Skewer: Difference between revisions

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(Added SML2 since it's functionally similar, and checked SML3 - the non-spiked one is still damaging from the plain sides.)
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In {{world|6|Tower}}, two gigantic vertical Skewers that slam into each other are the main obstacle of the level, where players need to climb the tower while avoiding them. The first giant Skewer faces upward, while the second one faces downward. Similar to the long horizontal Skewer in {{world|4|castle}}, the two giant Skewers make a warning sound to alert players they are going to activate, and they both make a whirling sound when going up and down. The area where both of them meet is where players can find the Checkpoint Flag. These Skewers take approximately 17 seconds to cycle through their activation. Two Skewers are also featured in the [[Morton Koopa Jr.]] boss fight, where they slam in the left and right parts of the stage; these ones move slower than the other Skewers in the game.
In {{world|6|Tower}}, two gigantic vertical Skewers that slam into each other are the main obstacle of the level, where players need to climb the tower while avoiding them. The first giant Skewer faces upward, while the second one faces downward. Similar to the long horizontal Skewer in {{world|4|castle}}, the two giant Skewers make a warning sound to alert players they are going to activate, and they both make a whirling sound when going up and down. The area where both of them meet is where players can find the Checkpoint Flag. These Skewers take approximately 17 seconds to cycle through their activation. Two Skewers are also featured in the [[Morton Koopa Jr.]] boss fight, where they slam in the left and right parts of the stage; these ones move slower than the other Skewers in the game.


{{world|7|castle}} features the most Skewers in the game, having a total of 38 Skewers, 6 of them being gigantic Skewers. The first two Skewers encountered in the level are gigantic similar to the ones in {{world|6|Tower}}, even taking the same amount of time to complete its cycle. The next Skewers are normal-sized, vertical pairs that slam into each other with a cycle of approximately 5 in-game seconds, where one Skewer in the area before the Checkpoint Flag is a very fast one that goes downward, which takes approximately 3 in-game seconds to complete its cycle. Giant Skewers do not appear until past a pair of [[Sledge Bros.]], and two of them appear in a hidden Warp Pipe where second Star Coin is located. Past two Skewers slamming against each other is a long line of Skewers, mixed with alternating upward and downward facing Skewers, which activate at the same time with a cycle of 8 in-game seconds. In some places with downward-facing Skewers, marked by the arrow sign, players can duck to avoid them.
{{world|7|castle}} features the most Skewers in the game, having a total of 38 Skewers, 6 of them being gigantic Skewers. The first two Skewers encountered in the level are gigantic similar to the ones in {{world|6|Tower}}, even taking the same amount of time to complete its cycle. The next Skewers are normal-sized, vertical pairs that slam into each other with a cycle of approximately 5 in-game seconds, where one Skewer in the area before the Checkpoint Flag is a very fast one that goes downward, which takes approximately 3 in-game seconds to complete its cycle. Giant Skewers do not appear until past a pair of [[Sledge Bro]]s., and two of them appear in a hidden Warp Pipe where second Star Coin is located. Past two Skewers slamming against each other is a long line of Skewers, mixed with alternating upward and downward facing Skewers, which activate at the same time with a cycle of 8 in-game seconds. In some places with downward-facing Skewers, marked by the arrow sign, players can duck to avoid them.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====