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Dreyfus2006 (talk | contribs) (Some of that information was better saved for a more correct article.) |
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* Big Knight – Spike on head, jumps and rolls. | * Big Knight – Spike on head, jumps and rolls. | ||
* Spike – Spike on Sammer Guy's head, this can be mixed with any other type. | * Spike – Spike on Sammer Guy's head, this can be mixed with any other type. | ||
* [[Small Sammer Guy|Small]] – Very quick, but low health | * [[Small Sammer Guy|Small]] – Very quick, but always have extremely low health. | ||
* [[Big Sammer Guy|Big]] – | * [[Big Sammer Guy|Big]] – Large, powerful Sammer Guy that holds a club; as the Chapter number increases, Big Sammer Guys will jump and roll more and more frequently. | ||
* Mace – Intermixed with other types, the Sammer Guy wields a mace instead of a sword. | * Mace – Intermixed with other types, the Sammer Guy wields a mace instead of a sword. | ||
* Flip – Can flip dimensions. | * Flip – Can flip dimensions. | ||
* Neon Mace – Neon colored Sammer Guy with a mace. Sometimes he shoots beams. | * Neon Mace – Neon colored Sammer Guy with a mace. Sometimes he shoots beams. | ||
* End Boss: a [[Big Sammer Guy]] with the highest stats, gold armor and very fast for his size | * End Boss: a [[Big Sammer Guy]] with the highest stats, gold armor and very fast for his size. | ||
== List of Individual Sammer Guys == | == List of Individual Sammer Guys == |
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