Mario Kart: Double Dash!!: Difference between revisions

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==Game modes==
==Game modes==
''Mario Kart: Double Dash!!'' contains sixteen new racing courses added, along with six new battle courses. Each racecourse contains its own difficulty and gimmicks. Up to four players can play in all the modes, excluding [[Mario Kart: Double Dash!!#Time Trial|Time Trial]] mode, where only one is required. In addition, the users can play independently or in [[#Co-op Play|cooperative]] mode, an unique style of gameplay only featured in ''Mario Kart: Double Dash!!''.
''Mario Kart: Double Dash!!'' contains sixteen new racing courses added, along with six new battle courses. Each racecourse contains its own difficulty and gimmicks. Up to four players can play in all the modes, excluding [[Mario Kart: Double Dash!!#Time Trial|Time Trial]] mode, where only one is required. In addition, the users can play independently or in [[#Co-op Play|cooperative]] mode, a unique style of gameplay only featured in ''Mario Kart: Double Dash!!''.


===Grand Prix===
===Grand Prix===
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A fifth cup, the [[All-Cup Tour]] is the conglomeration of all the cups in the game. It is unlocked after players beat the Special Cup in 150cc. The 16 courses are played through one after another in random order, with the exceptions of Luigi Circuit always appearing first and the Rainbow Road always appearing last. This cup does not appear in other racing modes.
A fifth cup, the [[All-Cup Tour]] is the conglomeration of all the cups in the game. It is unlocked after players beat the Special Cup in 150cc. The 16 courses are played through one after another in random order, with the exceptions of Luigi Circuit always appearing first and the Rainbow Road always appearing last. This cup does not appear in other racing modes.


In GP Mode, two players can join a race, as themselves or in Co-op play. However, it is not possible if more than two players wish to play in Grand Prix mode. In this case, players can compete for a cup in co-op play.
In GP Mode, two players can join a race, as themselves or in Co-op play. However, it is not possible to play Grand Prix mode with two players in different karts. In this case, players can instead compete for a cup in co-op play.


===Time Trial===
===Time Trial===
In Time Trial, a single player races courses over a set number of laps to record the fastest completion time. Before racing, by adding the player's name entry will register their records available. When a race gets started, the characters will have two [[mushroom]]s in hand for speed boost. The best time elapsed in a lap and a race on a specific track will be saved after completing the race. Once completed the race on that racecourse, the user is able to compete against either their [[Ghost (Mario Kart)|Ghost]] from the current Ghost data or the Staff Ghost within the stage. Otherwise, if a race is failed, the Ghost data will not be saved. The Ghost data recording can be disabled in the Options screen menu. Each Ghost save is worth five blocks on the GameCube [[Memory Card]].
In Time Trial, a single player races courses over a set number of laps to record the fastest completion time. Before racing, adding the player's name entry will register their records available. When a race starts, the characters will have two [[mushroom]]s in hand for speed boost. The best time elapsed in a lap and a race on a specific track will be saved after completing the race. Once a race is completed on a course, the user is able to compete against either their [[Ghost (Mario Kart)|Ghost]] from the current Ghost data or the Staff Ghost within the stage. Otherwise, if a race is failed, the Ghost data will not be saved. The Ghost data recording can be disabled in the Options screen menu. Each Ghost save is worth five blocks on the GameCube [[Memory Card]].


===Battle===
===Battle===
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In Battle mode it is possible to play in three sub-modes:
In Battle mode it is possible to play in three sub-modes:
*'''Balloon Battle:''' The classic battle style consists on popping opponents' balloons to score, using the items from the Item Boxes. In ''Mario Kart: Double Dash!!'' the players can even "steal" balloons from their rivals, using a [[Mushroom]] to dash into them or hitting with a star. This new feature's kept nowadays in current ''Mario Kart'' series games. In Co-op play, the rear player can also take away opponents' balloons while doing a slide-attack.  
*'''Balloon Battle:''' The classic battle style which consists of popping opponents' balloons to score, using the items from the Item Boxes. In ''Mario Kart: Double Dash!!'' the players can even "steal" balloons from their rivals, using a [[Mushroom]] to dash into them or hitting with a star. This new feature has been kept for future ''Mario Kart'' games. In Co-op play, the rear player can also take away opponents' balloons while doing a slide-attack.  
*'''Shine Thief:''' In Shine Thief, players must get a [[Shine Sprite]] dropped on the course and keep in hand until time runs out; on the other hand, players who couldn't take the treasure can use the items against whom got the Shine to lose it. Using a Mushroom, a Star or a slide-attack (Co-op Play), the Shine can be stolen. The Battle mode Shine Runners from ''Mario Kart DS'' was based on this sub-mode.   
*'''Shine Thief:''' In Shine Thief, players must get a [[Shine Sprite]] dropped on the course and keep in hand until time runs out; on the other hand, players who couldn't take the treasure can use the items against whom got the Shine to lose it. Using a Mushroom, a Star or a slide-attack (Co-op Play), the Shine can be stolen. The Battle mode Shine Runners from ''Mario Kart DS'' was based on this sub-mode.   
*'''Bob-omb Blast:''' Characters use [[Bob-omb]]s to hit their opponents and score stars to win. The bombs can be obtained by running over an Item Box. Every character can hold up to five of these explosives, and throw whether forwards or drop them backwards. Any kart that make contact with the opponent's bomb or get blown by the explosion, will lose stars. For two players, competitors need three stars to finish the battle, while for three or four players, they need four.
*'''Bob-omb Blast:''' Characters use [[Bob-omb]]s to hit their opponents and score stars to win. The bombs can be obtained by running over an Item Box, which only contains Bob-ombs. Every character can hold up to five of these explosives, and can throw them forwards or drop them backwards. Any kart that makes contact with the opponent's bomb or gets blown up by the explosion will lose stars. For two players, competitors need three stars to finish the battle, while for three or four players, they need four.


=====Unlocking criteria=====
=====Unlocking criteria=====
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===Versus===
===Versus===
[[File:WaluigiStadium-Multiplayer1-MKDD.png|200px|thumb|Characters racing in Versus mode.]]
[[File:WaluigiStadium-Multiplayer1-MKDD.png|200px|thumb|Characters racing in Versus mode.]]
Versus (for two to four players) allows to racers to select their characters and karts, and compete among them on the tracks. It's also possible to play in versus mode through LAN connection where more of four players can join a competition. Additionally, there are some versus options found in the Option menu to change over the mode's gameplay:
Versus (for two to four players) allows to racers to select their characters and karts, and compete among them on the tracks. It's also possible to play in versus mode through a LAN connection where more than four players can join a competition. Additionally, there are some versus options found in the Option menu to change the mode's gameplay:
*'''Number of Laps:''' The number of laps set over all tracks, ranging from one to nine. If one lap is chosen, the beginning of the race will start as a Final Lap via Final Lap Fanfare Music.
*'''Number of Laps:''' The number of laps set over all tracks, ranging from one to nine. If one lap is chosen, the beginning of the race will start as a Final Lap with Final Lap Fanfare Music.
*'''Items:''' The variety of items given to the racers can be changed to:  
*'''Items:''' The variety of items given to the racers can be changed to:  
**'''Recommended:''' Default way in obtaining certain item by racer's place.
**'''Recommended:''' Default way in obtaining certain item by racer's place.
**'''Basic:''' Powerful items as lightning or stars are hardly obtainable.  
**'''Basic:''' Powerful items as lightning or stars are hardly obtainable.  
**'''Frantic:''' Items such as bananas or green shells are absent.
**'''Frantic:''' Items such as bananas or green shells are absent.
**'''None:''' No item to use at all.
**'''None:''' No items to use at all.


===Co-op play===
===Co-op play===
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There are twenty-one karts available in ''Mario Kart: Double Dash!!'', notable for having different designs and appearances, depending in the character selected to drive a vehicle. There is one kart for each character, plus the [[Parade Kart]]. Every kart has three ratings, rated by the number of stars. The maximum amount is five.
There are twenty-one karts available in ''Mario Kart: Double Dash!!'', notable for having different designs and appearances. There is one kart for each character, plus the [[Parade Kart]]. Every kart has three ratings, rated by the number of stars. The maximum amount is five.


*'''Acceleration:''' How quickly a kart can achieve its top speed.
*'''Acceleration:''' How quickly a kart can achieve its top speed.
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|footer=Upon running over a single Item Box or Double Item Box, the characters receive a power-up.
|footer=Upon running over a single Item Box or Double Item Box, the characters receive a power-up.
}}
}}
Traditional items from ''[[Super Mario Kart]]'' through ''[[Mario Kart: Super Circuit]]'', appear in ''Mario Kart: Double Dash!!'' with a bunch of new power-ups to change a race drastically, such as stealing the opponent's place or item by using a Mushroom or reducing the racers to small size with the rare Thunderbolt. The rear character obtains a determinate item by running into an [[Item Box]]. However, [[Double Item Box]]es give items to both the rear character and driver. The variety of items depends on the kart's place. Leader racers tend to receive basic items such as Bananas or Green Shells, while those going under fourth place can receive rare items like a Star or a Spiny Shell.  
Traditional items from ''[[Super Mario Kart]]'' through ''[[Mario Kart: Super Circuit]]'' appear in ''Mario Kart: Double Dash!!'' with a bunch of new power-ups to change a race drastically, such as stealing the opponent's place or item by using a Mushroom or reducing the racers to small size with the rare Thunderbolt. The rear character obtains a determinate item by running into an [[Item Box]]. However, [[Double Item Box]]es give items to both the rear character and driver. The variety of items depends on the kart's place. Leader racers tend to receive basic items such as Bananas or Green Shells, while those going under fourth place can receive rare items like a Star or a Spiny Shell.  


Items are classified in two forms:
Items are classified in two forms:
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*'''[[Green Shell#Mario Kart series|Green Shell]]''' – When shot, Green Shells go in a straight line, bouncing off the track walls and knocking into anything it touches, such as an item or another kart. It can be shot forwards or backwards.
*'''[[Green Shell#Mario Kart series|Green Shell]]''' – When shot, Green Shells go in a straight line, bouncing off the track walls and knocking into anything it touches, such as an item or another kart. It can be shot forwards or backwards.
*'''[[Red Shell#Mario Kart series|Red Shell]]''' – Red Shells home in on the nearest kart. It can be thrown backwards as well. However, when shot backwards, it acts like a Green Shell. Red Shells cannot bounce, however, and they break if they hit a wall.  
*'''[[Red Shell#Mario Kart series|Red Shell]]''' – Red Shells home in on the nearest kart. It can be thrown backwards as well. However, when shot backwards, it acts like a Green Shell. Red Shells cannot bounce, however, and they break if they hit a wall.  
*'''[[Spiny Shell (Mario Kart)#Mario Kart: Double Dash!!|Spiny Shell]]''' – When shot, the Spiny Shell heads to the kart that is in first place. Once it hits the kart, it creates a blue explosion. The characters in the kart lose any items if it is hit and are sent flying directly upwards. Other karts can get hit if they are in the blast radius. This item does not appear in Battle Mode.  
*'''[[Spiny Shell (Mario Kart)#Mario Kart: Double Dash!!|Spiny Shell]]''' – When shot, the Spiny Shell heads to the kart that is in first place. Once it hits the kart, it creates a blue explosion. The characters in the kart lose any items if hit and are sent flying directly upwards. Other karts can get hit if they are in the blast radius. This item does not appear in Battle Mode.  
*'''[[Super Mushroom#Mario Kart series|Mushroom]]''' – A Mushroom gives the kart a brief boost of speed. If used properly, it can be used to take shortcuts and to steal (or drop) items from another kart.  
*'''[[Super Mushroom#Mario Kart series|Mushroom]]''' – A Mushroom gives the kart a brief boost of speed. If used properly, it can be used to take shortcuts and to steal (or drop) items from another kart.  
*'''[[Super Mushroom#Mario Kart series|Triple Mushrooms]]''' – A bunch of three Mushrooms that give the drivers three boosts of speed. If characters who hold the Mushrooms get hit by an item, some of the Mushrooms fall get dropped and they end up with only one Mushroom left.
*'''[[Super Mushroom#Mario Kart series|Triple Mushrooms]]''' – A bunch of three Mushrooms that give the drivers three boosts of speed. If characters who hold the Mushrooms get hit by an item, some of the Mushrooms fall get dropped and they end up with only one Mushroom left.
*'''[[Banana#Mario Kart series|Banana]]''' – When placed, a Banana peel stays on the track until a kart touches it, causing it to spin out. Bananas can be used as shields to break homing items such as Red Shells; however, they can not be dragged behind the kart like in past games, making this technique harder to execute than before. It can be thrown either forward or backward.
*'''[[Banana#Mario Kart series|Banana]]''' – When placed, a Banana peel stays on the track until a kart touches it, causing it to spin out. Bananas can be used as shields to break homing items such as Red Shells; however, they can not be dragged behind the kart like in past games, making this technique harder to execute than before. It can either be thrown forward or dropped backward.
*'''[[Star (item)#Mario Kart series|Star]]''' – When applied, the kart that used it becomes invincible against any item. It also boosts the speed and handling of the kart. The kart is also capable of knocking out any rival kart and stealing their items just by driving into them.
*'''[[Star (item)#Mario Kart series|Star]]''' – When applied, the kart that used it becomes invincible against any item. It also boosts the speed and handling of the kart. The kart is also capable of knocking out any rival kart and stealing their items just by driving into them.
*'''[[Thunderbolt (item)#Mario Kart series|Thunderbolt]]''' – When used, the Thunderbolt shrinks, slows, and removes the items of all rival karts. If shrunken drivers get hit by an item while holding their power-ups, they lose it.  
*'''[[Thunderbolt (item)#Mario Kart series|Thunderbolt]]''' – When used, the Thunderbolt shrinks, slows, and removes the items of all rival karts. If shrunken, drivers hit by an item while holding an item will drop said item.  
*'''[[Fake Item Box]]''' – At first sight, it looks like a normal Item Box, but upon closer inspection it is red with an inverted ? symbol. When used, it stays on the track until a kart hits it and spins out. The only way to get rid of these blocks is to run into it, so it can not be used to block homing items. Otherwise, this item eventually vanishes.
*'''[[Fake Item Box]]''' – At first sight, it looks like a normal Item Box, but upon closer inspection it is red with an inverted ? symbol. When used, it stays on the track until a kart hits it and spins out. The only way to get rid of these blocks is to run into it, so it can not be used to block homing items. Otherwise, this item eventually vanishes.


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*'''[[Golden Mushroom]]''' ([[Toad]] & [[Toadette]]) - Gold Mushrooms provide the drivers multiple boosts of speed in a row in a period of time.  
*'''[[Golden Mushroom]]''' ([[Toad]] & [[Toadette]]) - Gold Mushrooms provide the drivers multiple boosts of speed in a row in a period of time.  


[[Petey Piranha]] and [[King Boo]] have the ability to obtain any special item, excluding Luigi's Green Fireballs, and the Birdo Egg.
[[Petey Piranha]] and [[King Boo]] have the ability to obtain any special item, excluding Luigi's Green Fireballs and the Birdo Egg.


Note: Although special items can only be obtained by the characters they are assigned to, if a player is holding a special item, another player can steal it by colliding with the player holding the item while under the influence of a Mushroom, Star, or Slide-Attack. Also, any character can get any special item in Battle Mode. Finally, in Co-Op Mode, the driver can pass a special item to the person in the back.
Note: Although special items can only be obtained by the characters they are assigned to, if a player is holding a special item, another player can steal it by colliding with the player holding the item while under the influence of a Mushroom, Star, or Slide-Attack. Also, any character can get any special item in Battle Mode. Finally, in Co-Op Mode, the driver can pass a special item to the person in the back.
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Toad and Toadette can be selected, providing they have be unlocked on one of the memory cards. Petey Piranha and King Boo however are never picked, even if they have been unlocked on one of the memory cards.
Toad and Toadette can be selected, providing they have be unlocked on one of the memory cards. Petey Piranha and King Boo however are never picked, even if they have been unlocked on one of the memory cards.


The karts that are picked is the one that belongs to the driver. If their respected kart has not been unlocked on one of the memory cards, then they use their respective partner's kart (eg Luigi uses Mario's kart). The exception is that if a small character is paired with a large character then the large kart is instead. This means the Piranha Pipes, Boo Pipes and Parade Kart can not be used in LAN mode.
The karts that are picked is the one that belongs to the driver. If their respected kart has not been unlocked on one of the memory cards, then they use their respective partner's kart (eg Luigi uses Mario's kart). The exception is that if a small character is paired with a large character then the large kart is used instead. This means the Piranha Pipes, Boo Pipes and Parade Kart can not be used in LAN mode.


===LAN connection===
===LAN connection===
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'''Peach Beach'''
'''Peach Beach'''
*The Daisy Cruiser in the background is absent.
*The Daisy Cruiser in the background is absent.
*At Peach Beach and Daisy Cruiser, the Piantas are absent,
*At Peach Beach and Daisy Cruiser, the Piantas are absent
*Before the finish line, the Pianta statue fountain is replaced by a Power Star
*Before the finish line, the Pianta statue fountain is replaced by a Power Star


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