game, including having yellow skin. One of [[Princess Peach|Peach]]'s alternate colorations is based off of her colors in this game. One of [[Bowser]]'s alternate colorations is based off his appearance from the international cover of this game.
*''[[Super Mario Bros.: The Lost Levels]]'' - The [[Poison Mushroom]] makes its first ''Smash Bros.'' appearance as an item in this game.
*''[[Super Mario Bros.: The Lost Levels]]'' - The [[Poison Mushroom]] makes its first ''Smash Bros.'' appearance as an item in this game.
*''[[Super Mario Bros. 2]]'' - The stage [[Mushroom Kingdom II]] is based on [[Subcon]], the setting of ''Super Mario Bros. 2''. [[Birdo]] and [[Pidgit]] appear as stage elements, as well as trophies. Peach's down special move, [[Vegetable (move)|Vegetable]], originated from this game, as well as her ability to float.
*''[[Super Mario Bros. 2]]'' - The stage [[Mushroom Kingdom II]] is based on [[Subcon]], the setting of ''Super Mario Bros. 2''. [[Birdo]] and [[Pidgit]] appear as stage elements, as well as trophies. Peach's down special move, [[Vegetable (move)|Vegetable]], originated from this game, as well as her ability to float.
Line 1,458: Line 1,458:
*''[[Super Mario Bros. 3]]'' - The alternate music for [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] is a remix of the overworld theme and the theme for [[Grass Land]]. [[Raccoon Mario]] appears in the form of a collectible trophy. Bowser's down special move, [[Bowser Bomb (move)|Bowser Bomb]], is based on the ground pound-type move he uses in this game.
*''[[Super Mario Bros. 3]]'' - The alternate music for [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] is a remix of the overworld theme and the theme for [[Grass Land]]. [[Raccoon Mario]] appears in the form of a collectible trophy. Bowser's down special move, [[Bowser Bomb (move)|Bowser Bomb]], is based on the ground pound-type move he uses in this game.
*''[[Dr. Mario (game)|Dr. Mario]]'' - [[Dr. Mario]] appears in this game as a playable character. His standard special move, [[Megavitamin]], originated from this game. [[Virus]]es appear as a collectible trophy.
*''[[Dr. Mario (game)|Dr. Mario]]'' - [[Dr. Mario]] appears in this game as a playable character. His standard special move, [[Megavitamin]], originated from this game. [[Virus]]es appear as a collectible trophy.
*''[[Super Mario World]]'' - The stage Yoshi's Island is based on the [[Yoshi's Island (location)#Super Mario World|Yoshi's Island]] levels from this game. [[Banzai Bill]] and [[Fishin' Lakitu]] appear as background elements. The Banzai Bill appears as a trophy. Mario's side special move is the [[Cape]], which he could use to reflect projectiles. His and Luigi's down special move, [[Mario Tornado]] and [[Luigi Cyclone]], are reminiscent of the [[Spin Jump]] from this game. The [[Koopa Clown Car]] appears as a trophy. Also, a trophy of Mario riding Yoshi is collectible in the Japanese version of the game.
*''[[Super Mario World]]'' - The stage Yoshi's Island is based on the [[Yoshi's Island (location)#Super Mario World|Yoshi's Island]] levels from this game. [[Banzai Bill]] and [[Fishin' Lakitu]] appear as background elements. The Banzai Bill appears as a trophy. Mario's side special move is the [[Cape]], which he could use to reflect projectiles. His and Luigi's down special move, [[Mario Tornado]] and [[Luigi Cyclone]], are reminiscent of the [[Spin Jump]] from this game. The [[Koopa Clown Car]] appears as a trophy. Also, a trophy of Mario riding [[Yoshi]] is collectible in the Japanese version of the game.
*''[[Super Mario Land 2: 6 Golden Coins]]'' - One of Mario's alternate colorations is based off of [[Wario]]. Wario also appears as a trophy.
*''[[Super Mario Land 2: 6 Golden Coins]]'' - One of Mario's alternate colorations is based off of [[Wario]]. Wario also appears as a trophy.
*''[[Super Mario World 2: Yoshi's Island]]'' - Many of Yoshi's moves come from this game. His second jump is the [[Flutter Jump]], a technique that originated in this game. [[Baby Mario]] and [[Baby Bowser]] appear as trophies.
*''[[Super Mario World 2: Yoshi's Island]]'' - Many of Yoshi's moves come from this game. His second jump is the [[Flutter Jump]], a technique that originated in this game. [[Baby Mario]] and [[Baby Bowser]] appear as trophies.
*''[[Mario Kart (series)|Mario Kart]]'' series - A [[kart|racing kart]] appears in the form of a trophy.
*[[Mario Kart (series)|''Mario Kart'' series]] - A [[kart|racing kart]] appears in the form of a trophy.
*''[[Donkey Kong Country]]'' - Donkey Kong's down special move, [[Hand Slap]], originated from this game. Some of Donkey Kong's animations are references to animations he performs in ''Donkey Kong Country''. Also, Donkey Kong's victory theme is an orchestration of the tune that plays when he wins in a [[Bonus Area]] or defeats a boss. [[Kongo Falls|Kongo Jungle]], a stage based on the first area of ''Donkey Kong Country'', appears. [[Klaptrap]]s appear on the Kongo Jungle and [[Jungle Japes (stage)|Jungle Japes]] stages, and as a trophy. A [[Barrel Cannon]] is used as an item in this game, as well as a stage element on the Kongo Jungle stage and a trophy. [[King K. Rool]] appears in the form of a trophy.
*''[[Donkey Kong Country]]'' - Donkey Kong's down special move, [[Hand Slap]], originated from this game. Some of Donkey Kong's animations are references to animations he performs in ''Donkey Kong Country''. Also, Donkey Kong's victory theme is an orchestration of the tune that plays when he wins in a [[Bonus Area]] or defeats a boss. [[Kongo Falls|Kongo Jungle]], a stage based on the first area of ''Donkey Kong Country'', appears. [[Klaptrap]]s appear on the Kongo Jungle and [[Jungle Japes (stage)|Jungle Japes]] stages, and as a trophy. A [[Barrel Cannon]] is used as an item in this game, as well as a stage element on the Kongo Jungle stage and a trophy. [[King K. Rool]] appears in the form of a trophy.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - Peach cycles through a [[Peach's frying pan|frying pan]] in her forward smash, a weapon she first uses in this game. Her neutral attack is based on her [[Super Slap]] move in this game. Bowser's side tilt is reminiscent of the second hit of his [[Drill Claw]] move, and his side special, [[Koopa Klaw]], is reminiscent of the first hit of his Drill Claw move.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - Peach cycles through a [[Peach's frying pan|frying pan]] in her forward smash, a weapon she first uses in this game. Her neutral attack is based on her [[Super Slap]] move in this game. Bowser's side tilt is reminiscent of the second hit of his [[Drill Claw]] move, and his side special, [[Koopa Klaw]], is reminiscent of the first hit of his Drill Claw move.
*''[[Super Mario 64]]'' - Many of Mario's moves, animations and voice clips are recycled in ''Super Smash Bros. Melee''. Luigi has the same moves and voice clips as Mario in ''Super Mario 64'', but his voice clips are higher-pitched versions of Mario's from ''Super Mario 64''. [[Metal Mario (character)|Metal Mario]] returns as an opponent in Adventure Mode. Metal Mario also appears as a trophy. The [[Metal Box]] returns in this game as an item and in the form of a collectible trophy, and [[Peach's Castle]] appears as a [[Princess Peach's Castle (Super Smash Bros. Melee)|stage]]. Princess Peach's Castle also appears as a trophy. [[Rainbow Cruise]] appears as a stage, which is based on the [[Rainbow Ride]] course from this game. One of [[Kirby]]'s [[wikirby:Stone|Stone]] forms is based on the Thwomp design first used in this game.
*''[[Super Mario 64]]'' - Many of Mario's moves, animations, and voice clips are recycled in ''Super Smash Bros. Melee''. Luigi has the same moves and voice clips as Mario in ''Super Mario 64'', but his voice clips are higher-pitched versions of Mario's from ''Super Mario 64''. [[Metal Mario (character)|Metal Mario]] returns as an opponent in Adventure Mode. Metal Mario also appears as a trophy. The [[Metal Box]] returns in this game as an item and in the form of a collectible trophy, and [[Peach's Castle]] appears as a [[Princess Peach's Castle (Super Smash Bros. Melee)|stage]]. Princess Peach's Castle also appears as a trophy. [[Rainbow Cruise]] appears as a stage, which is based on the [[Rainbow Ride]] course from this game. One of [[Kirby]]'s [[wikirby:Stone|Stone]] forms is based on the Thwomp design first used in this game.
*''[[Yoshi's Story]]'' - The stage [[Super Happy Tree (stage)|Yoshi's Island]] returns from the original ''[[Super Smash Bros.]]'', which is based on ''Yoshi's Story'' that features the [[Super Happy Tree]] and other characters in the background. There is another stage based on ''Yoshi's Story'', which is [[Yoshi's Story (stage)|also named after it]]. [[Fly Guy|Flying Shy Guy]], [[Pak E. Derm]], and [[Raphael the Raven]] appear as trophies. Yoshi's voice clips are derived from this game. Also, Yoshi's victory theme is a remix of the main theme of ''Yoshi's Story''. The various colors of Yoshi, including respective shoe colors, originate from this game.
*''[[Yoshi's Story]]'' - The stage [[Super Happy Tree (stage)|Yoshi's Island]] returns from the original ''[[Super Smash Bros.]]'', which is based on ''Yoshi's Story'' that features the [[Super Happy Tree]] and other characters in the background. There is another stage based on ''Yoshi's Story'', which is [[Yoshi's Story (stage)|also named after it]]. [[Fly Guy|Flying Shy Guy]], [[Pak E. Derm]], and [[Raphael the Raven]] appear as trophies. Yoshi's voice clips are derived from this game. Also, Yoshi's victory theme is a remix of the main theme of ''Yoshi's Story''. The various colors of Yoshi, including respective shoe colors, originate from this game.
*''[[Mario Golf (series)|Mario Golf]]'' series - Peach cycles through a golf club in her forward smash. [[Plum]], a character who appeared in the first ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' game, appears as a trophy.
*[[Mario Golf (series)|''Mario Golf'' series]] - Peach cycles through a golf club in her forward smash. [[Plum]], a character who appeared in the first ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' game, appears as a trophy.
*''[[Donkey Kong 64]]'' - The music for Kongo Jungle is a remix of the [[DK Rap]]. [[Jungle Japes (stage)|Jungle Japes]], a stage based on [[Jungle Japes|the area of the same name]], is playable in ''Super Smash Bros. Melee''.
*''[[Donkey Kong 64]]'' - The music for Kongo Jungle is a remix of the [[DK Rap]]. [[Jungle Japes (stage)|Jungle Japes]], a stage based on [[Jungle Japes|the area of the same name]], is playable in ''Super Smash Bros. Melee''.
*''[[Mario Tennis (series)|Mario Tennis]]'' series - Peach cycles through a tennis racket in her forward smash. [[Waluigi]], who debuted in the first ''[[Mario Tennis (N64)|Mario Tennis]]'' game, appears as a trophy.
*[[Mario Tennis (series)|''Mario Tennis'' series]] - Peach cycles through a tennis racket in her forward smash. [[Waluigi]], who debuted in the first ''[[Mario Tennis (N64)|Mario Tennis]]'' game, appears as a trophy.
*''[[Luigi's Mansion]]'' - A trophy of Luigi holding the [[Poltergust 3000]] is collectible.
*''[[Luigi's Mansion]]'' - A trophy of Luigi holding the [[Poltergust 3000]] is collectible.


Line 1,504: Line 1,504:
{{NIWA|Bulbapedia=1|FZeroWiki=1|FireEmblem=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Melee|NWiki=1|Nookipedia=1|Pikipedia=1|SmashWiki=1|StrategyWiki=1|WiKirby=1|WikiBound=1|ZeldaWiki=1}}
{{NIWA|Bulbapedia=1|FZeroWiki=1|FireEmblem=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Melee|NWiki=1|Nookipedia=1|Pikipedia=1|SmashWiki=1|StrategyWiki=1|WiKirby=1|WikiBound=1|ZeldaWiki=1}}
*In Classic Mode, for some unknown reason, the player never fights against [[Ganondorf]] or [[Roy (Fire Emblem)|Roy]]. Ganondorf appears only as a teammate in Classic Mode, while Roy never appears at all as a CPU player. In addition, Zelda is never a teammate for the player in that game mode. Also, the player only fights [[Mr. Game & Watch]] in the multi-man battle.
*In Classic Mode, for some unknown reason, the player never fights against [[Ganondorf]] or [[Roy (Fire Emblem)|Roy]]. Ganondorf appears only as a teammate in Classic Mode, while Roy never appears at all as a CPU player. In addition, Zelda is never a teammate for the player in that game mode. Also, the player only fights [[Mr. Game & Watch]] in the multi-man battle.
*''Super Smash Bros. Melee'' is not only the first in its franchise to be Teen-rated, but it's also the first time that any of those Nintendo characters that appear in-game, with the exception of ''Fire Emblem'' characters, appeared in a game rated Teen or a foreign equivalent.
*''Super Smash Bros. Melee'' is not only the first in its franchise to be Teen-rated, but it's also the first time that any of those Nintendo characters that appear in-game, with the exception of ''[[:Category:Fire Emblem series|Fire Emblem]]'' characters, appeared in a game rated Teen or a foreign equivalent.
*There were three versions of this game released in the NTSC format. The first version was 1.0 NTSC DOL-GALE 0-00, which was the original version with the words "Nintendo's best in 4-player action" labeled on the front. The second version was 1.1 NTSC DOL-GALE 0-01, which was the [[Player's Choice]] version. The last version was 1.2 NTSC DOL-GALE 0-02, which had the words "Best Seller" labeled on the front. While the first two had the original "Official Nintendo Seal of Quality" labeled on the boxes and the discs, the last version had Nintendo's revised "[[Official Nintendo Seal]]" on the box due to the patch being released after December of 2003. Despite this, the seal on the updated disc still says "Official Nintendo Seal of Quality". Each newer version had different patches and gameplay improvements.
*There were three versions of this game released in the NTSC format. The first version was 1.0 NTSC DOL-GALE 0-00, which was the original version with the words "Nintendo's best in 4-player action" labeled on the front. The second version was 1.1 NTSC DOL-GALE 0-01, which was the [[Player's Choice]] version. The last version was 1.2 NTSC DOL-GALE 0-02, which had the words "Best Seller" labeled on the front. While the first two had the original "Official Nintendo Seal of Quality" labeled on the boxes and the discs, the last version had Nintendo's revised "[[Official Nintendo Seal]]" on the box due to the patch being released after December of 2003. Despite this, the seal on the updated disc still says "Official Nintendo Seal of Quality". Each newer version had different patches and gameplay improvements.
*This is the first GameCube game appearance for all of the playable characters excluding Mario, Luigi, and Bowser, whose first appearance in a GameCube game was ''[[Luigi's Mansion]]''.
*This is the first GameCube game appearance for all of the playable characters excluding Mario, Luigi, and Bowser, whose first appearance in a GameCube game was ''[[Luigi's Mansion]]''.
Anonymous user