List of Donkey Kong Country 2: Diddy's Kong Quest glitches: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
Line 12: Line 12:


[[File:Castle_Crush_Glitch.png|thumb|Two examples of the glitch's effects.]]
[[File:Castle_Crush_Glitch.png|thumb|Two examples of the glitch's effects.]]
To perform this glitch, the player must enter [[Castle Crush]] with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break but Diddy will act as if he is still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>[https://www.youtube.com/watch?v=1D95R9h7Jqw YouTube]; one of the top comments also explains some of the technical aspects of the glitch</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will either die immediately or immediately damage Diddy and move at a faster speed. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless.
To perform this glitch, the player must enter [[Castle Crush]] with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break but Diddy will act as if he is still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>[https://www.youtube.com/watch?v=1D95R9h7Jqw YouTube]; one of the top comments also explains some of the technical aspects of the glitch</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will either die immediately or immediately damage Diddy and move at a faster speed. If thrown near the top, it will be replaced with the "No Rambi" sign. In several cases otherwise, nothing will happen after the barrel is thrown. All of these outcomes are relatively harmless.


However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Animal Barrel|Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens. If the game does not immediately crash after the barrel finishes shaking, Diddy will usually turn into a glitched Animal Buddy, such as a screen-sized glitchy mess, an incorrectly-colored [[Kudgel]]/[[Klubba]] with a transparent club, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. Nonetheless, the game typically will jump to arbitrary code shortly afterwards and thus usually crash. Whether any additional buttons on the controller is pressed, version/region of the game, the presence of [[Dixie Kong]], and if Diddy gets damaged during the transformation all have an effect to the outcome of the glitch. If the invisible barrel is dropped down normally without throwing it, no ill effects will occur as the object spawns with their normal properties, thus causing the Rambi Barrel to spawn Rambi normally.<ref name="tcrf">https://tcrf.net/Bugs:Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest_(SNES)</ref> As arbitrary code execution occurs at this state, these crashes can cause the SRAM to possibly be corrupted, resulting in save data loss or game corruption upon restarting the game. Additionally, the game may jump to other screens such as a glitchy mess, the game's title screen, the game's credits, or the irregularity/anti-piracy error screen.<ref>https://www.youtube.com/watch?v=fG5nGUQLZE8</ref><ref>https://www.youtube.com/watch?v=lo-16pMF1Mg</ref> Contrary to popular belief, this glitch cannot actually damage console or cartridge hardware.
However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Animal Barrel|Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens. If the game does not immediately crash after the barrel finishes shaking, Diddy will usually turn into a glitched Animal Buddy, such as a screen-sized glitchy mess, an incorrectly-colored [[Kudgel]]/[[Klubba]] with a transparent club, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. Nonetheless, the game typically will jump to arbitrary code shortly afterwards and thus usually crash. Whether any additional buttons on the controller is pressed, the direction Diddy is facing, the version/region of the game, the presence of [[Dixie Kong]], and if Diddy gets damaged during the transformation all have an effect to the outcome of the glitch. If the invisible barrel is dropped down normally without throwing it, no ill effects will occur as the object spawns with their normal properties, thus causing the Rambi Barrel to spawn Rambi normally.<ref name="tcrf">https://tcrf.net/Bugs:Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest_(SNES)</ref> As arbitrary code execution occurs at this state, these crashes can cause the SRAM to possibly be corrupted, resulting in save data loss or game corruption upon restarting the game. Additionally, the game may jump to other screens such as a glitchy mess, the game's title screen, the game's credits, or the irregularity/anti-piracy error screen.<ref>https://www.youtube.com/watch?v=fG5nGUQLZE8</ref><ref>https://www.youtube.com/watch?v=lo-16pMF1Mg</ref> Contrary to popular belief, this glitch cannot actually damage console or cartridge hardware.


It is also possible to perform this glitch near the end of the level as the last DK Barrel can be held in the same manner. However, the outcomes when doing it at this point of the level aren't as damaging compared to early on, often resulting in an enemy warping to Diddy, or if done at the [[End of Level Target]], a nearby [[Banana Bunch]] warping near Diddy if it hasn't been collected. A similar bug can also be done in levels with a treasure chest with a DK Barrel inside it if the BARRALAX cheat is enabled by grabbing the DK Barrel from a treasure chest before it is removed, although the levels where it is possible for this bug to occur experiences no ill effects and an enemy or Banana Bunch will often spawn instead.
It is also possible to perform this glitch near the end of the level as the last DK Barrel and regular Barrel can be held in the same manner. However, the outcomes when doing it at this point of the level aren't as damaging compared to early on, often resulting in an enemy warping to Diddy, or if done at the [[End of Level Target]], a nearby [[Banana Bunch]] warping near Diddy if it hasn't been collected. If timed properly though, it is possible to spawn the End of Level Target itself, which if not hit before the elevator covers it, will render the level unwinnable (and require the console to be restarted if the player hasn't completed the level beforehand). Using a [[TNT Barrel]] does not work, as it simply phases through the wall (and floor as the elevator moves up).
 
A similar bug can also be done in levels with a treasure chest with a DK Barrel inside it if the BARRALAX cheat is enabled by grabbing the DK Barrel from a treasure chest before it is removed, although the levels where it is possible for this bug to occur experiences no ill effects and an enemy or Banana Bunch will often spawn instead.


===Chest Roll Glitch===
===Chest Roll Glitch===
Line 44: Line 46:
===Rickety Race Glitch===
===Rickety Race Glitch===
[[File:RicketyRaceCrash.png|thumb]]
[[File:RicketyRaceCrash.png|thumb]]
In [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]], the player must stay in last place until the end of the race, taking caution to not defeat the [[Klank]] at the start. When the 10th place indicator flag appears at the end of the race, defeat the second-to-last place Klank. This will cause the graphics to severely glitch, and in most cases, cause the game to crash. This is due to a programming oversight; the game is normally supposed to never update the flag when a Klank is defeated near the end, but this only applies to 1st through 9th place.<ref name="tcrf"></ref> As a result, the game jumps to arbitrary pointers, which causes the game to read garbage data.
In [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]], the player must stay in last place until the end of the race, taking caution to not defeat the [[Klank]] at the start. When the 10th place indicator flag appears at the end of the race, defeat the second-to-last place Klank. This will cause the graphics to severely glitch, and in most cases, cause the game to crash. This is due to a programming oversight; the game is normally supposed to never update the flag when a Klank is defeated near the end, but this only applies to 1st through 9th place.<ref name="tcrf"></ref> As a result, the game jumps to arbitrary pointers, which causes the game to read garbage data. This glitch only occurs in the SNES version.


===Tire Throw Glitch===
===Tire Throw Glitch===