Virtual Boy: Difference between revisions
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The Virtual Boy was released early to keep fans occupied during the long wait for the [[Nintendo 64]]. It had an original retail price of about US$179.95 upon its release.<ref>Edwards, B. (August 21, 2015). [https://www.fastcompany.com/3050016/unraveling-the-enigma-of-nintendos-virtual-boy-20-years-later Unraveling The Enigma Of Nintendo’s Virtual Boy, 20 Years Later]. ''Fast Company''. Retrieved April 25, 2020.</ref> Due to its failure in the Japanese and American video game markets, the Virtual Boy was never released in Europe or Australia, and it was discontinued less than a year after its release. It shipped only 800,000 units and sold 770,000 of them during its lifetime.<ref>[http://www.gamepro.com/article/features/111823/the-10-worst-selling-consoles-of-all-time-page-2-of-2/ GamePro - 10 Worst-Selling Consoles of All Time (pg. 2/2)]</ref> | The Virtual Boy was released early to keep fans occupied during the long wait for the [[Nintendo 64]]. It had an original retail price of about US$179.95 upon its release.<ref>Edwards, B. (August 21, 2015). [https://www.fastcompany.com/3050016/unraveling-the-enigma-of-nintendos-virtual-boy-20-years-later Unraveling The Enigma Of Nintendo’s Virtual Boy, 20 Years Later]. ''Fast Company''. Retrieved April 25, 2020.</ref> Due to its failure in the Japanese and American video game markets, the Virtual Boy was never released in Europe or Australia, and it was discontinued less than a year after its release. It shipped only 800,000 units and sold 770,000 of them during its lifetime.<ref>[http://www.gamepro.com/article/features/111823/the-10-worst-selling-consoles-of-all-time-page-2-of-2/ GamePro - 10 Worst-Selling Consoles of All Time (pg. 2/2)]</ref> | ||
The Virtual Boy has an EXT. port that was most likely made to support two-player mode. Games such as ''[[Mario's Tennis]]'' support this mode, but the cable | The Virtual Boy has an EXT. port that was most likely made to support two-player mode. Games such as ''[[Mario's Tennis]]'' support this mode, but the cable went unreleased since the system was discontinued so quickly. | ||
Years later, Nintendo released a handheld system with 3D support, the [[Nintendo 3DS]]. | Years later, Nintendo released a handheld system with 3D support, the [[Nintendo 3DS]]. | ||
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A proof-of-concept for a ''Donkey Kong Country'' title was made for the Virtual Boy.<ref name="DK Vine">Cameron. "[https://dkvine.com/?p=games&page=dkvb§ion=red_dead_reflection Red Dead Reflection]". ''DK Vine''. Retrieved October 16, 2020</ref> While a quote from [[Leigh Loveday]] on [[Rare]]'s Scribes mailbag referred to it as a Virtual Boy port of ''Donkey Kong Country 2: Diddy's Kong Quest'',<ref>[https://rarewhere.neocities.org/2000_2002/aug10_01.html August 10 2001 Scribes mailbag]. ''Rarewhere''. Retrieved October 16, 2020</ref> various subsequent statements by employees involved on the project, most notably [[Paul Machacek]], clarified that were no concrete plans for ''Donkey Kong Country'' game on the system and that what Loveday referred to was a short demo to test the capabilities of the Virtual Boy.<ref name="DK Vine"/> Speaking of the demo, Machacek stated "''I did it for 3 months & was cross-eyed with headaches by the end. I implemented a simple horizontally scrolling jungle background with split-level platforms & DK running around "being DK". All art was pre-rendered and lifted from DKC. [...] We only ever got something running against a jungle background on VB & whilst that art had been lifted from DKC it had already gone through some “monochroming” for [[Donkey Kong Land|DKL]] on gameboy which seemed a more apt place to directly take monochrome art from [...] We never got a full playable level working. Merely a short side scrolling split-level jungle background with DK walking/running/jumping on it. There were some rats running about as well (which i lifted from a GB {{wp|Battletoads}} game!) Enjoy{{sic}} ...imagine [https://twitter.com/Paul_Mach1/status/1104010982408548352 these images] in various shades of red with some rats running around DK. That's pretty much what it looked like. While i could see. Honestly that thing gave me neck-ache as well come to think of it.''" Work on the demo ended and no plan for a full-blown game was developed after it became obvious that the Virtual Boy was a commercial failure.<ref name="DK Vine"/> | A proof-of-concept for a ''Donkey Kong Country'' title was made for the Virtual Boy.<ref name="DK Vine">Cameron. "[https://dkvine.com/?p=games&page=dkvb§ion=red_dead_reflection Red Dead Reflection]". ''DK Vine''. Retrieved October 16, 2020</ref> While a quote from [[Leigh Loveday]] on [[Rare]]'s Scribes mailbag referred to it as a Virtual Boy port of ''Donkey Kong Country 2: Diddy's Kong Quest'',<ref>[https://rarewhere.neocities.org/2000_2002/aug10_01.html August 10 2001 Scribes mailbag]. ''Rarewhere''. Retrieved October 16, 2020</ref> various subsequent statements by employees involved on the project, most notably [[Paul Machacek]], clarified that were no concrete plans for ''Donkey Kong Country'' game on the system and that what Loveday referred to was a short demo to test the capabilities of the Virtual Boy.<ref name="DK Vine"/> Speaking of the demo, Machacek stated "''I did it for 3 months & was cross-eyed with headaches by the end. I implemented a simple horizontally scrolling jungle background with split-level platforms & DK running around "being DK". All art was pre-rendered and lifted from DKC. [...] We only ever got something running against a jungle background on VB & whilst that art had been lifted from DKC it had already gone through some “monochroming” for [[Donkey Kong Land|DKL]] on gameboy which seemed a more apt place to directly take monochrome art from [...] We never got a full playable level working. Merely a short side scrolling split-level jungle background with DK walking/running/jumping on it. There were some rats running about as well (which i lifted from a GB {{wp|Battletoads}} game!) Enjoy{{sic}} ...imagine [https://twitter.com/Paul_Mach1/status/1104010982408548352 these images] in various shades of red with some rats running around DK. That's pretty much what it looked like. While i could see. Honestly that thing gave me neck-ache as well come to think of it.''" Work on the demo ended and no plan for a full-blown game was developed after it became obvious that the Virtual Boy was a commercial failure.<ref name="DK Vine"/> | ||
==Appearances in the ''Super Mario'' franchise== | ==Appearances in the ''Super Mario'' franchise== | ||
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Virtual Boy-Japan Prototpe.jpg|Japan prototype | Virtual Boy-Japan Prototpe.jpg|Japan prototype | ||
Virtual Boy-Pre Production Controller.png|Pre-production controller | Virtual Boy-Pre Production Controller.png|Pre-production controller | ||
Virtual Boy-First Concept Drawings.png|The first concept drawings for the Virtual Reality project | |||
</gallery> | </gallery> | ||