Sammer Guy: Difference between revisions

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* Big Knight – Spike on head, jumps and rolls.
* Big Knight – Spike on head, jumps and rolls.
* Spike – Spike on Sammer Guy's head, this can be mixed with any other type.
* Spike – Spike on Sammer Guy's head, this can be mixed with any other type.
* [[Small Sammer Guy|Small]] – Very quick, but low health. He always has 1 HP. Even the last one has 1 HP.
* [[Small Sammer Guy|Small]] – Very quick, but always have extremely low health.
* [[Big Sammer Guy|Big]] – Strong with a club; immobile in early levels, but later able to jump and roll.
* [[Big Sammer Guy|Big]] – Large, powerful Sammer Guy that holds a club; as the Chapter number increases, Big Sammer Guys will jump and roll more and more frequently.
* Mace – Intermixed with other types, the Sammer Guy wields a mace instead of a sword.
* Mace – Intermixed with other types, the Sammer Guy wields a mace instead of a sword.
* Flip – Can flip dimensions.
* Flip – Can flip dimensions.
* Neon Mace – Neon colored Sammer Guy with a mace. Sometimes he shoots beams.
* Neon Mace – Neon colored Sammer Guy with a mace. Sometimes he shoots beams.
* End Boss: a [[Big Sammer Guy]] with the highest stats, gold armor and very fast for his size. He has 99 HP, 10 Attack and 4 Defense.
* End Boss: a [[Big Sammer Guy]] with the highest stats, gold armor and very fast for his size.


== List of Individual Sammer Guys ==
== List of Individual Sammer Guys ==
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