Donkey Kong (game): Difference between revisions
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*''[[Donkey Konga]]'': When choosing to display in 50hz or 60hz, Mario's sprite acts as the cursor; Donkey Kong's sprite can be seen to the left. | *''[[Donkey Konga]]'': When choosing to display in 50hz or 60hz, Mario's sprite acts as the cursor; Donkey Kong's sprite can be seen to the left. | ||
*''[[WarioWare, Inc.: Mega Microgame$!]]'': There is a [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|microgame]] based upon this game in which the player as Mario must jump over barrels. | *''[[WarioWare, Inc.: Mega Microgame$!]]'': There is a [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|microgame]] based upon this game in which the player as Mario must jump over barrels. | ||
*''[[Mario & Luigi: Superstar Saga]]'': If Mario jumps when the [[Border | *''[[Mario & Luigi: Superstar Saga]]'': If Mario jumps when the [[Border Bro]]s tell Luigi to jump, one of them says, "give the jumpman thing a rest", a reference to Mario's original name for this game. Mario rescues Luigi at Woohoo Hooniversity by traversing a stage with rolling barrels. There is also a skeletal pirate who tosses barrels in a minigame. | ||
*''[[Paper Mario: The Thousand-Year Door]]'': One of the badges in this game is the Jumpman Badge. In addition, if the player returns to the [[Glitz Pit]] and reaches first place again, one audience member says, "JUMPMAN!!! Wait, who?" | *''[[Paper Mario: The Thousand-Year Door]]'': One of the badges in this game is the Jumpman Badge. In addition, if the player returns to the [[Glitz Pit]] and reaches first place again, one audience member says, "JUMPMAN!!! Wait, who?" | ||
*''[[Mario Power Tennis]]'': The music that plays when Donkey Kong wins a trophy is the title theme from this game. | *''[[Mario Power Tennis]]'': The music that plays when Donkey Kong wins a trophy is the title theme from this game. |