Tubular: Difference between revisions

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[[File:TubularPBalloon.png|thumb|left|Beginning portion]]
[[File:TubularPBalloon.png|thumb|left|Beginning portion]]
The first part of the level is a series of pipes of various lengths, with [[Jumping Piranha Plant]]s and [[Chargin' Chuck]]s trying to block [[Mario]] or [[Luigi]]'s way. After this area, there is a long gap with three [[Power Balloon]]s in [[? Block]]s that the player must get in order to cross a very wide pit. The player must dodge a multitude of enemies, including countless fire balls spat by [[Volcano Plant|Volcano Lotus]]es, [[Koopa Paratroopa|Winged Koopa Troopa]]s, and the Confused Chuck and Passin' Chuck variations of the Chargin' Chuck.
The first part of the level is a series of pipes of various lengths, with [[Jumping Piranha Plant]]s and [[Chargin' Chuck]]s trying to block [[Mario]] or [[Luigi]]'s way. After this area, there is a long gap with three [[Power Balloon]]s in [[? Block]]s that the player must get in order to cross a very wide pit. The player must dodge a multitude of enemies, including countless fire balls spat by [[Volcano Plant|Volcano Lotus]]es, [[Koopa Paratroopa]]s, and the Confused Chuck and Passin' Chuck variations of the Chargin' Chuck.


One alternative to this strategy is to start the level with a [[Cape Feather]] and [[Yoshi (species)|Blue Yoshi]]. This way, the player can jump off of Chargin' Chucks heads and various ? Blocks until the column of Winged Koopa Troopas is reached. Eating one of these Winged Koopa Troopas allow the player to fly through the rest of the level, reaching the [[Giant Gate]] just in time. After the level is completed, the player is given the option to save.
One alternative to this strategy is to start the level with a [[Cape Feather]] and [[Yoshi (species)|Blue Yoshi]]. This way, the player can jump off of Chargin' Chucks heads and various ? Blocks until the column of Koopa Paratroopas is reached. Eating one of these Koopa Paratroopas allow the player to fly through the rest of the level, reaching the [[Giant Gate]] just in time. After the level is completed, the player is given the option to save.


The level can also be done with purely the Cape Feather; however, this requires absolute precision as to exactly where Mario jumps and glides, including requiring him to jump on one of the Passin' Chuck's balls as it arcs downwards to get onto a higher platform.
The level can also be done with purely the Cape Feather; however, this requires absolute precision as to exactly where Mario jumps and glides, including requiring him to jump on one of the Passin' Chuck's balls as it arcs downwards to get onto a higher platform.