List of Super Mario 64 DS pre-release and unused content: Difference between revisions
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The game's working title was ''Super Mario 64x4''. Screenshots of this build show elements such as an unused background, all four characters fighting [[Bowser]] at the same time (implying cooperative multiplayer), and all four characters flying. | The game's working title was ''Super Mario 64x4''. Screenshots of this build show elements such as an unused background, all four characters fighting [[Bowser]] at the same time (implying cooperative multiplayer), and all four characters flying. | ||
A demo of the build was playable at E3 2004. One notable difference from the final game is that the courses were not accessible through the hub world ([[Peach's Castle]] and the castle grounds). Instead, the player would have to choose a course from an additional menu on the touch screen (which never made it into the final game), which would show the painting of that course (e.g [[Jolly Roger Bay]] appeared as a sunken ship.){{ref needed}}. The multiplayer menu appeared when the Nintendo DS was turned on; this screen also showed the four playable characters{{ref needed}}. Additionally, the frame rate of the demo was higher than the final version at 60 frames per second{{ref needed}}. Previews of this build also mention that in single player, the player could switch between all 4 characters using the touch screen<ref>[http://www.gamespot.com/super-mario-64-ds/previews/super-mario-64x4-e3-2004-hands-on-6097845/ Gamestop: Super Mario 64x4 E3 2004 Hands-On]</ref>, in contrast to the more limited transformation system of the final game. | A demo of the build was playable at E3 2004. One notable difference from the final game is that the courses were not accessible through the hub world ([[Peach's Castle|Mushroom Castle]] and the castle grounds). Instead, the player would have to choose a course from an additional menu on the touch screen (which never made it into the final game), which would show the painting of that course (e.g [[Jolly Roger Bay]] appeared as a sunken ship.){{ref needed}}. The multiplayer menu appeared when the Nintendo DS was turned on; this screen also showed the four playable characters{{ref needed}}. Additionally, the frame rate of the demo was higher than the final version at 60 frames per second{{ref needed}}. Previews of this build also mention that in single player, the player could switch between all 4 characters using the touch screen<ref>[http://www.gamespot.com/super-mario-64-ds/previews/super-mario-64x4-e3-2004-hands-on-6097845/ Gamestop: Super Mario 64x4 E3 2004 Hands-On]</ref>, in contrast to the more limited transformation system of the final game. | ||
At E3 2004, there was also a demo called ''[[Mario's Face (tech demo)|Mario's Face]]'' where the user could use the stylus to manipulate Mario or Wario's face, and make it 3D or outlined like a cartoon. This could have been an early version of [[Mario's Face]] in ''Super Mario 64 DS''. | At E3 2004, there was also a demo called ''[[Mario's Face (tech demo)|Mario's Face]]'' where the user could use the stylus to manipulate Mario or Wario's face, and make it 3D or outlined like a cartoon. This could have been an early version of [[Mario's Face]] in ''Super Mario 64 DS''. |