Mario Golf: World Tour: Difference between revisions

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*The course (and mode) music for this game continues after shots on the green and post-hole animations, unlike in previous games, where the music restarts when entering a new hole (there was even a tune for hole overviews).
*The course (and mode) music for this game continues after shots on the green and post-hole animations, unlike in previous games, where the music restarts when entering a new hole (there was even a tune for hole overviews).
*When coins are turned on, the downloadable courses have more coins of higher denominations than the rest of the courses.
*When coins are turned on, the downloadable courses have more coins of higher denominations than the rest of the courses.
*This game marks a first in the ''Mario Golf'' series regarding the characters. They creatively approach their balls before the tee shots of the first and tenth holes. The characters say things when the player takes a while to plan a shot, and make little noises when the ball goes in a good path. Insets also show them reacting to nice shots and mis-hits. During shots on the green, the characters pose when scoring an eagle, birdie, or par, before their post-hole animations.
*This game marks a first in the ''Mario Golf'' series regarding the characters. They creatively approach their balls before the tee shots of the first and tenth holes. The characters say things when the player takes a while to plan a shot, and make little noises when the ball goes in a good path. Insets also show them reacting to nice shots and mis-hits from the tee. During shots on the green, the characters pose when scoring an eagle, birdie, or par, before their post-hole animations.


==References==
==References==