Captain Skull: Difference between revisions

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His stage, '''Captain Skull's Showdown''', consists of a wrecked pirate ship with a gaping hole in the middle. Each half has a main deck and a crow's nest. On both halves, there is a ghostly spring that bounces [[Wario]] high up to the crow's nest (Wario can also manually climb there via a ladder). The two halves of the ship are separated by water, but a stone slab at the base of the arena, or the ghostly springs, can be used to cross.
His stage, '''Captain Skull's Showdown''', consists of a wrecked pirate ship with a gaping hole in the middle. Each half has a main deck and a crow's nest. On both halves, there is a ghostly spring that bounces [[Wario]] high up to the crow's nest (Wario can also manually climb there via a ladder). The two halves of the ship are separated by water, but a stone slab at the base of the arena, or the ghostly springs, can be used to cross.


Captain Skull has a variety of different attacks. He transports himself around the arena using the grappling hook on his right arm, generally avoiding Wario. He may fire multiple flaming [[bomb]]s at Wario from the cannon on his arm. The bombs pose a danger even after they've cooled, as they can still explode a few seconds later. Captain Skull can also shoot large blue beams at Wario, as well as his pink energy balls that home in on the Wario. If he charges energy into his cannon, Captain Skull will launch a gigantic cannonball that makes a huge explosion on impact. Wario should be on the crow's nest if Captain Skull aims for the main deck and vice versa. When Captain Skull starts to block every punch thrown at him by Wario, he'll eventually become enraged and flash. He then executes a spinning attack, which is his one and only close-range attack.
Captain Skull has a variety of different attacks. He transports himself around the arena using the grappling hook on his left arm, generally avoiding Wario. He may fire multiple flaming [[bomb]]s at Wario from the cannon on his right arm. The bombs pose a danger even after they've cooled, as they can still explode a few seconds later. Captain Skull can also shoot large blue beams at Wario, as well as his pink energy balls that home in on the Wario. If he charges energy into his cannon, Captain Skull will launch a gigantic cannonball that makes a huge explosion on impact. Wario should be on the crow's nest if Captain Skull aims for the main deck and vice versa. When Captain Skull starts to block every punch thrown at him by Wario, he'll eventually become enraged and flash. He then executes a spinning attack, which is his one and only close-range attack.


To defeat the boss, Wario starts off having to get close to Captain Skull and punch away at him until he is stunned. He then needs to pick him up and execute a [[Piledriver]] or [[Mega Toss]] to knock out one of his five health skulls. After losing three health skulls, Captain Skull becomes immune to all of Wario's direct attacks, requiring Wario to throw projectiles at him to continue dealing damage.
To defeat the boss, Wario starts off having to get close to Captain Skull and punch away at him until he is stunned. He then needs to pick him up and execute a [[Piledriver]] or [[Mega Toss]] to knock out one of his five health skulls. After losing three health skulls, Captain Skull becomes immune to all of Wario's direct attacks, requiring Wario to throw projectiles at him to continue dealing damage.