List of Super Mario 64 glitches: Difference between revisions

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m (speculation and epic writing)
m (→‎{{conjecturaltext|Too Many Entities}}: as far as I know, the console crashes quicker, so that must be a memory issue, a problem within the system not the game... glitch removed)
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==={{conjecturaltext|Suicidal [[Goomba]]}}===
==={{conjecturaltext|Suicidal [[Goomba]]}}===
In [[Tall, Tall Mountain]] there is a group of three Goombas near the start. The one closest to the water often gets stuck on an invisible water current or a wall point in the water by walking towards it. (The existence of this can be proven by Mario trying to swim around in the same spot. Mario's physics will act funny.) This Goomba can be lured off the edge by Mario placing himself in the water in front of the spot where the Goomba usually gets stuck. When the Goomba is in the water it will not die; when the Goomba touches the ground in the water it will die. There are also a few spots in the game where Goombas will naturally walk off the edge, and a Goomba can also push another Goomba off the edge into a death pit.
In [[Tall, Tall Mountain]] there is a group of three Goombas near the start. The one closest to the water often gets stuck on an invisible water current or a wall point in the water by walking towards it. (The existence of this can be proven by Mario trying to swim around in the same spot. Mario's physics will act funny.) This Goomba can be lured off the edge by Mario placing himself in the water in front of the spot where the Goomba usually gets stuck. When the Goomba is in the water it will not die; when the Goomba touches the ground in the water it will die. There are also a few spots in the game where Goombas will naturally walk off the edge, and a Goomba can also push another Goomba off the edge into a death pit.
==={{conjecturaltext|Too Many Entities}}===
The Mario 64 engine has 240 slots for loading entities. If the game loads too many entities the HUD will disappear and never reappear for the duration of the level. Normally this will never happen, but through glitches like cloning and duplication, this number can be reached. As the limit is approached, some objects will not even load. The game will eventually freeze if more than 240 entities exist. To prevent this glitch all removable entities should be unloaded by collecting coins, killing enemies, etc. <ref>[https://www.youtube.com/watch?v=9xE2otZ-9os YouTube video explaining Too Many Entities]</ref>


==={{conjecturaltext|Unboiled [[Bully]]}}===
==={{conjecturaltext|Unboiled [[Bully]]}}===