Flee: Difference between revisions

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'''Flee''', or '''Run away'''<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, pg. 29</ref> ('''Run Away''' in ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''), is an action used in the ''[[Mario (franchise)|Mario]]'' [[Genre#Role-playing|role playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. In some games, [[Mario]] will lose [[coin]]s when he flees; however, in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'', he can pick them right back up. After fleeing, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. During the battle with the [[Underchomp]]s in ''[[Super Paper Mario]]'', the player can flee the battle, though it does not always work. In ''[[Paper Mario: Sticker Star]]'' and ''[[Paper Mario: Color Splash]]'', Mario can trip over while trying to flee, wasting a turn. In the [[Mario & Luigi: Superstar Saga|first]] [[Mario & Luigi: Partners in Time|three]] [[Mario & Luigi: Bowser's Inside Story|games]] in the [[Mario & Luigi (series)|''Mario & Luigi'' series]], Mario and [[Luigi]] (and in the latter two games, [[Baby Mario]], [[Baby Luigi]] and [[Bowser]]) can trip and lose even more coins while fleeing. When a brother is [[Down|defeated]] in battle, the other bro flees with them on their back. In ''Mario & Luigi: Partners in Time'', fleeing can be canceled by pressing {{button|ds|L}}, though this wastes a turn. In ''Mario & Luigi'' games since ''[[Mario & Luigi: Dream Team]]'', the player will not lose coins when fleeing from battle.
'''Flee''', or '''Run away'''<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, pg. 29</ref> ('''Run Away''' in ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''), is an action used in the ''[[Mario (franchise)|Mario]]'' [[Genre#Role-playing|role playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. In some games, [[Mario]] will lose [[coin]]s when he flees; however, in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'', he can pick them right back up. After fleeing, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. During the battle with the [[Underchomp]]s in ''[[Super Paper Mario]]'', the player can flee the battle, though it does not always work. In ''[[Paper Mario: Sticker Star]]'' and ''[[Paper Mario: Color Splash]]'', Mario can trip over while trying to flee, wasting a turn. In the [[Mario & Luigi: Superstar Saga|first]] [[Mario & Luigi: Partners in Time|three]] [[Mario & Luigi: Bowser's Inside Story|games]] in the [[Mario & Luigi (series)|''Mario & Luigi'' series]], Mario and [[Luigi]] (and in the latter two games, [[Baby Mario]], [[Baby Luigi]] and [[Bowser]]) can trip and lose even more coins while fleeing. When a brother is [[Down|defeated]] in battle, the other bro flees with them on their back. In ''Mario & Luigi: Partners in Time'', fleeing can be canceled by pressing {{button|ds|L}}, though this wastes a turn. In ''Mario & Luigi'' games since ''[[Mario & Luigi: Dream Team]]'', the player will not lose coins when fleeing from battle.


Fleeing can be used by enemies as well; in ''[[Super Mario RPG: Legend of the Seven Stars]]'', [[Crook]]s and [[Sackit]]s can flee from battle. Additionally, if Bowser is in the party, enemies in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]] like [[Gu Goomba]]s will flee the battle. In the first two ''Paper Mario'' games, some enemies, such as the [[Crazee Dayzee]] and the [[Amazee Dayzee]] can flee from battle. [[Tubba's Heart]] from the first ''Paper Mario'' game flees from battle when he has 5 [[Heart Point|HP]] or less left. In ''[[Super Paper Mario]]'', [[Megabite]]s can flee after they attack about seven times. In ''Mario & Luigi: Superstar Saga'', [[Popple]] flees if [[Rookie]] or [[Birdo]] (in the first two and final battle with him) are defeated before him. [[Gold Beanie]]s can flee from battle after being revealed from [[Pestnut]]s. [[Ice Snifit (Mario & Luigi: Superstar Saga)|Ice Snifit]]s and [[Clumph]]s can also flee if their gear/wig are burned off from Mario's [[Firebrand]] move. In ''Mario & Luigi: Partners in Time'', some enemies that give the Bros. a lot of coins or [[Experience Point|EXP]], such as [[Pidgit]]s and [[Gold Koopeleon]]s, sometimes flee from battle. In ''Mario & Luigi: Bowser's Inside Story'', [[Trashure]]s and [[Dark Trashure]]s occasionally flee from battles, and they always flee if left open for a few turns. [[Chuboomba]]s also flee if Bowser [[Vacuum Block|vacuum]]s the lollipop on their back. In ''Mario & Luigi: Dream Team'', if the player does not defeat a Gold Beanie (with lacking success to counterattacks), it may flee from the battle. In ''[[Mario & Luigi: Paper Jam]]'', the [[Ant Trooper]]s, [[Urchin]]s and [[Paper Sombrero Guy]]s are some of the enemies that can flee from the battle. In ''[[Paper Mario: Color Splash]]'', [[Sombrero Guy]]s have a high chance of fleeing from battle but can be defeated with powerful [[Battle Card (Paper Mario: Color Splash)|cards]].
Fleeing can be used by enemies as well; in ''[[Super Mario RPG: Legend of the Seven Stars]]'', [[Crook]]s and [[Sackit]]s can flee from battle. Additionally, if Bowser is in the party, enemies in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]] like [[Gu Goomba]]s will flee the battle. In the first two ''Paper Mario'' games, some enemies, such as the [[Crazee Dayzee]] and the [[Amazee Dayzee]] can flee from battle. [[Tubba's Heart]] from the first ''Paper Mario'' game flees from battle when he has 5 [[Heart Point|HP]] or less left. In ''[[Super Paper Mario]]'', [[Megabite]]s can flee after they attack about seven times. In ''Mario & Luigi: Superstar Saga'', [[Popple]] flees if [[Rookie]] or [[Birdo]] (in the first two and final battle with him respectively) are defeated before him. [[Gold Beanie]]s can flee from battle after being revealed from [[Pestnut]]s. [[Ice Snifit (Mario & Luigi: Superstar Saga)|Ice Snifit]]s and [[Clumph]]s can also flee if their gear/wig are burned off from Mario's [[Firebrand]] move. In ''Mario & Luigi: Partners in Time'', some enemies that give the Bros. a lot of coins or [[Experience Point|EXP]], such as [[Pidgit]]s and [[Gold Koopeleon]]s, sometimes flee from battle. In ''Mario & Luigi: Bowser's Inside Story'', [[Trashure]]s and [[Dark Trashure]]s occasionally flee from battles, and they always flee if left open for a few turns. [[Chuboomba]]s also flee if Bowser [[Vacuum Block|vacuum]]s the lollipop on their back. In ''Mario & Luigi: Dream Team'', if the player does not defeat a Gold Beanie (with lacking success to counterattacks), it may flee from the battle. In ''[[Mario & Luigi: Paper Jam]]'', the [[Ant Trooper]]s, [[Urchin]]s and [[Paper Sombrero Guy]]s are some of the enemies that can flee from the battle. In ''[[Paper Mario: Color Splash]]'', [[Sombrero Guy]]s have a high chance of fleeing from battle but can be defeated with powerful [[Battle Card (Paper Mario: Color Splash)|cards]].


==Names in other languages==
==Names in other languages==
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