Spikey (Super Mario RPG): Difference between revisions

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In battle, Spikeys attack by rolling up into a spiked ball and striking its opponent. They can also shoot a spike at its target, causing 50% more damage than usual. Mario cannot [[jump]] on a Spikey with any of his jump attacks, unless he is wearing a pair of [[Accessory (Super Mario RPG: Legend of the Seven Stars)#Jump Shoes|Jump Shoes]]. Although he is not hurt by its spikes, the Spikey receives no damage. Indeed, a Spikey's [[Psychopath]] thought even dares Mario to try to jump on it.
In battle, Spikeys attack by rolling up into a spiked ball and striking its opponent. They can also shoot a spike at its target, causing 50% more damage than usual. Mario cannot [[jump]] on a Spikey with any of his jump attacks, unless he is wearing a pair of [[Accessory (Super Mario RPG: Legend of the Seven Stars)#Jump Shoes|Jump Shoes]]. Although he is not hurt by its spikes, the Spikey receives no damage. Indeed, a Spikey's [[Psychopath]] thought even dares Mario to try to jump on it.


Spikeys often attack in groups of two or three, and is sometimes accompanied into battle by a [[Sky Troopa]] or a [[Frogog]]. In Bandit's Way, Spikeys also appear alongside [[Goomba]]s and [[K-9]]s. Spikeys appear in the [[Pipe Vault]] as well, although by this point in the game they are extremely weak compared to Mario's party. Besides attacking alongside Goombas like in Bandit's Way, Spikeys also appear in the [[Goomba thumping]] game inside the Pipe Vault, where they cause Mario to lose one point if he jumps on them, again because of their sharp spikes.
Spikeys often attack in groups of two or three, and is sometimes accompanied into battle by a [[Koopa Paratroopa|Sky Troopa]] or a [[Frogog]]. In Bandit's Way, Spikeys also appear alongside [[Goomba]]s and [[K-9]]s. Spikeys appear in the [[Pipe Vault]] as well, although by this point in the game they are extremely weak compared to Mario's party. Besides attacking alongside Goombas like in Bandit's Way, Spikeys also appear in the [[Goomba thumping]] game inside the Pipe Vault, where they cause Mario to lose one point if he jumps on them, again because of their sharp spikes.


The last area Spikeys are encountered is in Booster Pass. They serve as obstacles in the level's hidden obstacle course, which can only be accessed after pressing a certain [[switch]] in [[Booster Tower]]. The obstacle course serves as a training ground for [[Booster]]'s [[Apprentice (enemy)|Apprentice]]s -- [[Snifit#Super Mario RPG: Legend of the Seven Stars|Spookum]]s training to become full-fledged [[Snifit]]s. Part of the Apprentices' training is constantly jumping from ledge to ledge over scores of Spikeys, honing their skills while trying to avoid the Spikeys' spiny shells. After Mario unlocks the hidden area, the mustachioed plumber can also jump over the Spikeys if he wishes, and doing so allows him to reach a trio of [[treasure box]]es filled with goodies. On the other hand, Mario can also jump down from the ledge to fight the Spikeys if he pleases, although the Spikeys are not much of a match for his party and offer little [[Experience Point]]s and [[coin]]s this late in the game. These Spikeys always fight in pairs, either with another Spikey or a Sky Troopa.
The last area Spikeys are encountered is in Booster Pass. They serve as obstacles in the level's hidden obstacle course, which can only be accessed after pressing a certain [[switch]] in [[Booster Tower]]. The obstacle course serves as a training ground for [[Booster]]'s [[Apprentice (enemy)|Apprentice]]s -- [[Snifit#Super Mario RPG: Legend of the Seven Stars|Spookum]]s training to become full-fledged [[Snifit]]s. Part of the Apprentices' training is constantly jumping from ledge to ledge over scores of Spikeys, honing their skills while trying to avoid the Spikeys' spiny shells. After Mario unlocks the hidden area, the mustachioed plumber can also jump over the Spikeys if he wishes, and doing so allows him to reach a trio of [[treasure box]]es filled with goodies. On the other hand, Mario can also jump down from the ledge to fight the Spikeys if he pleases, although the Spikeys are not much of a match for his party and offer little [[Experience Point]]s and [[coin]]s this late in the game. These Spikeys always fight in pairs, either with another Spikey or a Sky Troopa.