Super Bouncer: Difference between revisions

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When using this attack, [[Luigi]] hops on a giant ball, and [[Mario]] has to spike it by pressing the {{button|ds|A}} button. After a while, it falls on enemies. While it's landing, the player has to control Luigi to put him in the middle of the ball and press the {{button|ds|B}} button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, or if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. This attack, along with the [[Yoo Who Cannon]], uses seven [[Special Point|SP]]. To use it, the player must collect all 10 [[Energy Hold]] Attack Pieces.
When using this attack, [[Luigi]] hops on a giant ball, and [[Mario]] has to spike it by pressing the {{button|ds|A}} button. After a while, it falls on enemies. While it's landing, the player has to control Luigi to put him in the middle of the ball and press the {{button|ds|B}} button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, or if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. This attack, along with the [[Yoo Who Cannon]], uses seven [[Special Point|SP]]. To use it, the player must collect all 10 [[Energy Hold]] Attack Pieces.
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==Names in other languages==
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{{foreignname
|Jap=くるりんボール<br/>''Kururin Bōru''
|JapM=''Kururin'' Ball. Kururin may be derived from 「転」 ''Kururi,'' meaning to turn over.
|SpaA=Super Rebote
|SpaAM=Super Bouncer
|FraE=Balle Roulante
|FraEM=Rolling ball
|FraA=Ballon rebond
|FraAM=Bounce Ball
|SpaE=Bolón Giratorio
|SpaEM=Spinning Ball
|Ita=Girafratello
|ItaM=Brotherspin
|Ger=Gummiball
|GerM=Rubber Ball}}
{{BoxTop}}
{{ML:BIS}}
[[Category:Special Moves]]
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[Category:Mario & Luigi: Bowser's Inside Story Special Attacks]]
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