Enemy Course: Difference between revisions
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==History== | ==History== | ||
===''Super Mario Bros. 3''=== | ===''Super Mario Bros. 3''=== | ||
Each of the first six worlds of ''[[Super Mario Bros. 3]]'' features at least one Enemy Course. An enemy will patrol the world map, moving when the player dies or clears a level, and the player must fight it if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in [[Water Land|World 3]] will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a [[Super Star]] or [[Music Box]]. In this game, | Each of the first six worlds of ''[[Super Mario Bros. 3]]'' features at least one Enemy Course. An enemy will patrol the world map, moving when the player dies or clears a level, and the player must fight it if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in [[Water Land|World 3]] will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a [[Super Star]] or [[Music Box]]. In this game, Enemy Courses consist solely of [[Hammer Bro]]s. and their variants. These courses can be skipped if the player uses a Music Box, which puts them to sleep until the player clears a level or dies twice. | ||
If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero doesn't count) in [[Grass Land]], Water Land, [[Sky Land]], or [[Ice Land]], a Hammer Bro Enemy Course will become a [[Treasure Ship]] (the prize for clearing the ship remains the same). | If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero doesn't count) in [[Grass Land]], Water Land, [[Sky Land]], or [[Ice Land]], a Hammer Bro Enemy Course will become a [[Treasure Ship]] (the prize for clearing the ship remains the same). |