Target Terror (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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{{Levelbox
{{Levelbox
|title=Target Terror
|title=Target Terror
|image=[[File:Target_Terror.png|256px]]
|image=[[File:Target Terror.png]]
|code=4 - 2
|code=4 - 2
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
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Two open gates with a [[DK Barrel]] between them follow the Star Barrel. Two small gaps are ahead, and a Roller Coaster sits at the other side of each abyss to drive the Kong forward. After the second abyss, they land in a cart that rides them towards an X barrel that they must jump over to ride under another open gate. This gate is followed by two more gates, which have check marked barrels to open them. The first barrel is surrounded by a Zinger, while the second one is after a gap following it. They pass the letter N on the way between these gates. After this, the group travels up and down a large hill and rides through a small tunnel, which contains a hidden [[DK Coin]]. Upon exiting, a Klank appears, who throws barrels at them. The Klank soon falls into a small gap, which has a check marked barrel near it. The barrel must be hit to open a nearby gate. There is an additional gate shortly ahead, but it is already open. While trying not to jump into a Zinger, they must jump over an X marked barrel to keep it open so they can drive through safely.  
Two open gates with a [[DK Barrel]] between them follow the Star Barrel. Two small gaps are ahead, and a Roller Coaster sits at the other side of each abyss to drive the Kong forward. After the second abyss, they land in a cart that rides them towards an X barrel that they must jump over to ride under another open gate. This gate is followed by two more gates, which have check marked barrels to open them. The first barrel is surrounded by a Zinger, while the second one is after a gap following it. They pass the letter N on the way between these gates. After this, the group travels up and down a large hill and rides through a small tunnel, which contains a hidden [[DK Coin]]. Upon exiting, a Klank appears, who throws barrels at them. The Klank soon falls into a small gap, which has a check marked barrel near it. The barrel must be hit to open a nearby gate. There is an additional gate shortly ahead, but it is already open. While trying not to jump into a Zinger, they must jump over an X marked barrel to keep it open so they can drive through safely.  


[[File:TargetTerror165.PNG|thumb|200px|The Kongs ride towards a closed gate.]]
[[Target Terror DKC2 shot 2.png|thumb|200px|The Kongs ride towards a closed gate.]]
After another gap ahead of this, the Kongs ride down a large hill and, on the way, find a check marked barrel near a Zinger. The heroes approach a large gap once they pass this gate. They must bounce on Flitters to cross it and reach the next cart. This cart leads them towards a gate, which must be opened with a check marked barrel found in the air between two Zingers. Another check marked barrel is ahead in an abyss. The primates must drop into the abyss and jump out of their cart to grab it safely. Once they hit the barrel, they can land back in a Roller Coaster waiting on the track and ride through the now-opened gate. Finally, the heroes approach another X marked barrel as they ride ahead. They must jump over it to keep the gate following it open to pass through. A tunnel is after the gate that leads the Kongs into a small area, where they find themselves on foot again. The [[End of Level Target]] is just ahead of here, and once it is hit the level is completed. A prize can be won from landing on the target if the heroes shoot to it from a nearby Barrel Cannon.
After another gap ahead of this, the Kongs ride down a large hill and, on the way, find a check marked barrel near a Zinger. The heroes approach a large gap once they pass this gate. They must bounce on Flitters to cross it and reach the next cart. This cart leads them towards a gate, which must be opened with a check marked barrel found in the air between two Zingers. Another check marked barrel is ahead in an abyss. The primates must drop into the abyss and jump out of their cart to grab it safely. Once they hit the barrel, they can land back in a Roller Coaster waiting on the track and ride through the now-opened gate. Finally, the heroes approach another X marked barrel as they ride ahead. They must jump over it to keep the gate following it open to pass through. A tunnel is after the gate that leads the Kongs into a small area, where they find themselves on foot again. The [[End of Level Target]] is just ahead of here, and once it is hit the level is completed. A prize can be won from landing on the target if the heroes shoot to it from a nearby Barrel Cannon.


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*G: The letter G is located before an Auto Fire Barrel at the exit of the second Bonus Level.
*G: The letter G is located before an Auto Fire Barrel at the exit of the second Bonus Level.
====Bonus Levels====
====Bonus Levels====
[[File:TargetTerror265.PNG|200px|thumb|The primates jump to a different Roller Coaster in the second Bonus Level.]]
[[File:Target Terror Bonus Area 2.png|200px|thumb|The primates jump between Skull Carts in the second Bonus Level.]]
*Shortly after the Kongs dodge the first Klank, they head through a pair of gates and then approach a Bonus Barrel floating in the air. Before reaching the bottom of the hill just before this barrel, the heroes must jump to land in the Bonus Barrel. The barrel leads to a [[Bonus Level]], where they find themselves in a bramble area. At the beginning of the area, they can discover [[Squawks the Parrot]], who must help them by lifting them into the area around the brambles. Nine Zingers are scattered throughout this area, and all of them must be defeated with Squawks's nuts in order to make a [[Kremkoin]] appear at the exit of the bonus. A [[No Animal Sign]] is located at the end of the area next to the coin, and if it is reached, Squawks disappears and a Banana Bunch appears nearby. The primates are sent out of the Bonus Level without a Kremkoin if they hit any brambles or enemies, or if they take more than 30 seconds to collect the coin.
*Shortly after the Kongs dodge the first Klank, they head through a pair of gates and then approach a Bonus Barrel floating in the air. Before reaching the bottom of the hill just before this barrel, the heroes must jump to land in the Bonus Barrel. The barrel leads to a [[Bonus Level]], where they find themselves in a bramble area. At the beginning of the area, they can discover [[Squawks the Parrot]], who must help them by lifting them into the area around the brambles. Nine Zingers are scattered throughout this area, and all of them must be defeated with Squawks's nuts in order to make a [[Kremkoin]] appear at the exit of the bonus. A [[No Animal Sign]] is located at the end of the area next to the coin, and if it is reached, Squawks disappears and a Banana Bunch appears nearby. The primates are sent out of the Bonus Level without a Kremkoin if they hit any brambles or enemies, or if they take more than 30 seconds to collect the coin.
*Near the end of the level, the Kongs meet the second Klank, who eventually falls into a small gap. The heroes must follow it into the gap to discover a hidden track that leads them into a tunnel. Upon entering this tunnel, they are sent into a Bonus Level, where they must travel through another amusement park area to find a Kremkoin at the end of it. On they way, they come up to many small gaps and many additional Roller Coasters. They must reach and collect the Kremkoin within the time limit of 15 seconds. If they fail to reach it in this time, or if they fall into a gap, they are sent back into the main level without it.
*Near the end of the level, the Kongs meet the second Klank, who eventually falls into a small gap. The heroes must follow it into the gap to discover a hidden track that leads them into a tunnel. Upon entering this tunnel, they are sent into a Bonus Level, where they must travel through another amusement park area to find a Kremkoin at the end of it. On they way, they come up to many small gaps and many additional Roller Coasters. They must reach and collect the Kremkoin within the time limit of 15 seconds. If they fail to reach it in this time, or if they fall into a gap, they are sent back into the main level without it.
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==Gallery==
==Gallery==
<gallery>
<gallery>
TargetTerror365.png|The Kongs reach the bottom of a hill in the original version of the level.
Target Terror DKC2 shot.png|The Kongs reach the bottom of a hill.
TargetTerrorGBA.png|The Kongs ride behind a Klank in the Game Boy Advance version of the level.
Target Terror DKC2 GBA.png|The Kongs ride behind a Klank in the Game Boy Advance version.
</gallery>
</gallery>