Super Mario 3D Land: Difference between revisions

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The game also makes extended use of the Nintendo 3DS hardware. When the player uses a cannon or the binoculars, the Nintendo 3DS gyro controls can be used to aim by moving the 3DS. The game also includes a StreetPass option, whereupon encounters, Mystery Boxes and Toad House items are exchanged between players. Items in Toad Houses sent by another player are recorded, including the amount of items sent by the user.
The game also makes extended use of the Nintendo 3DS hardware. When the player uses a cannon or the binoculars, the Nintendo 3DS gyro controls can be used to aim by moving the 3DS. The game also includes a StreetPass option, whereupon encounters, Mystery Boxes and Toad House items are exchanged between players. Items in Toad Houses sent by another player are recorded, including the amount of items sent by the user.
Because ''Super Mario 3D Land'' was developed and released before the [[Nintendo 3DS#Nintendo 2DS|Nintendo 2DS]] was produced, the game does not recognize when it is running on a 2DS system and still displays the 3D icons that indicate the available 3D viewing modes at the beginning of every level. This does not affect the actual gameplay; attempting to switch the 3D viewing mode has no effect and the game is still fully playable on the 2DS.


By clearing [[Special 1-Castle]], Luigi is unlocked as a playable character, and can be swapped in or out by pressing the "M"/"L" button in the bottom corner of the touch screen on the world map. As in ''[[Super Mario Bros.: The Lost Levels]]'', Luigi jumps higher than Mario, but has lower traction.
By clearing [[Special 1-Castle]], Luigi is unlocked as a playable character, and can be swapped in or out by pressing the "M"/"L" button in the bottom corner of the touch screen on the world map. As in ''[[Super Mario Bros.: The Lost Levels]]'', Luigi jumps higher than Mario, but has lower traction.
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*''Super Mario 3D Land'' is the first installment in the ''Mario'' series overall (excluding crossover installments) to be officially localized to Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - ''SUPER MARIO 3D LAND'' e ''Mario Kart 7'' chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official ''Super Mario 3D Land'' Website]</ref>
*''Super Mario 3D Land'' is the first installment in the ''Mario'' series overall (excluding crossover installments) to be officially localized to Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - ''SUPER MARIO 3D LAND'' e ''Mario Kart 7'' chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official ''Super Mario 3D Land'' Website]</ref>
**''[[Mario & Sonic at the Olympic Winter Games]]'' is actually the first game with Mario officially localized to Dutch. However, it is a crossover game and it is localized and published by [[Sega]]. Nintendo also stated on its official news update: "''SUPER MARIO 3D LAND™'' and ''[[Mario Kart 7]]'' include for the first time (in the ''Mario'' series) fully Dutch screen texts."<ref name="NintendoNL"></ref>
**''[[Mario & Sonic at the Olympic Winter Games]]'' is actually the first game with Mario officially localized to Dutch. However, it is a crossover game and it is localized and published by [[Sega]]. Nintendo also stated on its official news update: "''SUPER MARIO 3D LAND™'' and ''[[Mario Kart 7]]'' include for the first time (in the ''Mario'' series) fully Dutch screen texts."<ref name="NintendoNL"></ref>
*Because ''Super Mario 3D Land'' was developed and released before the [[Nintendo 3DS#Nintendo 2DS|Nintendo 2DS]] was produced, the game does not recognize when it is running on a 2DS system and still displays the 3D icons that indicate the available 3D viewing modes at the beginning of every level. This does not affect the actual gameplay; attempting to switch the 3D viewing mode has no effect and the game is still fully playable on the 2DS.
*This is the last 3D ''Super Mario'' game where the "''Super''" in the title is colored, rather than solid white.
*This is the last 3D ''Super Mario'' game where the "''Super''" in the title is colored, rather than solid white.
**Additionally, this is the first ''Mario'' game to use the [[List of fonts#Second Mario font|current font]] for some in-game text and logos.
**Additionally, this is the first ''Mario'' game to use the [[List of fonts#Second Mario font|current font]] for some in-game text and logos.
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