New Super Mario Bros. 2: Difference between revisions

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*''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatou! message in World 9-4 (although unlike in that game, the "Thank You!!" message was written in coins rather than coral).
*''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatou! message in World 9-4 (although unlike in that game, the "Thank You!!" message was written in coins rather than coral).
*''[[Super Mario Bros. 3]]'': A trailer released by Nintendo of Europe states that this game is the "rightful successor" to this game.<ref>https://www.youtube.com/watch?v=vSDWF7xwke8</ref> [[Raccoon Mario]], the [[P-Meter]], [[Jump Block]]s, and [[Wooden Block]]s return. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses have the same music (except for Green Toad Houses) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. World 1-1 and 1-5 are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros. 3]]'': A trailer released by Nintendo of Europe states that this game is the "rightful successor" to this game.<ref>https://www.youtube.com/watch?v=vSDWF7xwke8</ref> [[Raccoon Mario]], the [[P-Meter]], [[Jump Block]]s, and [[Wooden Block]]s return. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses have the same music (except for Green Toad Houses) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. World 1-1 and 1-5 are remade as part of the Classic Courses Pack.
*''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]].  
*''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]]. It also shares the same "[[Reznor]]" theme from "[[Super Mario World]]".
**''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]].
*''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]].  
*''[[Super Mario World 2: Yoshi's Island]]'': The number "two" on the logo is similar to this game.
*''[[Super Mario World 2: Yoshi's Island]]'': The number "two" on the logo is similar to this game.
*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
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*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game.
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game.
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game.
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game.
*''[[New Super Mario Bros. Wii]]'': An indirect follow-up to this game. Numerous elements from the game return. The music and graphic style are reused from this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "bah" included in the tower, castle and ghost house themes. The second phase of Bowser's battle can be compared to the second phase of Bowser in this game, except Mario needs to move from platform to platform vertically instead of horizontally. The [[bubble]] system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before). The Koopalings also had the same voices from and also taunt the same way before they fight and are fought similarly to ''New Super Mario Bros. Wii''. In addition, they also aided Bowser in a manner very similar to how Kamek aided Bowser in that game, right down to being knocked down by Bowser the same way upon his becoming giant. Stars can be earned on the file, like in this game.
*''[[New Super Mario Bros. Wii]]'': An indirect follow-up to this game. Numerous elements from the game return. The music and graphic style are reused from this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "bah" included in the tower, castle and ghost house themes. The second phase of Bowser's battle can be compared to the second phase of Bowser in this game, except Mario needs to move from platform to platform vertically instead of horizontally. The [[bubble]] system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before). The Koopalings also had the same voices from and also taunt the same way before they fight and are fought similarly to ''New Super Mario Bros. Wii''. In addition, they also aided Bowser in a manner very similar to how Kamek aided Bowser in that game, right down to being knocked down by Bowser the same way upon his becoming giant. Stars can be earned on the file, like in this game. "[[New Super Mario Bros. 2]] recycles almost all the music in "[[New Super Mario Bros. Wii]]". Therefore, "[[New Super Mario Bros. 2]] recycles all the music in "[[New Super Mario Bros. Wii]]" except the Special Worlds, "[[World Mushroom]]", "[[World Flower]]" and "[[World Star]]" and the "[[Reznor]]" battle.
*''[[Super Mario 3D Land]]'': The [[Invincibility Leaf]] returns, as does the [[Assist Block]]. [[Peepa]]s, [[Coin Coffer]]s, and [[Goomba Tower]]s return. [[Toad House]]s use the same music as in this game, which, in itself, is a remix of the theme from ''Super Mario Bros. 3''. During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground. [[+ Clock]]s return with similar functions. Once again, items from Toad Houses work their effects immediately, rather than being placed in an inventory. Stars can be earned in the file, like in ''New Super Mario Bros. Wii'' and this game. The max lives are 1,110 (shown as three crowns), like in this game.
*''[[Super Mario 3D Land]]'': The [[Invincibility Leaf]] returns, as does the [[Assist Block]]. [[Peepa]]s, [[Coin Coffer]]s, and [[Goomba Tower]]s return. [[Toad House]]s use the same music as in this game, which, in itself, is a remix of the theme from ''Super Mario Bros. 3''. During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground. [[+ Clock]]s return with similar functions. Once again, items from Toad Houses work their effects immediately, rather than being placed in an inventory. Stars can be earned in the file, like in ''New Super Mario Bros. Wii'' and this game, but the "[[Invincibility Leaf]]" effect is similar to the "[[Super Guide]]" effect from "[[New Super Mario Bros. Wii]]". The max lives are 1,110 (shown as three crowns), like in this game.
*''[[Mario Kart 7]]'': Raccoon Mario's tail whip and transformation sounds are re-used from this game.
*''[[Mario Kart 7]]'': Raccoon Mario's tail whip and transformation sounds are re-used from this game.