Gyrocopter: Difference between revisions

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In the first ending, when [[The Flying Krock]] begins to self-destruct, Funky arrives with the Gyrocopter to rescue Diddy, Dixie, [[Donkey Kong]], and [[Cranky Kong]], who all jump into the Gyrocopter right before The Flying Krock begins its decline. In the second ending, after Diddy and Dixie defeat [[King K. Rool|Kaptain K. Rool]] in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], Kaptain K. Rool attempts to escape on a raft (like he did in the original version), but Funky appears and drops a bomb on the raft from the Gyrocopter before Kaptain K. Rool can do so.
In the first ending, when [[The Flying Krock]] begins to self-destruct, Funky arrives with the Gyrocopter to rescue Diddy, Dixie, [[Donkey Kong]], and [[Cranky Kong]], who all jump into the Gyrocopter right before The Flying Krock begins its decline. In the second ending, after Diddy and Dixie defeat [[King K. Rool|Kaptain K. Rool]] in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], Kaptain K. Rool attempts to escape on a raft (like he did in the original version), but Funky appears and drops a bomb on the raft from the Gyrocopter before Kaptain K. Rool can do so.
[[File:DKC2 GBA Aerial Loop.png|thumb|Diddy piloting the Gyrocopter in the first Funky's Flights mission, Aerial Loop]]
[[File:DKC2 GBA Aerial Loop.png|thumb|Diddy piloting the Gyrocopter in the first Funky's Flights mission, Aerial Loop]]
The Gyrocopter is used in every [[Funky's Flights (Bonus Game)|Funky's Flights]] mission. The objective is for Diddy or Dixie to clear a certain objective within a time limit, such as reaching a goal on time. The Gyrocopter always starts off from a helipad, and it often has to be piloted through hazardous environments, such as between brambles or sometimes underwater. During a Funky's Flights mission, the player can use the {{button|gba|Pad}} to move the Gyrocopter in the desired direction, press {{button|gba|A}} to make the Gyrocopter fire a bullet, hold {{button|gba|L}} to have the Gyrocopter face the screen, hold {{button|gba|R}} to keep the Gyrocopter facing left or right while moving. In some missions, the Gyrocopter has a grappling hook that can be deployed by pressing {{button|gba|Select}}, and it has the ability to hook on to certain objects such as a [[treasure chest]].
The Gyrocopter is used in every [[Funky's Flights (Bonus Game)|Funky's Flights]] mission. The objective is for Diddy or Dixie to clear a certain objective within a time limit, such as reaching a goal on time. The Gyrocopter always starts off from a helipad, and it often has to be piloted through hazardous environments, such as between brambles or sometimes underwater. During a Funky's Flights mission, the player can use the {{button|gba|Pad}} to move the Gyrocopter in the desired direction, press {{button|gba|A}} to make it fire a bullet, and hold either {{button|gba|L}} or {{button|gba|R}} to have the Gyrocopter face the screen or to keep it facing left or right while moving, respectively. In some missions, the Gyrocopter has a grappling hook that can be deployed by pressing {{button|gba|Select}}, and it has the ability to hook on to certain objects such as a [[treasure chest]].


In every Funky's Flights mission, the Gyrocopter has a limited supply of fuel. Taking damage, either from an enemy or a hazardous object, depletes a portion of the fuel gauge. If the Gyrocopter runs out of fuel, it explodes, and the player is given the option to either abort or continue the mission. If they continue, the Gyrocopter restarts from the starting helipad with its fuel gauge refilled, although the timer continues from when the airship exploded. The Gyrocopter is usually equipped with an unlimited number of bullets, which can be shot at enemies and barriers. In the [[Cool Sounds]] and [[Kongnapped 2]] missions, the Gyrocopter can shoot at buttons that control the ice level and water level respectively. In several missions, there is a proximity radar at the bottom-right of the screen, presumably a part of the Gyrocopter, that helps the Kongs locate objects and hostages alike. During the missions, the Gyrocopter is able to pick up various supplies such as ammunition, bombs, fuel restoration, and clocks that slow the timer. The Gyrocopter also has the ability to move around underwater, although unlike the main game, Diddy and Dixie have a limited air supply.
In every Funky's Flights mission, the Gyrocopter has a limited supply of fuel. Taking damage, either from an enemy or a hazardous object, depletes a portion of the fuel gauge. If the Gyrocopter runs out of fuel, it explodes, and the player is given the option to either abort or continue the mission. If they continue, the Gyrocopter restarts from the starting helipad with its fuel gauge refilled, although the timer continues from when the airship exploded. The Gyrocopter is usually equipped with an unlimited number of bullets, which can be shot at enemies and barriers. In the [[Cool Sounds]] and [[Kongnapped 2]] missions, the Gyrocopter can shoot at buttons that control the ice level and water level respectively. In several missions, there is a proximity radar at the bottom-right of the screen, presumably a part of the Gyrocopter, that helps the Kongs locate objects and hostages alike. During the missions, the Gyrocopter is able to pick up various supplies such as ammunition, bombs, fuel restoration, and clocks that slow the timer. The Gyrocopter also has the ability to move around underwater, although unlike the main game, Diddy and Dixie have a limited air supply.