Health Meter: Difference between revisions

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[[File:SMG2 Healthmeter Daredevil.png|thumb|x100px|Mario's life meter in ''Super Mario Galaxy 2'' under Daredevil Comet conditions]]
[[File:SMG2 Healthmeter Daredevil.png|thumb|x100px|Mario's life meter in ''Super Mario Galaxy 2'' under Daredevil Comet conditions]]
The coloration of the regular life meter in this game is as follows: three sections are {{color|'''cyan'''|cyan}}, two are {{color|'''yellow'''|gold}}, and one is {{color|'''red'''|red}}. The additional three sections that are added as a result of the Life Mushroom are all colored in {{color|'''green'''|lime}}, and they do not change the color unless the life meter drops below four.
The coloration of the regular life meter in this game is as follows: Three sections are {{color|'''cyan'''|cyan}}, two are {{color|'''yellow'''|gold}}, and one is {{color|'''red'''|red}}. The additional three sections that are added as a result of the Life Mushroom are all colored in {{color|'''green'''|lime}}, and they do not change the color unless the life meter drops below four.


As in previous games, [[coin]]s can be collected to refill one section of Mario's life meter, and they can be found by [[stomp]]ing enemies and hitting certain [[Brick Block|Brick]]s or [[? Block]]s, among many other methods. [[Purple Coin]]s do not affect the life meter in any way.
As in previous games, [[coin]]s can be collected to refill one section of Mario's life meter, and they can be found by [[stomp]]ing enemies and hitting certain [[Brick Block|Brick]]s or [[? Block]]s, among many other methods. [[Purple Coin]]s do not affect the life meter in any way.